Kingdom Hearts Re:Chain of Memories: Difference between revisions

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The main theme for the game ("[[Simple and Clean]]" and the remix by Utada Hikaru) is the same song used for the [[Kingdom Hearts (game)|first game]] of the series.
The main theme for the game ("[[Simple and Clean]]" and the remix by Utada Hikaru) is the same song used for the [[Kingdom Hearts (game)|first game]] of the series.


Kingdom Hearts Re:Chain of Memories saw a North American release on December 2nd, 2008. It is in PS2 format and is not related to ''[[Kingdom Hearts II: Final Mix]]'' (which never was released outside Japan) in any way.  
''Kingdom Hearts Re:Chain of Memories'' saw a North American release on December 2nd, 2008. It is in PS2 format and is not related to ''[[Kingdom Hearts II: Final Mix]]'' (which never was released outside Japan) in any way.  


==Story==
==Story==
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===Gameplay===
===Gameplay===
Kingdom Hearts Re:Chain of Memories follows a completely new battle system and game play than from those of ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' and ''[[Kingdom Hearts II]].'' The battle system now revolves around Sora's memories, represented as [[cards]]. Using [[Attack Cards]], [[Magic Cards]], and [[Item Cards]] is the only way to attack. Each card has a number from 0 to 9. When a card is played against the enemy's card, the card with the lower value "Breaks" and is discarded. This leaves enemies vulnerable for a few seconds. Cards with a value of 0 can break any attack, but can also be broken by any card played after wards. If a 0 is played before another high level card it will not be broken and will leave your opponent wide open for attacks. [[Enemy Cards]] can also be used in battle to temporarily give abilities to Sora.
''Kingdom Hearts Re:Chain of Memories'' follows a completely new battle system and game play than from those of ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' and ''[[Kingdom Hearts II]].'' The battle system now revolves around Sora's memories, represented as [[cards]]. Using [[Attack Cards]], [[Magic Cards]], and [[Item Cards]] is the only way to attack. Each card has a number from 0 to 9. When a card is played against the enemy's card, the card with the lower value "Breaks" and is discarded. This leaves enemies vulnerable for a few seconds. Cards with a value of 0 can break any attack, but can also be broken by any card played after wards. If a 0 is played before another high level card it will not be broken and will leave your opponent wide open for attacks. [[Enemy Cards]] can also be used in battle to temporarily give abilities to Sora.
      
      


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===Extras===
===Extras===
*New [[Cards]] are available. Such as several [[Kingdom Hearts II]] attack cards and enemy cards for the Organization members introduced in [[Kingdom Hearts II]]. The [[Zexion]] enemy card is also available after the battle with [[Zexion]] in Basement 3.
*New [[Cards]] are available. Such as several ''[[Kingdom Hearts II]]'' attack cards and enemy cards for the Organization members introduced in ''[[Kingdom Hearts II]]''. The [[Zexion]] enemy card is also available after the battle with [[Zexion]] in Basement 3.
*[[Riku]] gains a new sleight which allows him to perform a combo with [[King Mickey]].
*[[Riku]] gains a new sleight which allows him to perform a combo with [[King Mickey]].
*[[Reaction command]]s are implemented from ''[[Kingdom Hearts II]]''.
*[[Reaction command|Reaction commands]] are implemented from ''[[Kingdom Hearts II]]''.
*A special command, card duel (card breaking) allows player to break stacks of opponents' cards in a specific time and inflict massive damage. This is only available to Riku.
*A special command, card duel (card breaking) allows player to break stacks of opponents' cards in a specific time and inflict massive damage. This is only available to Riku.
*Battles now take form in 3D, and objects in rooms can fire projectiles, inflict damage or initiate battles when hit.
*Battles now take form in 3D, and objects in rooms can fire projectiles, inflict damage or initiate battles when hit.
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*Glide is now included in Sora's story.
*Glide is now included in Sora's story.
*There are now map card premiums and wild map cards which could redeem any value.
*There are now map card premiums and wild map cards which could redeem any value.
*[[Lexaeus]] can go into a temporary state of power and invulnerability, similar to the battle in Kingdom Hearts II Final Mix+.
*[[Lexaeus]] can go into a temporary state of power and invulnerability, similar to the battle in ''Kingdom Hearts II Final Mix+''.
*The [[Riku Replica]] last battle with Sora or Riku has a orb of dark energy in his left hand.
*The [[Riku Replica]] last battle with Sora or Riku has a orb of dark energy in his left hand.
*There are worlds that can change Sora's appearance to match that world, although the only one is Halloween Town (but Riku's appearance is also changed in that world).
*There are worlds that can change Sora's appearance to match that world, although the only one is Halloween Town (but Riku's appearance is also changed in that world).
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*In the game's opening FMV (with flashbacks from the original ''[[Kingdom Hearts (game)|Kingdom Hearts]]''), Sora's first encounter with [[Xemnas]] from ''[[Kingdom Hearts: Final Mix]]'' is featured. This is also the case with the English version despite the fact that ''[[Kingdom Hearts: Final Mix|Final Mix]]'' was never released outside of Japan. However, the scene is also included in the North American version of ''[[Kingdom Hearts II]]'', when Sora's memories are being restored at the game's beginning.
*In the game's opening FMV (with flashbacks from the original ''[[Kingdom Hearts (game)|Kingdom Hearts]]''), Sora's first encounter with [[Xemnas]] from ''[[Kingdom Hearts: Final Mix]]'' is featured. This is also the case with the English version despite the fact that ''[[Kingdom Hearts: Final Mix|Final Mix]]'' was never released outside of Japan. However, the scene is also included in the North American version of ''[[Kingdom Hearts II]]'', when Sora's memories are being restored at the game's beginning.
*Currently Kingdom Hearts Re:Chain Of Memories is the only remake of the series to be distributed overseas
*Currently ''Kingdom Hearts Re:Chain Of Memories'' is the only remake of the series to be distributed overseas
*The English version of the game has a glitch that causes the game to be un-playable when using a second-generation PlayStation 3. The player is stuck at the beginning of the tutorial and can't continue. The only way around this glitch is to play the tutorial on a PlayStation 2 (or original-model PlayStation 3) and copy the data to the problematic PlayStation 3 unit. This glitch also happens when using a third party memory card on a Playstation 2.
*The English version of the game has a glitch that causes the game to be un-playable when using a second-generation PlayStation 3. The player is stuck at the beginning of the tutorial and can't continue. The only way around this glitch is to play the tutorial on a PlayStation 2 (or original-model PlayStation 3) and copy the data to the problematic PlayStation 3 unit. This glitch also happens when using a third party memory card on a Playstation 2.
*Currently Kingdom Hearts Chain Of Memories is the only Kingdom Hearts game which has bosses that use items, such as ether and elixir, other than Clayton in Kingdom Hearts in which he uses a potion.
*Currently ''Kingdom Hearts: Chain Of Memories'' is the only ''Kingdom Hearts'' game which has bosses that use items, such as ether and elixir, other than Clayton in ''Kingdom Hearts'' in which he uses a potion.


==Packaging Artwork==
==Packaging Artwork==
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