Editing Abilities (KH3D)
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{{game|DDD | {{game|DDD}} | ||
[[File:Ability Screen KH3D.png|thumb|319px|The Abilities screen for Sora in ''Kingdom Hearts 3D: Dream Drop Distance''. Shown are the Stat abilities.]] | [[File:Ability Screen KH3D.png|thumb|319px|The Abilities screen for Sora in ''Kingdom Hearts 3D: Dream Drop Distance''. Shown are the Stat abilities.]] | ||
The '''Ability''' system in ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' is very similar to {{c|Abilities|BBS|that of ''Kingdom Hearts Birth by Sleep''}}. While active techniques are implemented through the {{c|Deck Command|KH3D}} system, passive abilities are managed through the Abilities menu, and with only two exclusions must be purchased from the [[Ability Link]]s of the protagonists' [[Dream Eater]]s. Equipped Support and Spirit abilities can be activated or deactivated at will, and when an ability is highlighted, the menu will also display any Spirits whose [[Ability Link]]s contain a yet-to-be-purchased iteration of that ability, even if the player has already maxed out the ability; once the ability is purchased, the Spirit will not be displayed even if the ability is not currently equipped. | The '''Ability''' system in ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' is very similar to {{c|Abilities|BBS|that of ''Kingdom Hearts Birth by Sleep''}}. While active techniques are implemented through the {{c|Deck Command|KH3D}} system, passive abilities are managed through the Abilities menu, and with only two exclusions must be purchased from the [[Ability Link]]s of the protagonists' [[Dream Eater]]s. Equipped Support and Spirit abilities can be activated or deactivated at will, and when an ability is highlighted, the menu will also display any Spirits whose [[Ability Link]]s contain a yet-to-be-purchased iteration of that ability, even if the player has already maxed out the ability; once the ability is purchased, the Spirit will not be displayed even if the ability is not currently equipped. |