Status effect: Difference between revisions

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Cleanup to prepare for split; not every lasting condition is a status effect
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(Cleanup to prepare for split; not every lasting condition is a status effect)
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===Confuse===
===Confuse===
The {{nihongo|'''Confuse'''|混乱「コンフュ」|Konran/Konfyu}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. A confused enemy will attack other enemies, or otherwise act in support of the player, e.g., the [[Vile Phial]] will heal the player when confused. A confused character will have their movement controls reversed. Confuse is typically inflicted by commands like [[Confuse]] and [[Confusion Strike]], certain room gimmicks in ''Kingdom Hearts Re:Chain of Memories'', being attacked by enemies like the [[Mandrake]], being attacked while affected by [[Zero Gravity]], and Illusion-type attacks in ''Kingdom Hearts 358/2 Days''.
The {{nihongo|'''Confuse'''|混乱「コンフュ」|Konran/Konfyu}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. A confused enemy will attack other enemies, or otherwise act in support of the player, e.g., the [[Vile Phial]] will heal the player when confused. A confused character will have their movement controls reversed. Confuse is typically inflicted by commands like [[Confuse]] and [[Confusion Strike]], certain room gimmicks in ''Kingdom Hearts Re:Chain of Memories'', being attacked by enemies like the [[Mandrake]], being attacked while affected by [[Zero Gravity]].


In ''Kingdom Hearts Re:coded'', only enemies can be inflicted with Confuse; Data-Sora can instead be inflicted with the [[Flip-foot]] status, which has an identical effect to Confuse.
In ''Kingdom Hearts Re:coded'', only enemies can be inflicted with Confuse; Data-Sora can instead be inflicted with the [[Flip-foot]] status, which has an identical effect to Confuse.
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===Doom===
===Doom===
The {{nihongo|'''Doom'''|死の宣告「デス」{{?}}|Shi no Senkoku/Desu|lit. "Death Sentence"/"Death"}} status effect was introduced in ''Kingdom Hearts''. It automatically knocks out the victim independently of their HP after a set period of time, indicated by a countdown above their head, similar to [[#Time Bomb|Time Bomb]]. It is inflicted by the [[Dark Haze]] command and the Doom (''Death Sentence'') technique, which is possessed by the [[Phantom]] and [[Game:Marluxia|Marluxia]]'s third form. Each game has slightly different mechanics to Doom's countdown; in ''Kingdom Hearts'', Death Sentence is tied to the minute hand of the [[Clock Tower]], and can be delayed by casting [[Stop]] on the clock face, while in ''Kingdom Hearts Re:Chain of Memories'', it is a sleight that must be broken by breaking a series of the opponent's cards similar to Card Duels, and in ''Kingdom Hearts Birth by Sleep'' it is a straight five second countdown.<!--Can it be inflicted on other players in Versus Mode?-->
The {{nihongo|'''Doom'''|死の宣告「デス」{{?}}|Shi no Senkoku/Desu|lit. "Death Sentence"/"Death"}} status effect was introduced in ''Kingdom Hearts Birth by Sleep''.<!--Not a status in other games-->
 
It automatically knocks out the victim independently of their HP after a set period of time, indicated by a countdown above their head, similar to [[#Time Bomb|Time Bomb]]. It is inflicted by the [[Dark Haze]] command and the Doom (''Death Sentence'') technique, which is possessed by the [[Phantom]] and [[Game:Marluxia|Marluxia]]'s third form. Each game has slightly different mechanics to Doom's countdown; in ''Kingdom Hearts'', Death Sentence is tied to the minute hand of the [[Clock Tower]], and can be delayed by casting [[Stop]] on the clock face, while in ''Kingdom Hearts Re:Chain of Memories'', it is a sleight that must be broken by breaking a series of the opponent's cards similar to Card Duels, and in ''Kingdom Hearts Birth by Sleep'' it is a straight five second countdown.<!--Can it be inflicted on other players in Versus Mode?-->


