Kingdom Hearts Trading Card Game: Difference between revisions

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Much to the chagrin of its fanbase, Fantasy Flight Games announced that they were discontinuing their published TCGs, meaning that any future English sets will have to be published by another company.
Much to the chagrin of its fanbase, Fantasy Flight Games announced that they were discontinuing their published TCGs, meaning that any future English sets will have to be published by another company.
==Deck and Player types==
A deck consists of a minimum of forty-one cards, including the Player card, and has a maximum of sixty cards, including the Player card. The Player card chosen can change the deck type drastically, as there are three different types of Players to choose from:
Player/Light: A large amount of cards are categorized as Light, and, as such, allow the easiest construction of decks.
Player/Dark: A player with one of these cards may not play Friend, Magic/Friend, or Attack cards. Instead, they may play Dark/Heartless cards in place of Friend cards. Cards categorized as Dark are smaller in number than those categorized under Light, although they have the  advantage of having a much wider range of Dark/Heartless cards, as opposed to Friend cards, as Dark/Heartless ignore the "Unique Card" rule.
Player/XIII: These cards function exactly as Dark/Player cards, but play Nobody cards in place of Dark/Heartless. The Player/XIII cards also have access to Equipment cards, which give them devastating effects, such as the ability to Challenge their opponent twice in one turn. Player/XIII cards may also use other Player/XIII cards in their deck as Friend cards. Nobody cards ignore the "Unique Card" rule, but Player/XIII cards used as Friends do not.
==Gameplay==
The game is a two player game (according to rules, more might be optional) and each player has a deck consisting of between forty-one and sixty cards, with one card from their respective decks as a Player card. To win the game you need to bring your opponent's Heart Points (HP) to 0 or attain a combined world level of 13 or higher. Each player's turn has four phases.
'''Draw Phase''': During the draw phase, a player draws cards from his/her own deck until they have six cards in their hand. If the player's deck has no cards, the discard pile is then shuffled and becomes the player's deck.
'''Action Phase''': During this phase, a player can play a World card, Friend cards, Magic cards, Magic/Friend cards and/or Dark cards. The player can also choose to battle any Dark cards on his/her World card. With the latest rule-set provided by Fantasy Flight Games, a player may now also initiate a Form Change in their Action phase.[[File:Sora LaD-1.jpg|frame|A Sora LVL2 Player card]]
'''Challenge Phase''': During this optional phase, a player may challenge his/her opponent. The loser of the challenge loses HP depending on which cards were played during the challenge.
'''Discard Phase''': During this phase, a player may discard any unwanted cards from his or her hand and must discard any cards from the field that participated in a Battle or Challenge that turn. Magic/Friends are also discarded at this time.


==Card types==
==Card types==
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'''Event Cards: '''These cards are unique in that they are unnamed and may only ever be included once in a deck. When played they are simply referred to as Event followed by a number (e.g Event 1). They have potentially game-changing effects when played, which is why they are limited to a single copy per deck.
'''Event Cards: '''These cards are unique in that they are unnamed and may only ever be included once in a deck. When played they are simply referred to as Event followed by a number (e.g Event 1). They have potentially game-changing effects when played, which is why they are limited to a single copy per deck.
==Gameplay==
The game is a two player game (according to rules, more might be optional) and each player has a deck consisting of between forty-one and sixty cards, with one card from their respective decks as a Player card. To win the game you need to bring your opponent's Heart Points (HP) to 0 or attain a combined world level of 13 or higher. Each player's turn has four phases.
'''Draw Phase''': During the draw phase, a player draws cards from his/her own deck until they have six cards in their hand. If the player's deck has no cards, the discard pile is then shuffled and becomes the player's deck.
'''Action Phase''': During this phase, a player can play a World card, Friend cards, Magic cards, Magic/Friend cards and/or Dark cards. The player can also choose to battle any Dark cards on his/her World card. With the latest rule-set provided by Fantasy Flight Games, a player may now also initiate a Form Change in their Action phase.[[File:Sora LaD-1.jpg|frame|A Sora LVL2 Player card]]
'''Challenge Phase''': During this optional phase, a player may challenge his/her opponent. The loser of the challenge loses HP depending on which cards were played during the challenge.
'''Discard Phase''': During this phase, a player may discard any unwanted cards from his or her hand and must discard any cards from the field that participated in a Battle or Challenge that turn. Magic/Friends are also discarded at this time.
==Deck and Player types==
A deck consists of a minimum of forty-one cards, including the Player card, and has a maximum of sixty cards, including the Player card. The Player card chosen can change the deck type drastically, as there are three different types of Players to choose from:
Player/Light: A large amount of cards are categorized as Light, and, as such, allow the easiest construction of decks.
Player/Dark: A player with one of these cards may not play Friend, Magic/Friend, or Attack cards. Instead, they may play Dark/Heartless cards in place of Friend cards. Cards categorized as Dark are smaller in number than those categorized under Light, although they have the  advantage of having a much wider range of Dark/Heartless cards, as opposed to Friend cards, as Dark/Heartless ignore the "Unique Card" rule.
Player/XIII: These cards function exactly as Dark/Player cards, but play Nobody cards in place of Dark/Heartless. The Player/XIII cards also have access to Equipment cards, which give them devastating effects, such as the ability to Challenge their opponent twice in one turn. Player/XIII cards may also use other Player/XIII cards in their deck as Friend cards. Nobody cards ignore the "Unique Card" rule, but Player/XIII cards used as Friends do not.


==Styles of play==
==Styles of play==
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