Kingdom Hearts III: Difference between revisions

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*Sora's Keyblade can transform into various items, such as a double bow gun or a chariot to attack enemies.<ref name="skills"/> It is currently planned for each Keyblade to have two transformations, with the second activating if Sora connects enough combos, similar to [[Command Style]]s or [[Situation Command]]s.<ref>[http://www.youtube.com/watch?v=fl8uC4wrRHQ&t=2m42s '''''D23 2015 presentation'''''], '''Nomura''': "I am very happy to say that all the Keyblades in the game are going to have special transformations, and each of them will be totally different from the next."</ref><ref>[http://www.gameinformer.com/b/news/archive/2017/07/16/nomura-reveals-more-on-keyblade-transformations-and-summons.aspx '''''GameInformer''''': "Nomura Reveals More On Kingdom Hearts III's Keyblade Transformations And Summons"], '''Nomura''': "First and foremost, each keyblade will have its own form that it can transform into, and it’s different per keyblade. There are at least two different forms it can take. For example, in Toy Story, you saw the giant hammer and then the drill. Another one was at the beginning of the trailer where you saw Sora shoot arrows and it [then] turned into a bazooka, so there are two different forms. It also has multiple layers in terms of transforming; you start out with your first phase of transformation, and if you successfully connect your combos, the [next] transformation will happen. We’re still trying to finalize the specifications, but that being said, it is subject to change, so it might evolve into something even more impressive."</ref> Trailers indicate that these transformations will sometimes change Sora's outfit, as well.<ref name="D3 Trailer"/>
*Sora's Keyblade can transform into various items, such as a double bow gun or a chariot to attack enemies.<ref name="skills"/> It is currently planned for each Keyblade to have two transformations, with the second activating if Sora connects enough combos, similar to [[Command Style]]s or [[Situation Command]]s.<ref>[http://www.youtube.com/watch?v=fl8uC4wrRHQ&t=2m42s '''''D23 2015 presentation'''''], '''Nomura''': "I am very happy to say that all the Keyblades in the game are going to have special transformations, and each of them will be totally different from the next."</ref><ref>[http://www.gameinformer.com/b/news/archive/2017/07/16/nomura-reveals-more-on-keyblade-transformations-and-summons.aspx '''''GameInformer''''': "Nomura Reveals More On Kingdom Hearts III's Keyblade Transformations And Summons"], '''Nomura''': "First and foremost, each keyblade will have its own form that it can transform into, and it’s different per keyblade. There are at least two different forms it can take. For example, in Toy Story, you saw the giant hammer and then the drill. Another one was at the beginning of the trailer where you saw Sora shoot arrows and it [then] turned into a bazooka, so there are two different forms. It also has multiple layers in terms of transforming; you start out with your first phase of transformation, and if you successfully connect your combos, the [next] transformation will happen. We’re still trying to finalize the specifications, but that being said, it is subject to change, so it might evolve into something even more impressive."</ref> Trailers indicate that these transformations will sometimes change Sora's outfit, as well.<ref name="D3 Trailer"/>
**Keyblade names are Ever After for ''Tangled'', Smile Gear for ''Monsters, Inc.'', Infinity Badge for ''Toy Story'', Rudder of Fate for ''Pirates of the Carribean'', Nano Gear for ''Big Hero 6'', and Crystal Snow for ''Frozen''.
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**Keyblade names are Ever After for ''Tangled'', Smile Gear for ''Monsters, Inc.'', Infinity Badge for ''Toy Story'', Rudder of Fate for ''Pirates of the Carribean'', Nano Gear for ''Big Hero 6'', and Crystal Snow for ''Frozen''.-->
*[[Blizzard]] and [[Aero]] magic will return. Similar to ''0.2'', the magic will affect the surrounding environment—for example, Blizzard will create a sheet of ice to slide on and Aero will move and shape the grass.<ref name="Magic">[http://www.khinsider.com/news/Roundtable-Chat-with-Tetsuya-Nomura-at-E3-2015-5582 '''''KHInsider''''': "Roundtable Chat with Tetsuya Nomura at E3 2015!"], '''Interviewer''': "How did magic evolve for Kingdom Hearts 3?" / '''Nomura''': "When it comes to magic in Kingdom Hearts 3, we really wanted to try to leave an effect on the surrounding environment. In the trailer when Sora would cast Blizzard, the blast would leave behind a sheet of ice for Sora to slide on, and when he cast Aero in a field, the wind would make an impression in the grass."</ref> Sora will be also able to cast fourth tier spells (previously localized as -za, -ja, or -agun).