Xigbar: Difference between revisions

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Xigbar wields two ranged weapons called '''Arrowguns'''; the main model he wields is called [[Sharpshooter]]. The top of each weapon bears a pattern similar to the Nobody symbol. They are purple, strangely shaped weapons resembling crossbows, and shoot red laser arrows which bend towards a target. Xigbar can create wormholes to direct his shots. The shots can be rebounded at Xigbar using the Keyblade's "Guard" ability. During Xigbar's desperation attack, the Arrowguns are able to fire a massive, rapid-fire stream of powerful rounds, which glow blue rather than red. When held together and charged, the Arrowguns can fire a massive, blue energy arrow that ricochets around the area, and can be angled to hit an enemy multiple times. After several attacks, the Arrowguns need to be reloaded.
Xigbar wields two ranged weapons called '''Arrowguns'''; the main model he wields is called [[Sharpshooter]]. The top of each weapon bears a pattern similar to the Nobody symbol. They are purple, strangely shaped weapons resembling crossbows, and shoot red laser arrows which bend towards a target. Xigbar can create wormholes to direct his shots. The shots can be rebounded at Xigbar using the Keyblade's "Guard" ability. During Xigbar's desperation attack, the Arrowguns are able to fire a massive, rapid-fire stream of powerful rounds, which glow blue rather than red. When held together and charged, the Arrowguns can fire a massive, blue energy arrow that ricochets around the area, and can be angled to hit an enemy multiple times. After several attacks, the Arrowguns need to be reloaded.


In the Japanese version of ''Kingdom Hearts II'', the Arrowguns can be combined together into a makeshift sniper rifle with deadly accuracy. In the English version, this is depicted as Xigbar simply balancing one Arrowgun on top of the other, with the crosshairs modified to appear less realistic and more arcane. This censoring was not retained for later games.
The Arrowguns can be combined together into a makeshift sniper rifle with deadly accuracy.  When ''Kingdom Hearts II'' was released in North America, one of the main changes in the game was made to Xigbar's Arrowguns. In the cinematic before the fight, Xigbar combines his two guns together to make a sniper rifle. He uses this move later on in the fight, as well. Due to restraints on video game violence, this was changed in North America and Europe. Xigbar no longer creates his sniper rifle, and instead, he simply spins his guns around, using one gun as a balance to steady the gun with which he snipes. The first person HUD display was changed as well, to make it less realistic. Xigbar's sniper rifle was later brought back for ''Kingdom Hearts II Final Mix'', despite keeping many changes from the English versions, and was retained in the English release of the game in the ''HD 2.5 ReMIX'' bundle. Interestingly, the Japanese HUD display is decorated with a black silhouette of Xigbar's individual Arrowguns in each of the four cardinal directions.


When ''Kingdom Hearts II'' was released in North America, one of the main changes in the game was made to Xigbar's Arrowguns. As noted above, in the cinematic before the fight, Xigbar combines his two guns together to make a sniper rifle. He uses this move later on in the fight, as well. Due to restraints on video game violence, this was changed in North America. Xigbar no longer creates his sniper rifle, and instead, he simply spins his guns around, using one gun as a balance to steady the gun with which he snipes. The first person HUD display was changed as well, to make it less realistic. Xigbar's sniper rifle was later brought back for ''Kingdom Hearts II Final Mix'', despite keeping many changes from the English versions, and was retained in the English release of the game in the ''HD 2.5 ReMIX'' bundle. Interestingly, the Japanese HUD display is decorated with a black silhouette of Xigbar's individual Arrowguns in each of the four cardinal directions.
In ''Kingdom Hearts 358/2 Days'', Xigbar combines his twin Arrowguns into one during his Limit Break, this kept in the English adaption as well, as it lacks the targeting graphic featured in ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix''.


In ''Kingdom Hearts 358/2 Days'', Xigbar combines his twin Arrowguns into one during his Limit Break, this kept in the English adaption as well, as it lacks the targeting graphic featured in ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix''.
In ''Kingdom Hearts 3D Dream Drop Distance'', Xigbar utilizes his sniper rifle once more in a cutscenes while confronting Sora.  The rifle, as well as the scope HUD, were both retained in the English release.
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