Kingdom Hearts Re:coded: Difference between revisions

m
no edit summary
(source?)
mNo edit summary
Line 23: Line 23:


==Gameplay==
==Gameplay==
[[File:Recoded Traversetown.jpg|thumb|left|220px|Data Sora battling [[Soldier]]s in [[Traverse Town]].]]
[[File:Recoded Traversetown.jpg|thumb|left|220px|Data Sora battling [[Soldier|Soldiers]] in [[Traverse Town]].]]
The gameplay in ''Kingdom Hearts Re:coded'' is largely the same as in ''Kingdom Hearts coded'', focusing on the manipulation of [[Bug Block]]s to solve puzzles and reach new areas, but also incorporates the [[Deck Command]] system used in ''[[Kingdom Hearts Birth by Sleep]]'', which allows players to design "decks" of various combat abilities to use against enemies. Gameplay videos seem to indicate ''Kingdom Hearts Re:coded'' will make use of the same game engine employed in ''Kingdom Hearts 358/2 Days'', the previous DS game in the series.   
The gameplay in ''Kingdom Hearts Re:coded'' is largely the same as in ''Kingdom Hearts coded'', focusing on the manipulation of [[Bug Block]]s to solve puzzles and reach new areas, but also incorporates the [[Deck Command]] system used in ''[[Kingdom Hearts Birth by Sleep]]'', which allows players to design "decks" of various combat abilities to use against enemies. Gameplay videos seem to indicate ''Kingdom Hearts Re:coded'' will make use of the same game engine employed in ''Kingdom Hearts 358/2 Days'', the previous DS game in the series.   


14,793

edits