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==Gameplay== | ==Gameplay== | ||
[[File:Recoded Traversetown.jpg|thumb|left|220px|Data Sora battling [[Soldier]] | [[File:Recoded Traversetown.jpg|thumb|left|220px|Data Sora battling [[Soldier|Soldiers]] in [[Traverse Town]].]] | ||
The gameplay in ''Kingdom Hearts Re:coded'' is largely the same as in ''Kingdom Hearts coded'', focusing on the manipulation of [[Bug Block]]s to solve puzzles and reach new areas, but also incorporates the [[Deck Command]] system used in ''[[Kingdom Hearts Birth by Sleep]]'', which allows players to design "decks" of various combat abilities to use against enemies. Gameplay videos seem to indicate ''Kingdom Hearts Re:coded'' will make use of the same game engine employed in ''Kingdom Hearts 358/2 Days'', the previous DS game in the series. | The gameplay in ''Kingdom Hearts Re:coded'' is largely the same as in ''Kingdom Hearts coded'', focusing on the manipulation of [[Bug Block]]s to solve puzzles and reach new areas, but also incorporates the [[Deck Command]] system used in ''[[Kingdom Hearts Birth by Sleep]]'', which allows players to design "decks" of various combat abilities to use against enemies. Gameplay videos seem to indicate ''Kingdom Hearts Re:coded'' will make use of the same game engine employed in ''Kingdom Hearts 358/2 Days'', the previous DS game in the series. | ||
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