Chirithy: Difference between revisions

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|journalKH3=A curious creature that begrudgingly offered Sora its assistance in The Final World.
|journalKH3=A curious creature that begrudgingly offered Sora its assistance in The Final World.
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The '''Chirithy''' are cat-like, anthropomorphic [[Dream Eater]]s that appear in ''[[Kingdom Hearts χ]]'' and act as companions to Keyblade wielders. They were created by the [[Master of Masters]] to oversee their respective Keyblade wielder's progress and provide guidance. The Chirithy support all five [[Union]]s, and though they are not subordinates to the [[foreteller]]s directly, they work together with them to drive back the [[darkness]]. A Chirithy is bound to its chosen Keyblade wielder; in the event that their Keyblade wielder succumbs to the darkness or vanishes, so does the Chirithy. If a fallen Keyblade wielder chooses to sleep instead of reincarnate, their sleeping hearts will join with their Chirithy to protect it, forming a new Spirit Eater.
The '''Chirithy''' are cat-like, anthropomorphic [[Dream Eater]]s that appear in ''[[Kingdom Hearts χ]]'' and act as companions to [[Keyblade wielders]]. They were created by the [[Master of Masters]] to oversee their respective Keyblade wielder's progress and provide guidance. The Chirithy support all five [[Union]]s, and though they are not subordinates to the [[foreteller]]s directly, they work together with them to drive back the [[darkness]]. A Chirithy is bound to its chosen Keyblade wielder; in the event that their Keyblade wielder succumbs to the darkness or vanishes, so does the Chirithy. If a fallen Keyblade wielder chooses to sleep instead of reincarnate, their sleeping [[hearts]] will join with their Chirithy to protect it, forming a new Spirit Eater.


==Story==
==Story==
===''Kingdom Hearts χ Back Cover''===
===''Kingdom Hearts χ Back Cover''===
[[File:Assembly 01 KHXBC.png|thumb|left|200px|Ava marvels at her newly created Chirithy.]]  
[[File:Assembly 01 KHXBC.png|thumb|left|200px|Ava marvels at her newly created Chirithy.]]  
The Master of Masters creates Ava's Chirithy and introduces it to the foretellers. While [[Ava]] gushes over Chirithy's cuteness, the Master explains that the [[Dream Eater|Spirit]] Chirithy are meant to aid [[Keyblade]] wielders in their endeavors, but he warns that should a wielder fall to [[darkness]], so will their Chirithy, causing them to transform into a Nightmare. This inspires [[Aced]] to suggest that they destroy any Nightmare Chirithy they come across, but Ava refutes the idea. When [[Gula]] comments on Aced's identity as the bear being due to his scary demeanor, Ava teases that Aced could growl at the Nightmares instead, much to Aced's embarrassment.
The Master of Masters creates Ava's Chirithy and introduces it to the foretellers. While [[Ava]] gushes over Chirithy's cuteness, the Master explains that the [[Dream Eater|Spirit]] Chirithy are meant to aid [[Keyblade]] wielders in their endeavors, but he warns that should a wielder fall to [[darkness]], so will their Chirithy, causing them to transform into a [[Nightmare]]. This inspires [[Aced]] to suggest that they destroy any Nightmare Chirithy they come across, but Ava refutes the idea. When [[Gula]] comments on Aced's identity as the bear being due to his scary demeanor, Ava teases that Aced could growl at the Nightmares instead, much to Aced's embarrassment.


A Nightmare Chirithy is captured by Ira after he found it snooping around the Foretellers' Chambers. Ira confronts his fellow foretellers, assuming that there is a traitor among them who has been helping the Nightmare Chirithy obtain the [[Power Bangle]]s that had recently been distributed to the Keyblade wielders. Ira believes that Nightmare Chirithy proves that a wielder has fallen to darkness, sowing distrust among the foretellers.
A Nightmare Chirithy is captured by Ira after he found it snooping around the Foretellers' Chambers. Ira confronts his fellow foretellers, assuming that there is a traitor among them who has been helping the Nightmare Chirithy obtain the [[Power Bangle]]s that had recently been distributed to the Keyblade wielders. Ira believes that Nightmare Chirithy proves that a wielder has fallen to darkness, sowing distrust among the foretellers.


Later, when Aced attacks Invi throughout Daybreak Town, Ava's Chirithy guides her to the location of the skirmish. After Gula reveals his role to Aced, thereby admitting that he had had possession of the Lost Page in order to discern the identity of the traitor, Ava is forced to intervene and takes Gula into hiding, having her Chirithy stand guard for her in case anyone were to seek them out. When Ira comes looking for Gula, Ava's Chirithy warns her of the danger, allowing her to intercept him beforehand.
Later, when Aced attacks Invi throughout [[Daybreak Town]], Ava's Chirithy guides her to the location of the skirmish. After Gula reveals his role to Aced, thereby admitting that he had had possession of the [[Lost Page]] in order to discern the identity of the traitor, Ava is forced to intervene and takes Gula into hiding, having her Chirithy stand guard for her in case anyone were to seek them out. When Ira comes looking for Gula, Ava's Chirithy warns her of the danger, allowing her to intercept him beforehand.
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===''Kingdom Hearts χ[chi]''===
===''Kingdom Hearts χ[chi]''===
When {{c|Player|KHχ}} arrives in [[Daybreak Town]], they encounter Chirithy, who explains to them how to utilize {{c|Medal|KHUχ}}s in order to strengthen their [[Keyblade]] and Player's responsibility to combat the darkness and defend the [[light]]. Later, Chirithy explains the origin of the foretellers and the Book of Prophecies.{{storylink|Quest 94: Where's Chirithy? Pt. 2}}
When {{c|Player|KHχ}} arrives in [[Daybreak Town]], they encounter Chirithy, who explains to them how to utilize {{c|Medal|KHUχ}}s in order to strengthen their [[Keyblade]] and [[Player]]'s responsibility to combat the darkness and defend the [[light]]. Later, Chirithy explains the origin of the foretellers and the [[Book of Prophecies]].{{storylink|Quest 94: Where's Chirithy? Pt. 2}}


