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In ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', a Shotlock is initiated by holding down {{button|R1}}. The user enters a targeting mode and locks onto enemies, and the Shotlock begins by pressing {{button|x}} ({{button|c}} in the Japanese version). Triggering a Shotlock slows down time for the duration of the Focus gauge's depletion, allowing the player to maximize the number of lock-ons while minimizing damage and interference. [[Prism Rain]] is the only Shotlock available. | In ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', a Shotlock is initiated by holding down {{button|R1}}. The user enters a targeting mode and locks onto enemies, and the Shotlock begins by pressing {{button|x}} ({{button|c}} in the Japanese version). Triggering a Shotlock slows down time for the duration of the Focus gauge's depletion, allowing the player to maximize the number of lock-ons while minimizing damage and interference. [[Prism Rain]] is the only Shotlock available. | ||
In ''[[Kingdom Hearts III]]'', the mechanics are similar to ''0.2''. However, Shotlocks are now tied to Keyblades. Each Keyblade has a certain number of Shotlocks; often, these are differentiated by whether Sora used an incomplete or max lock when firing.<!--what about the 3s?--> | In ''[[Kingdom Hearts III]]'', the mechanics are similar to ''0.2''. However, Shotlocks are now tied to Keyblades. Each Keyblade has a certain number of Shotlocks; often, these are differentiated by whether Sora used an incomplete or max lock when firing. Visually, when using max-level Shotlocks, Sora's clothes transform into the Form associated with the corresponding Keyblade's Formchange, even if he is in the Formchange.<!--what about the 3s?--> | ||
==List of Shotlocks== | ==List of Shotlocks== |
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