Keyblade Graveyard: Difference between revisions

(→‎Settings and Areas: Removing subsections, rewording)
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In ''Kingdom Hearts III'', the Keyblade Graveyard serves as a new base of operations for the [[real Organization XIII]], with a circle of stone pedestals serving a similar purpose to the [[Round Room]]'s thrones at the [[Castle That Never Was]]. It is also the site of the Organization's final showdown with the [[Seven Guardians of Light]].
In ''Kingdom Hearts III'', the Keyblade Graveyard serves as a new base of operations for the [[real Organization XIII]], with a circle of stone pedestals serving a similar purpose to the [[Round Room]]'s thrones at the [[Castle That Never Was]]. It is also the site of the Organization's final showdown with the [[Seven Guardians of Light]].


{{nihongo|'''The Badlands'''|荒野|Areno|lit. "Wasteland"}} return as the world's first area in the game, but with a different layout compared to previous games. Here, the area consists of a wide crater in the middle of a circular valley, where Guardians of Light battle innumerable amounts of [[Heartless]], [[Nobodies]], and [[Unversed]] shortly upon arrival in the world. On the outer side of the ridge is a wide, barren field accessible through a long crevice, which contains a save point and a Moogle Shop. It is in this field that the Guardians experience their initial defeat against [[Terra-Xehanort]] and the [[Demon Tide]] before Sora uses the [[power of waking]] to undo it. Going further north leads to the next area. After [[Master Xehanort]] summons [[Kingdom Hearts]], a pink portal leading to [[The Final World]] appears in the southern side of the Badlands next to Battlegate 13.
{{nihongo|'''The Badlands'''|荒野|Areno|lit. "Wasteland"}} return as the world's first area in the game, but with a different layout compared to previous games. Here, the area consists of a wide crater in the middle of a circular valley, where the Guardians of Light battle innumerable amounts of [[Heartless]], [[Nobodies]], and [[Unversed]] shortly upon arrival in the world. On the outer side of the ridge is a wide, barren field accessible through a long crevice, which contains a save point and a Moogle Shop. It is in this field that the Guardians experience their initial defeat against [[Terra-Xehanort]] and the [[Demon Tide]] before Sora uses the [[power of waking]] to undo it. Going further north leads to the next area. After [[Master Xehanort]] summons [[Kingdom Hearts]], a pink portal leading to [[The Final World]] appears in the southern side of the Badlands next to Battlegate 13.


{{nihongo|'''{{a|The Skein of Severance}}'''|断絶の迷宮|Danzetsu no Meikyū|lit. "Labyrinth of Severance"}} is a sprawling labyrinth created by Master Xehanort at the crossroads of Keyblades, serving as the world's second area. The labyrinth is split into three sections, with the first two each containing a pair of square arenas where Sora must battle two or more of the Organization's members alongside one or two fellow guardians. Spaced between each pair of arenas are a save point, a shop, and a portal to [[Battlegate 0]], followed by a forked road leading to either arena; Sora must navigate a unique booby trap under a time limit to reach the first arena he picks, or else the doors to the arena will close and he must start over, with a simple corridor leading to the other once the battle is won.
{{nihongo|'''{{a|The Skein of Severance}}'''|断絶の迷宮|Danzetsu no Meikyū|lit. "Labyrinth of Severance"}} is a sprawling labyrinth created by Master Xehanort at the crossroads of Keyblades, serving as the world's second area. The labyrinth is split into three sections, with the first two each containing a pair of square arenas where Sora must battle two or more of the Organization's members alongside one or two fellow guardians. Spaced between each pair of arenas are a save point, a shop, and a portal to [[Battlegate 0]], followed by a forked road leading to either arena; Sora must navigate a unique booby trap under a time limit to reach the first arena he picks, or else the doors to the arena will close and he must start over, with a simple corridor leading to the other once the battle is won.
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