<ref>[http://uk.ign.com/articles/2017/07/16/kingdom-hearts-3-director-confirms-gummi-ship-will-return-new-magic-ability-tiers '''''IGN''''': "KINGDOM HEARTS 3 DIRECTOR CONFIRMS GUMMI SHIP WILL RETURN, NEW MAGIC ABILITY TIERS"], '''Nomura''': "The background of the tier of the magic, up until now, only King Mickey was able to utilize the most powerful form of magic [which was "Stopza" in Kingdom Hearts 3D: Dream Drop Distance]. It has existed, and then in 2.8, as Aqua becomes Key Blade Master, she is also able to control the highest form of certain magic. As you noticed, it is a higher tier of magic, and Sora is going to be able to use that in Kingdom Hearts III as well."</ref>
*[[Blizzard]] and [[Aero]] magic will return. Similar to ''0.2'', the magic will affect the surrounding environment—for example, Blizzard will create a sheet of ice to slide on and Aero will move and shape the grass.<ref name="Magic">[http://www.khinsider.com/news/Roundtable-Chat-with-Tetsuya-Nomura-at-E3-2015-5582 '''''KHInsider''''': "Roundtable Chat with Tetsuya Nomura at E3 2015!"], '''Interviewer''': "How did magic evolve for Kingdom Hearts 3?" / '''Nomura''': "When it comes to magic in Kingdom Hearts 3, we really wanted to try to leave an effect on the surrounding environment. In the trailer when Sora would cast Blizzard, the blast would leave behind a sheet of ice for Sora to slide on, and when he cast Aero in a field, the wind would make an impression in the grass."</ref> Sora will be also able to cast fourth tier spells (previously localized as -za, -ja, or -agun).<ref>[http://uk.ign.com/articles/2017/07/16/kingdom-hearts-3-director-confirms-gummi-ship-will-return-new-magic-ability-tiers '''''IGN''''': "KINGDOM HEARTS 3 DIRECTOR CONFIRMS GUMMI SHIP WILL RETURN, NEW MAGIC ABILITY TIERS"], '''Nomura''': "The background of the tier of the magic, up until now, only King Mickey was able to utilize the most powerful form of magic [which was "Stopza" in Kingdom Hearts 3D: Dream Drop Distance]. It has existed, and then in 2.8, as Aqua becomes Key Blade Master, she is also able to control the highest form of certain magic. As you noticed, it is a higher tier of magic, and Sora is going to be able to use that in Kingdom Hearts III as well."</ref>
*[[Reaction Command]]s will be replaced by [[Situation Command]]s.<ref>[http://dengekionline.com/elem/000/001/072/1072889/ '''''Dengeki Playstation''''': "リメイク版『FFVII』クラウド女装イベントの有無を野村哲也氏に聞く。『KHIII』にQTEはない【E3 2015】"], '''Nomura''': "In regards to supplementing the gameplay, we have removed the Reaction Commands in KINGDOM HEARTS III. QTE (Quick Time Event. Actions that execute at the touch of a button according to when it displays on screen) isn't there anymore. For people who have seen the "flashy" battles in KINGDOM HEARTS II, it felt like there were too many of them when doing these operations." / '''Interviewer''': "Are there no longer Reaction Commands in boss battles?" / '''Nomura''': "That's right. While removing the elements of QTE in KINGDOM HEARTS III, being referred to as flashy battles, we are making it more challenging. All actions will be based on good or favorable timing."</ref><ref>[http://blog.hokanko-alt.com/archives/50265296.html '''''Dengeki Playstation'''''], '''Nomura''': "Regarding Situational Commands, there's been some trial and error, how to make sure it doesn't look like a simple quick time event etc.--><br>Situational Commands are the evolved form of KH2's Reaction Commands, and pivotal to KH3."</ref>
*[[Reaction Command]]s will be replaced by [[Situation Command]]s.<ref>[http://dengekionline.com/elem/000/001/072/1072889/ '''''Dengeki Playstation''''': "リメイク版『FFVII』クラウド女装イベントの有無を野村哲也氏に聞く。『KHIII』にQTEはない【E3 2015】"], '''Nomura''': "In regards to supplementing the gameplay, we have removed the Reaction Commands in KINGDOM HEARTS III. QTE (Quick Time Event. Actions that execute at the touch of a button according to when it displays on screen) isn't there anymore. For people who have seen the "flashy" battles in KINGDOM HEARTS II, it felt like there were too many of them when doing these operations." / '''Interviewer''': "Are there no longer Reaction Commands in boss battles?" / '''Nomura''': "That's right. While removing the elements of QTE in KINGDOM HEARTS III, being referred to as flashy battles, we are making it more challenging. All actions will be based on good or favorable timing."</ref><ref>[http://blog.hokanko-alt.com/archives/50265296.html '''''Dengeki Playstation'''''], '''Nomura''': "Regarding Situational Commands, there's been some trial and error, how to make sure it doesn't look like a simple quick time event etc.--><br>Situational Commands are the evolved form of KH2's Reaction Commands, and pivotal to KH3."</ref>
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