In addition, Marluxia's Absent Silhouette and Replica Data in ''Kingdom Hearts II Final Mix'' inflict Sora with a similar status effect at the start of each battle. This countdown starts at Sora's [[level]] and is reduced by one each time Sora is hit by the [[Graceful Dahlia]], although it can be refilled using the [[Restore Count]] reaction command. The [[Young Xehanort|Unknown]] in ''Kingdom Hearts Birth by Sleep'' also inflicts a similar status effect using his energy web{{?}}<!--name?--> technique, which traps the protagonist and must be negated by tapping {{button|x}} quickly enough{{?}}<!--how many times?--> within four seconds.
In addition, Marluxia's Absent Silhouette and Replica Data in ''Kingdom Hearts II Final Mix'' inflict Sora with a similar status effect at the start of each battle. This countdown starts at Sora's [[level]] and is reduced by one each time Sora is hit by the [[Graceful Dahlia]], although it can be refilled using the [[Restore Count]] reaction command. The [[Young Xehanort|Unknown]] in ''Kingdom Hearts Birth by Sleep'' also inflicts a similar status effect using his energy web{{?}}<!--name?--> technique, which traps the protagonist and must be negated by tapping {{button|x}} quickly enough{{?}}<!--how many times?--> within four seconds.
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===Electrify===
===Electrify===
The {{nihongo|'''Electrify'''|帯電|Taiden|lit. "Electrification"}} status effect, also called '''Jolt''', was introduced in ''Kingdom Hearts II''. It electrifies the victim, causing them to take damage—up to 10% of their maximum HP in ''Kingdom Hearts 358/2 Days'' and up to 12.5% in ''Kingdom Hearts Re:coded''—when coming into contact with enemies, other party members, or even walls or other objects. It is typically caused by {{c|Thunder|element}}-type commands and attacks, and abilities like [[Thunder Finish]] and [[Thunder Counter]].
The {{nihongo|'''Electrify'''|帯電|Taiden|lit. "Electrification"}} status effect, also called '''Jolt''', was introduced in ''Kingdom Hearts 358/2 Days''. It electrifies the victim, causing them to take damage—up to 10% of their maximum HP in ''Kingdom Hearts 358/2 Days'' and up to 12.5% in ''Kingdom Hearts Re:coded''—when coming into contact with enemies, other party members, or even walls or other objects. It is typically caused by {{c|Thunder|element}}-type commands and attacks, and abilities like [[Thunder Finish]] and [[Thunder Counter]].


A variation of Jolt can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Thunder]]. It causes them to move slowly and jerkily, but it does not inflict damage.
A variation of Jolt can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Thunder]]. It causes them to move slowly and jerkily, but it does not inflict damage.
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===Freeze===
===Freeze===
The {{nihongo|'''Freeze'''|凍結「フリーズ」|Tōketsu/Furīzu}} status effect was introduced in ''Kingdom Hearts''. It encases the victim in a solid block of ice, immobilizing them and causing them to take triple<!--Is it only triple for KHD?--> damage if attacked while frozen. It is typically caused by {{c|Blizzard|element}}-type and Ice-type commands and attacks, and abilities like [[Blizzard Finish]] and [[Blizzard Counter]]. Airborne targets of Freeze will drop to the ground for as long as they are frozen.
The {{nihongo|'''Freeze'''|凍結「フリーズ」|Tōketsu/Furīzu}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It encases the victim in a solid block of ice, immobilizing them and causing them to take triple<!--Is it only triple for KHD?--> damage if attacked while frozen. It is typically caused by {{c|Blizzard|element}}-type and Ice-type commands and attacks, and abilities like [[Blizzard Finish]] and [[Blizzard Counter]]. Airborne targets of Freeze will drop to the ground for as long as they are frozen.


A variation of Freeze can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Blizzard]]. It immobilizes them for a few moments.
A variation of Freeze can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Blizzard]]. It immobilizes them for a few moments.
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===Ignite===
===Ignite===
The {{nihongo|'''Ignite'''|炎上「バーン」|Enjō/Bān|lit. "Burn"}} status effect was introduced in ''Kingdom Hearts II''. It engulfs the victim in flames, dealing continuous damage to their HP. It is typically caused by {{c|Fire|element}}-type commands and attacks, and abilities like [[Fire Finish]] and [[Fire Counter]].
The {{nihongo|'''Ignite'''|炎上「バーン」|Enjō/Bān|lit. "Burn"}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. It engulfs the victim in flames, dealing continuous damage to their HP. It is typically caused by {{c|Fire|element}}-type commands and attacks, and abilities like [[Fire Finish]] and [[Fire Counter]].


