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Flaw Dive: Difference between revisions

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|romaji=Jakuten Daivu
|romaji=Jakuten Daivu
|dddname=Flaw Dive
|dddname=Flaw Dive
|dddel1={{AT|att}} <ref>Changes to the target's weakness after using Scan.</ref>
|dddel1={{AT|att}} Physical<ref>Changes to the target's weakness after using Scan.</ref>
|dddpow1=1.5
|dddpow1=1.5
|dddstat1=<ref>Changes depending on element: Burn (50%/3s) for Fire, Freeze (50%/5s) for Blizzard, Bind (50%/5s) for Thunder, Sleep (100%/1.5s) for Water, Blind (50%/10s) for Dark, and Mini (50%/10s) for Light.</ref>
|dddstat1=<ref>Changes depending on element: Burn (50%/3s) for Fire, Freeze (50%/5s) for Blizzard, Bind (50%/5s) for Thunder, Sleep (100%/1.5s) for Water, Blind (50%/10s) for Dark, and Mini (50%/10s) for Light.</ref>

Latest revision as of 04:02, 3 May 2024

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Flaw Dive
(弱点ダイヴ Jakuten Daivu?)
Attack Element Power Reaction
Value
Status Guard?
Flaw Dive Attack Command Physical[1] 1.5 [2]
Flick Rush Card Damage Multiplier Status
Attack 4 (Flick Rush card) KH3D.png x1.00 [3]

Flaw Dive is a technique that appears in Kingdom Hearts 3D: Dream Drop Distance. It allows the user to perform a diving attack that exploits the enemy's weaknesses.

Mechanics[edit]

In Kingdom Hearts 3D: Dream Drop Distance, Flaw Dive is an attack command. The element of Flaw Dive is determined by Scan, changing to match the enemy's weakness. Depending on the element, the attack has a different status effect: Burn for Fire attacks, Freeze for Blizzard attacks, Bind for Thunder attacks, Sleep for Water attacks, Blind for Dark attacks, and Mini for Light attacks. Additionally, the rushing speed increases at Level 15 and Level 30.

Dream Eater Battle Flick Rush
I II III IV I II III IV
Peepsta Hoo 20% 10% 15% 35%

Learning Flaw Dive[edit]

Kingdom Hearts 3D: Dream Drop Distance[edit]

Notes and references[edit]

  1. ^ Changes to the target's weakness after using Scan.
  2. ^ Changes depending on element: Burn (50%/3s) for Fire, Freeze (50%/5s) for Blizzard, Bind (50%/5s) for Thunder, Sleep (100%/1.5s) for Water, Blind (50%/10s) for Dark, and Mini (50%/10s) for Light.
  3. ^ Changes depending on element: Burn for Fire, Freeze for Blizzard, Bind for Thunder, Sleep for Water, Blind for Dark, and Mini for Light.