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MP Recovery: Difference between revisions

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{{game|KH1|FM1|KH2|FM2}}
{{game|KH1|FM1|KH2|FM2}}
In ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', once [[Sora]] was given his first magic spell from [[Donald Duck|Donald]] in [[Traverse Town]], he gains the ability to cast magic from the Magic or Shortcut menus. All magic, techniques, and summons consume a certain number of MP (with each segment in the MP Bar representing one point), and when the MP bar has been completely exhausted, no more spells can be cast.
[[Image:MP_Orb.png|thumb|An MP orb]]
'''MP Recovery''' is a game mechanic that is present in ''Kingdom Hearts'' and ''Kingdom Hearts II''. Recovering Magic Points (MP) can be done in many ways. The quickest of them all is to use the [[Ether]] item. But other, much slower methods, are also present.


==Mechanic==
===''Kingdom Hearts''===
[[File:HP and MP Gauge KH.png|frame|When the Charge Gauge accumulates to one point over Sora's current MP, it is added to the MP Bar, and starts over]]
[[File:HP and MP Gauge KH.png|frame|When the Charge Gauge accumulates to one point over Sora's current MP, it is added to the MP Bar, and starts over]]
However, as Sora uses physical attacks or, with a certain ability equipped, take damage, a small orange bar along the outer rim of the MP bar rises. The extra energy exerted by attacks is absorbed and turned into a subunit of MP known as Charge, represented by the aforementioned orange bar. Each time the Charge Gauge reaches a certain point beyond Sora's current MP, it is converted into one new point of MP, which is automatically added to Sora's MP Bar, where the Charge Gauge will start over from the bottom of the MP Bar. Some spells (like [[Fire]]) consume Charge before they consume MP, making them less costly to use.
Besides using Ether, Sora and his party can recover MP by collecting MP orbs. There is also a mechanic that helps regaining MP called Charge. Charge is represented by orange bar that is placed on the edge of the MP bar. Each time Sora or his party deal physical damage, damaged by enemies, or gain MP orbs, the Charge gauge will rise. After the gauge is at the end of the MP bar, a single MP bar will be gained until the maximum amount of MP bar is gained. Using magic will decrease the Charge gauge before an MP bar.
 
Some players, often those who focus highly on physical attacks, will depend solely on the use of the Charge Gauge to gain back lost MP, leaving Item slots open for [[Potion]]s and other HP restoring items. However, it should be mentioned that the more MP Sora has, the longer it takes the Charge Gauge to convert into one point of MP, since the gauge must reach one point higher than the current MP total.
 
[[Image:MP_Orb.png|thumb|An MP orb]]
Charge can be gained by picking up the clear MP Balls dropped as prizes from enemies, attacking with physical attacks, or by sustaining damage while the "MP Rage" Ability is equipped (Cost 2 AP). The more damage that is dealt (or taken), the more Charge will be gained.
 
Some fans of the series were disappointed at the loss of the Charge Gauge for the inclusion of <i>[[Kingdom Hearts II|Kingdom Hearts II]]</i>'s double-edged, MP Recharge system. Although sharing the similarities of the Charge Gauge, the MP Recharge of the series' second installment is different in execution. When all of Sora's MP is consumed, the MP Bar converts from blue to purple and slowly refills. While MP Recharge is activated, no spells can be used.


One difference that could be seen as beneficial to the MP Recharge is that any spell, regardless of how much MP it costs, can be used, even if there is insufficient MP to do so, much like an overdraw. Although, the player can select what spells they would allow to overdraw and activate the MP Recharge, and what spells may not. Another benefit of the MP Recharge is that by equipping the "[[Berserk Charge]]" ability, Sora can perform an endless combo, although, this too, has it's drawback, since to defeat bosses you either need to deal the finisher of a combo or hit them with magic.
===''Kingdom Hearts II''===
As with ''Kingdom Hearts'', in ''Kingdom Hearts II'' Ether is still the quickest way to gain MP. After fully depleting the MP gauge, the bar will turn pink, and slowly rises until it's full, and then turns back into blue again. The pink bar means MP is being recovered, and Sora cannot use any magic until the bar is turned back to blue again. The MP recovery mode can be ended quickly by using Ether or collecting MP orbs. MP orbs can also increase the MP gauge when it's blue.  
[[Category:Abilities]]
[[Category:Abilities]]

Revision as of 16:03, 27 March 2012

File:MP Orb.png
An MP orb

MP Recovery is a game mechanic that is present in Kingdom Hearts and Kingdom Hearts II. Recovering Magic Points (MP) can be done in many ways. The quickest of them all is to use the Ether item. But other, much slower methods, are also present.

Mechanic

Kingdom Hearts

File:HP and MP Gauge KH.png
When the Charge Gauge accumulates to one point over Sora's current MP, it is added to the MP Bar, and starts over

Besides using Ether, Sora and his party can recover MP by collecting MP orbs. There is also a mechanic that helps regaining MP called Charge. Charge is represented by orange bar that is placed on the edge of the MP bar. Each time Sora or his party deal physical damage, damaged by enemies, or gain MP orbs, the Charge gauge will rise. After the gauge is at the end of the MP bar, a single MP bar will be gained until the maximum amount of MP bar is gained. Using magic will decrease the Charge gauge before an MP bar.

Kingdom Hearts II

As with Kingdom Hearts, in Kingdom Hearts II Ether is still the quickest way to gain MP. After fully depleting the MP gauge, the bar will turn pink, and slowly rises until it's full, and then turns back into blue again. The pink bar means MP is being recovered, and Sora cannot use any magic until the bar is turned back to blue again. The MP recovery mode can be ended quickly by using Ether or collecting MP orbs. MP orbs can also increase the MP gauge when it's blue.