A variation of Ignite can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Fire]]. It causes them to run around in a frenzied state, but it does not inflict damage. In the Japanese release, the pirates are depicted as being on fire, while in the international release, they are merely shown to be smoking. A similar effect can be inflicted on [[Maleficent's Goons]] in ''Kingdom Hearts Birth by Sleep'', as well as [[Meow Wow]], [[Meowjesty]], [[Sir Kyroo]] and [[Lord Kyroo]] in ''Kingdom Hearts 3D: Dream Drop Distance'', which are depicted as being on fire in all versions of the game. <!--
A variation of Ignite can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Fire]]. It causes them to run around in a frenzied state, but it does not inflict damage. In the Japanese release, the pirates are depicted as being on fire, while in the international release, they are merely shown to be smoking. A similar effect can be inflicted on [[Maleficent's Goons]] in ''Kingdom Hearts Birth by Sleep'', as well as [[Meow Wow]], [[Meowjesty]], [[Sir Kyroo]] and [[Lord Kyroo]] in ''Kingdom Hearts 3D: Dream Drop Distance'', which are depicted as being on fire in all versions of the game. <!--
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===Magnet===
===Magnet===
The {{nihongo|'''Magnet'''|マグネ|Magune}} status effect was introduced in ''Kingdom Hearts II''. The victim is immobilized and is pulled into the magnetic vortex created by [[Magnet]] and Magnet-type commands.
The {{nihongo|'''Magnet'''|マグネ|Magune}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. The victim is immobilized and is pulled into the magnetic vortex created by [[Magnet]] and Magnet-type commands.


===Mini===
===Mini===
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===Silence===
===Silence===
The {{nihongo|'''Silence'''|沈黙「サイレンス」|Chinmoku/Sairensu}} status effect was introduced in ''Kingdom Hearts''. It prevents the victim from using magic, similar to [[#Command Lock|Command Lock]]. Silence is inflicted by [[Kurt Zisa]] in ''Kingdom Hearts'', and by Moon-type attacks in ''Kingdom Hearts 358/2 Days''.
The {{nihongo|'''Silence'''|沈黙「サイレンス」|Chinmoku/Sairensu}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. It prevents the victim from using magic, similar to [[#Command Lock|Command Lock]]. Silence is inflicted by Moon-type attacks in ''Kingdom Hearts 358/2 Days''.
<gallery>
<gallery>
File:Silenced KHD.png|Roxas suffering from Silence.
File:Silenced KHD.png|Roxas suffering from Silence.
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===Sleep===
===Sleep===
The {{nihongo|'''Sleep'''|スリプル/睡眠|Suripuru/Suimin}} status effect appears in ''Kingdom Hearts Re:Chain of Memories'', ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts 3D: Dream Drop Distance'', ''Kingdom Hearts Union χ'', and ''Kingdom Hearts Dark Road''. It immobilizes the victim for a period of time, or until the victim is attacked, and is inflicted by techniques like [[Sleep]] or [[Joint Force]]. In ''Kingdom Hearts 3D: Dream Drop Distance'', when the player character is affected by Sleep, his [[Drop Gauge]] speed increases<!-- by how much? -->. In ''Kingdom Hearts  Re:Chain of Memories'', enemies can begin battle asleep if fought within [[Sleeping Darkness]] rooms or hit by certain props.
The {{nihongo|'''Sleep'''|スリプル/睡眠|Suripuru/Suimin}} status effect appears in ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts 3D: Dream Drop Distance'', ''Kingdom Hearts Union χ'', and ''Kingdom Hearts Dark Road''. It immobilizes the victim for a period of time, or until the victim is attacked, and is inflicted by techniques like [[Sleep]] or [[Joint Force]]. In ''Kingdom Hearts 3D: Dream Drop Distance'', when the player character is affected by Sleep, his [[Drop Gauge]] speed increases<!-- by how much? -->.
 
In ''Kingdom Hearts  Re:Chain of Memories'', enemies can begin battle asleep if fought within [[Sleeping Darkness]] rooms or hit by certain props, but the status is considered the same as the Stun effect.


