Kingdom Hearts Re:Chain of Memories: Difference between revisions

no edit summary
No edit summary
Line 17: Line 17:
'''''Kingdom Hearts Re:Chain of Memories''''' is a full remake of ''[[Kingdom Hearts: Chain of Memories]]''. It was first released on March 29, 2007 in Japan, and imported to North America almost two years later, on December 2, 2008. It has not been confirmed that there will be a European release. In Japan, it is part of the ''[[Kingdom Hearts II Final Mix+]]'' compilation, and has connectivity features with ''[[Kingdom Hearts II Final Mix]]''. As there were no plans to release ''Kingdom Hearts II Final Mix'' internationally, these features were modified for the North American release. As such, ''Kingdom Hearts Re:Chain of Memories'' is the only ''Kingdom Hearts'' remake which has been distributed outside of Japan.
'''''Kingdom Hearts Re:Chain of Memories''''' is a full remake of ''[[Kingdom Hearts: Chain of Memories]]''. It was first released on March 29, 2007 in Japan, and imported to North America almost two years later, on December 2, 2008. It has not been confirmed that there will be a European release. In Japan, it is part of the ''[[Kingdom Hearts II Final Mix+]]'' compilation, and has connectivity features with ''[[Kingdom Hearts II Final Mix]]''. As there were no plans to release ''Kingdom Hearts II Final Mix'' internationally, these features were modified for the North American release. As such, ''Kingdom Hearts Re:Chain of Memories'' is the only ''Kingdom Hearts'' remake which has been distributed outside of Japan.


While many changes were made between the two versions, by far the most important was the total redesign of the game to be a three-dimensional computer-rendered game for the Playstation 2, as were the other released entries into the series, ''Kingdom Hearts'' and ''Kingdom Hearts II''. This revamp included changing the battle arenas from two dimensional screens without "height" into full three-dimensional arenas, allowing enemies to rise out of the player's range. [[File:Kingdom_Hearts_Re_Chain_of_Memories.jpg|thumb|left|An example of scene redone in 3D]]Additionally, these arenas can be aesthetically varied, even within the same world, while in the original game there was only one arena design per world. The "Duel" system, based on the game of [[wikipedia:War (card game)|War]], was added to Riku's battle mechanics, and the [[Reaction Command]] system of ''[[Kingdom Hearts II]]'' was incorporated into both Sora and Riku's battle mechanics, generally to replace instances where the player would press the "A" button to continue a combo attack.
While many changes were made between the two versions, by far the most important was the total redesign of the game to be a three-dimensional computer-rendered game for the Playstation 2, as were the other released entries into the series, ''Kingdom Hearts'' and ''Kingdom Hearts II''. This revamp included changing the battle arenas from two dimensional screens without "height" into full three-dimensional arenas, allowing enemies to rise out of the player's range. [[File:Kingdom_Hearts_Re_Chain_of_Memories.jpg|thumb|left|An example of a scene redone in 3D]]Additionally, these arenas can be aesthetically varied, even within the same world, while in the original game there was only one arena design per world. The "Duel" system, based on the game of [[wikipedia:War (card game)|War]], was added to Riku's battle mechanics, and the [[Reaction Command]] system of ''[[Kingdom Hearts II]]'' was incorporated into both Sora and Riku's battle mechanics, generally to replace instances where the player would press the "A" button to continue a combo attack.


A smaller but still important change was the conversion of many of the game's scenes into fully voice-acted full motion videos, and the use of voice-acting within gameplay. While the dialogue for the game was recorded using the voice actors used in ''Kingdom Hearts II'', the voicing and sound effects within gameplay relied largely on existing clips. In some cases, such as the Sora's invocation of the [[Stop]] spell, these clips were only available using the ''Kingdom Hearts'' voice-actors. As the scenes were now fully rendered, rather than being acted out with sprites, the violence within the game was more apparent, and the game's rating was raised from E to E10+, for Fantasy Violence.
A smaller but still important change was the conversion of many of the game's scenes into fully voice-acted full motion videos, and the use of voice-acting within gameplay. While the dialogue for the game was recorded using the voice actors used in ''Kingdom Hearts II'', the voicing and sound effects within gameplay relied largely on existing clips. In some cases, such as the Sora's invocation of the [[Stop]] spell, these clips were only available using the ''Kingdom Hearts'' voice-actors. As the scenes were now fully rendered, rather than being acted out with sprites, the violence within the game was more apparent, and the game's rating was raised from E to E10+, for Fantasy Violence.
automoderated
15,833

edits