Status effect: Difference between revisions

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Needs JP name for Paralysis (KHDR "Key Art #6" sub-ability description)
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(Needs JP name for Paralysis (KHDR "Key Art #6" sub-ability description))
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{{game|KH1|FM1|COM|REC|KH2|FM2|358|RCO|BBS|FMB|DDD|DHD|UCX|KH3|3RM}}
{{game|KH1|FM1|COM|REC|KH2|FM2|358|RCO|BBS|FMB|DDD|DHD|UCX|KH3|3RM}}
{{cleanup|Sections on Days anti-effect abilities, or create pages for them; Re:coded licenses effects; nihongo; Command Board statuses/hands}}
{{cleanup|Sections on Days anti-effect abilities, or create pages for them; Re:coded licenses effects; nihongo; Command Board statuses/hands; KHUX}}
{{Images|Status Effects from ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts'', ''Kingdom Hearts Re:Chain of Memories'', and ''Kingdom Hearts II''; possibly change galleries to single static or animated thumbnails, with additional versions on Gallery page; icons for Re:coded license effects.}}
{{Images|Status Effects from ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts'', ''Kingdom Hearts Re:Chain of Memories'', and ''Kingdom Hearts II''; possibly change galleries to single static or animated thumbnails, with additional versions on Gallery page; icons for Re:coded license effects.}}
'''Status effects''' are temporary conditions that can affect the attributes or actions of characters or enemies. There are both positive and negative status effects, which can be cast by both the protagonists and antagonists using various offensive and defensive abilities. A status effect can be instantaneous, like cutting the victim's HP in half, or it can be lasting, like slowing all of the victim's actions. The status effect system is sometimes tied to the element system; for example, ''Kingdom Hearts 358/2 Days'' and ''Kingdom Hearts Re:coded'' both allow the protagonist to sometimes inflict a status effects matching the element they are attacking with, and each of the thirteen [[Organization XIII]]-based elements in ''Kingdom Hearts 358/2 Days'' has a corresponding status effect that it can inflict.
'''Status effects''', or '''Status Ailments'''<!--KHDR-->, are temporary conditions that can affect the attributes or actions of characters or enemies. There are both positive and negative status effects, which can be cast by both the protagonists and antagonists using various offensive and defensive abilities. A status effect can be instantaneous, like cutting the victim's HP in half, or it can be lasting, like slowing all of the victim's actions.
 
The status effect system is sometimes tied to the element system; for example, ''Kingdom Hearts 358/2 Days'' and ''Kingdom Hearts Re:coded'' both allow the protagonist to sometimes inflict a status effects matching the element they are attacking with, and each of the thirteen [[Organization XIII]]-based elements in ''Kingdom Hearts 358/2 Days'' has a corresponding status effect that it can inflict.


Most status effects wear off after a short period, so a player inflicted with one may viably wait it out, and in ''Kingdom Hearts'',  ''Kingdom Hearts Chain of Memories'', and  ''Kingdom Hearts II'', that is their only option. However, in ''Kingdom Hearts 358/2 Days'', ''Kingdom Hearts Birth by Sleep'', and ''Kingdom Hearts Re:coded'', negative status effects can be removed using the [[Panacea]], [[Elixir]], and [[Megalixir]] items, or by using the [[Esuna]] command. However, a character cannot cure themselves if they are inflicted with a status effect that prevents them from acting, such as {{c|Stun|status}} or [[Air-toss]].<!--in multiplayer venues, can other players cure those?-->
Most status effects wear off after a short period, so a player inflicted with one may viably wait it out, and in ''Kingdom Hearts'',  ''Kingdom Hearts Chain of Memories'', and  ''Kingdom Hearts II'', that is their only option. However, in ''Kingdom Hearts 358/2 Days'', ''Kingdom Hearts Birth by Sleep'', and ''Kingdom Hearts Re:coded'', negative status effects can be removed using the [[Panacea]], [[Elixir]], and [[Megalixir]] items, or by using the [[Esuna]] command. However, a character cannot cure themselves if they are inflicted with a status effect that prevents them from acting, such as {{c|Stun|status}} or [[Air-toss]].<!--in multiplayer venues, can other players cure those?-->
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===Null Defense===
===Null Defense===
The {{nihongo|'''Null Defense'''|防御力無効化|Bōgyo-ryoku Mukō-ka|lit. "Defense Disable"}} status effect appears in ''Kingdom Hearts 358/2 Days''. An attack with the Null Defense status effect inflicts damage without regard to the victim's defense. Null Defense is inflicted by Nil-type attacks.
The {{nihongo|'''Null Defense'''|防御力無効化|Bōgyo-ryoku Mukō-ka|lit. "Defense Disable"}} status effect appears in ''Kingdom Hearts 358/2 Days''. An attack with the Null Defense status effect inflicts damage without regard to the victim's defense. Null Defense is inflicted by Nil-type attacks.
===Paralysis===
The {{nihongo|'''Paralysis'''|}} status effect appears in ''Kingdom Hearts Dark Road''. It paralyzes the victim and prevents them from selecting certain cards from the hand.


===Poison===
===Poison===
The {{nihongo|'''Poison'''|ポイズン|Poizun}} status effect appears in ''Kingdom Hearts'', ''Kingdom Hearts Birth by Sleep'', and ''Kingdom Hearts 3D: Dream Drop Distance''. It gradually depletes the victim's HP. Poison is inflicted by commands like [[Poison]] and [[Poison Edge]], and enemies like the [[Black Fungus]] and [[Vile Phial]].
The {{nihongo|'''Poison'''|ポイズン|Poizun}} status effect appears in ''Kingdom Hearts'', ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts 3D: Dream Drop Distance'', and ''Kingdom Hearts Dark Road''. It gradually depletes the victim's HP. Poison is inflicted by commands like [[Poison]] and [[Poison Edge]], and enemies like the [[Black Fungus]] and [[Vile Phial]].
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File:Poisoned Sora KH.png|Sora suffering from Poison.
File:Poisoned Sora KH.png|Sora suffering from Poison.
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===Sleep===
===Sleep===
The {{nihongo|'''Sleep'''|スリプル|Suripuru}} status effect was introduced in ''Kingdom Hearts Re:Chain of Memories'', ''Kingdom Hearts Birth by Sleep'', and ''Kingdom Hearts 3D: Dream Drop Distance''. It immobilizes the victim for a period of time, or until the victim is attacked, and is inflicted by techniques like [[Sleep]] or [[Joint Force]]. In ''Dream Drop Distance'', when the character is affected by Sleep, his [[Drop Gauge]] speed increases. In ''Re:Chain of Memories'', enemies can begin battle asleep if fought within [[Sleeping Darkness]] rooms or hit by certain props.
The {{nihongo|'''Sleep'''|スリプル|Suripuru}} status effect appears in ''Kingdom Hearts Re:Chain of Memories'', ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts 3D: Dream Drop Distance'', and ''Kingdom Hearts Dark Road''. It immobilizes the victim for a period of time, or until the victim is attacked, and is inflicted by techniques like [[Sleep]] or [[Joint Force]]. In ''Kingdom Hearts 3D: Dream Drop Distance'', when the character is affected by Sleep, his [[Drop Gauge]] speed increases. In ''Kingdom Hearts  Re:Chain of Memories'', enemies can begin battle asleep if fought within [[Sleeping Darkness]] rooms or hit by certain props.


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