<gallery>
<gallery>
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===Warp===
===Warp===
The {{nihongo|'''Warp'''|デジョン|Dejon|lit. "Dezone"}} status effect appears in ''Kingdom Hearts Chain of Memories'' and ''Kingdom Hearts Birth by Sleep''. It causes the victim to be removed from the battlefield, regardless of their remaining HP. In ''Kingdom Hearts Birth by Sleep'', no experience is earned from enemies defeated in this way, though in ''Kingdom Hearts Chain of Memories'' this was limited to the Warp technique itself. Warp is caused by the [[Warp]] and [[Warpinator]] techniques, and by combo finishers under the effect of [[Warp Break]].
The {{nihongo|'''Warp'''|デジョン|Dejon|lit. "Dezone"}} status effect appears in ''Kingdom Hearts Chain of Memories''. It causes the victim to be removed from the battlefield, regardless of their remaining HP. In ''Kingdom Hearts Birth by Sleep'', no experience is earned from enemies defeated in this way, though in ''Kingdom Hearts Chain of Memories'' this was limited to the Warp technique itself. Warp is caused by the [[Warp]] and [[Warpinator]] techniques, and by combo finishers under the effect of [[Warp Break]].


===Zero Gravity===
===Zero Gravity===
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==Positive status effects==
==Positive status effects==
===Aero Shield===
The "Aero Shield"{{?}} status effect was introduced in ''Kingdom Hearts''. It shields the user in swirling winds, and is provided by the [[Aero]]{{?}}, [[Aero Guard]]{{?}}, [[Aero Shield]], and [[Game:Xaldin|Wind of Protection]]{{?}}<!--守りの風, use bradygames name--> techniques.<!--confirm that those with {{?}} call the status "aero shield"-->
===Auto-Life===
===Auto-Life===
The {{nihongo|'''Auto-Life'''|リレイズ|Rireizu|lit. "Re-raise"}} status effect was introduced in ''Kingdom Hearts''. It allows the user to revive once after all HP is gone and restores some HP, and is provided by the [[Auto-Life]] technique. In ''Kingdom Hearts'' and ''Kingdom Hearts II'', it is provided by summoning Tinker Bell or [[Peter Pan]] respectively. In ''Kingdom Hearts 358/2 Days'', it is provided by equipping the '''Auto-Life''' panel, which can be leveled up by linking '''Auto-Life LV+''' panels into it to increase the amount of HP restored. In ''Kingdom Hearts III'', it is provided by having a [[Kupo Coin]] in possession.
The {{nihongo|'''Auto-Life'''|リレイズ|Rireizu|lit. "Re-raise"}} status effect was introduced in ''Kingdom Hearts''. It allows the user to revive once after all HP is gone and restores some HP, and is provided by the [[Auto-Life]] technique. In ''Kingdom Hearts'' and ''Kingdom Hearts II'', it is provided by summoning Tinker Bell or [[Peter Pan]] respectively. In ''Kingdom Hearts 358/2 Days'', it is provided by equipping the '''Auto-Life''' panel, which can be leveled up by linking '''Auto-Life LV+''' panels into it to increase the amount of HP restored. In ''Kingdom Hearts III'', it is provided by having a [[Kupo Coin]] in possession.
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<!--Description from Ultimania: 「たたかう」による攻撃でダメージを与えると、 その攻撃がもう1回ヒットする。TRANSLATION: "When dealing damage by attacking with "Attack", add one more hit to that attack."-->
<!--Description from Ultimania: 「たたかう」による攻撃でダメージを与えると、 その攻撃がもう1回ヒットする。TRANSLATION: "When dealing damage by attacking with "Attack", add one more hit to that attack."-->
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===Disappear===
The {{nihongo|'''Disappear'''|姿が消える|Sugata ga Kieru}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. This ability allows the user to become temporarily invisible, becoming unable to be seen and allowing it to sneak up on enemies, and is provided by techniques like [[Vanish]].


===Drain===
===Drain===
The {{nihongo|'''Drain'''|ドレイン|Dorein}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It allows the user to recover a small amount of HP each time the player character hits an enemy, depending on how much damage the attack dealt, and is provided by techniques like [[Drain]] or the combo finisher of [[Darkest Fears]]. [[Chicken Little]]'s summon in ''Kingdom Hearts II'' has a similar effect.
The {{nihongo|'''Drain'''|ドレイン|Dorein}} status effect was introduced in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to recover a small amount of HP each time the player character hits an enemy, depending on how much damage the attack dealt, and is provided by like [[Drain]]. [[Chicken Little]]'s summon in ''Kingdom Hearts II'' and the combo finisher of [[Darkest Fears]] have a similar effect.


===Haste===
===Haste===
The {{nihongo|'''Haste'''|ヘイスト|Heisuto}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. It increases the speed of the user's movement or techniques, and is provided by the [[Haste]] technique.
The {{nihongo|'''Haste'''|ヘイスト|Heisuto}} status effect was introduced in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the speed of the user's movement or techniques, and is provided by the [[Haste]] technique.


[[No Heart]] in ''Kingdom Hearts Birth by Sleep Final Mix'' inflicts a similar status effect using his time warp pillar{{?}}<!--name?--> technique.
[[No Heart]] in ''Kingdom Hearts Birth by Sleep Final Mix'' inflicts a similar status effect using his time warp pillar{{?}}<!--name?--> technique.
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===Invincibility===
<!--called Damage 0 in nihongo, ReCoM-->
The '''Invincibility''' status effect is introduced in ''Kingdom Hearts''. It prevents the user from receiving any damage, similar to the invincibility frames of certain techniques, and is provided by the [[Invincible]] technique. In ''Kingdom Hearts'', [[Hercules]] is able to cast a golden aura on himself that makes him invincible, and this can only be removed by hitting him with a barrel.{{?}} In ''Kingdom Hearts 358/2 Days'', the [[Barrier Master]] is able to cast a barrier on other enemies to protect them from all damage, but the Barrier Master itself is left unprotected; the only way to remove the barrier is to knock away the Barrier Master's book or slay it.{{?}}<!--confirm names of these techniques -- see Doom for proper format for describing them; confirm whether ultimanias call them a status effect, or if they are simply "similar"; revise lead sentence accordingly--> Similarily, the [[Platinum Card]] from ''Kingdom Hearts Re:Chain of Memories'' has the same effect and provides the Invincible effect.
<gallery>
File:Invincible KHD.png|A Fire Plant under a Barrier Master's protection and now invincible.
</gallery>


===Pep Talk===
===Pep Talk===
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===Protect===
===Protect===
The {{nihongo|'''Protect'''|プロテス|Purotesu}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It decreases the damage taken from physical attacks by 50%, and is provided by the [[Protect]] technique.
The {{nihongo|'''Protect'''|プロテス|Purotesu}} status effect was introduced in ''Kingdom Hearts 3D: Dream Drop Distance''. It decreases the damage taken from physical attacks by 50%, and is provided by the [[Protect]] technique.


===Regen===
===Regen===
The {{nihongo|'''Regen'''|リジェネ|Rijene}} status effect was introduced in ''Kingdom Hearts''. It allows the user to restore a small amount HP automatically over time, and is provided by techniques like [[Regen]], [[Regen-L]], or [[Cure Sun]]. In ''Kingdom Hearts'' and ''Kingdom Hearts II'', Regen is generally cast by summoning Tinker Bell or Peter Pan, respectively. In ''Kingdom Hearts 358/2 Days'', the [[Cura]] spell has a Regen effect. In ''Kingdom Hearts III Re Mind'', the HP Regen [[EZ Code]] has this effect, and the MP Regen and Focus Regen EZ Codes have similar effects for the MP and Focus Gauges, respectively.
The {{nihongo|'''Regen'''|リジェネ|Rijene}} status effect was introduced in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to restore a small amount HP automatically over time, and is provided by techniques like [[Regen]] or [[Cure Sun]].  
 
The [[Tinker Bell]] and [[Peter Pan]] summons, the [[Cura]] spell in ''Kingdom Hearts 358/2 Days'', [[Regen-L]] and the HP Regen [[EZ Code]] have similar effects. The MP Regen and Focus Regen EZ Codes have similar effects for the MP and Focus Gauges, respectively.


===Shell===
===Shell===
The {{nihongo|'''Shell'''|シェル|Sheru}} status effect is introduced in ''Kingdom Hearts Chain of Memories''. It decreases the damage taken from magic attacks by 50%, and is provided by the [[Shell]] technique.
The {{nihongo|'''Shell'''|シェル|Sheru}} status effect is introduced in ''Kingdom Hearts 3D: Dream Drop Distance''. It decreases the damage taken from magic attacks by 50%, and is provided by the [[Shell]] technique.


===Spirit Roar===
===Spirit Roar===
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