When [[Neoshadow]]s appear in Daybreak Town, Player teams up with other members from their Union in order to take on the new breed of Heartless. Meanwhile, Chirithy meets with another Chirithy, who mentions that its wielder appears to be rather indifferent, much to its concern. Given the strife between the foretellers due to the emergence of the Nightmare Chirithy, Chirithy attempts to encourage its comrade, stating that they have to trust their wielders to flourish.{{storylink|Quest 231: A New Breed}} Later, Chirithy reunites with its comrade, who admits that its wielder had fallen to darkness before it fades from existence. Following the disappearance of the other Chirithy, the Foreteller leading Player's Union appears to speak with Chirithy. The Foreteller reveals that even though the Keyblade wielders are gathering [[Lux]] at an amazing rate, the darkness is spreading even faster. With this, Chirithy asks if that means that there really is a traitor among them, to which the Foreteller states that they are not willing to believe that yet.{{storylink|Quest 250: Heartless Havoc: Fountain Square}}
When [[Neoshadow]]s appear in Daybreak Town, Player teams up with other members from their Union in order to take on the new breed of Heartless. Meanwhile, Chirithy meets with another Chirithy, who mentions that its wielder appears to be rather indifferent, much to its concern. Given the strife between the foretellers due to the emergence of the Nightmare Chirithy, Chirithy attempts to encourage its comrade, stating that they have to trust their wielders to flourish.{{storylink|Quest 231: A New Breed}} Later, Chirithy reunites with its comrade, who admits that its wielder had fallen to darkness before it fades from existence. Following the disappearance of the other Chirithy, the Foreteller leading Player's Union appears to speak with Chirithy. The Foreteller reveals that even though the Keyblade wielders are gathering [[Lux]] at an amazing rate, the darkness is spreading even faster. With this, Chirithy asks if that means that there really is a traitor among them, to which the Foreteller states that they are not willing to believe that yet.{{storylink|Quest 250: Heartless Havoc: Fountain Square}}
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Back home, Player rests while Chirithy watches over them. Ava appears in the room and asks if Chirithy had been the one to show Player the dream about Ephemer. When Chirithy denies this, Ava suspects that Ephemer has fallen into an unchained state and is now in another realm and is trying to reach out to Player from that realm. Ava suggests that the connection between both Player and Ephemer could mean that Player is getting closer to that realm as well, though whether or not they continue down that path is up to their heart. Ava warns Chirithy that it must protect Player from the nightmares before she departs.{{storylink|Quest 425: The Foreteller's Might}}
Back home, Player rests while Chirithy watches over them. Ava appears in the room and asks if Chirithy had been the one to show Player the dream about Ephemer. When Chirithy denies this, Ava suspects that Ephemer has fallen into an unchained state and is now in another realm and is trying to reach out to Player from that realm. Ava suggests that the connection between both Player and Ephemer could mean that Player is getting closer to that realm as well, though whether or not they continue down that path is up to their heart. Ava warns Chirithy that it must protect Player from the nightmares before she departs.{{storylink|Quest 425: The Foreteller's Might}}


Having received a special mission for Player from the Foretellers, Chirithy meets with Player in the Fountain Square and gives them the Bracelet of Light that will protect Player from the darkness. Chirithy mentions that Player will need the Bracelet for their next mission, in which they will be delving into the Corridors of Darkness and adds that the Bracelet of Light can only protect him for so long, before sending Player on their way. {{storylink|Quest 491: Corridor of Darkness Pt. 1}}
Having received a special mission for Player from the Foretellers, Chirithy meets with Player in the Fountain Square and gives them the [[Bracelet of Light]] that will protect Player from the darkness. Chirithy mentions that Player will need the Bracelet for their next mission, in which they will be delving into the [[Corridors of Darkness]] and adds that the Bracelet of Light can only protect him for so long, before sending Player on their way. {{storylink|Quest 491: Corridor of Darkness Pt. 1}}


After clearing the Heartless from within the Corridors of Darkness, Chirithy reports back to Player's Foreteller, who is pleased to hear of their progress, but Chirithy questions the wisdom of assigning such a dangerous mission. Player's Foreteller laments that they have no choice but to hasten Player's training, as they must strengthen their resistance to darkness as quickly as possible and obtain as many warriors as they can get on the side of light.{{storylink|Quest 500: Corridor of Darkness Pt. 10}}
After clearing the Heartless from within the Corridors of Darkness, Chirithy reports back to Player's Foreteller, who is pleased to hear of their progress, but Chirithy questions the wisdom of assigning such a dangerous mission. Player's Foreteller laments that they have no choice but to hasten Player's training, as they must strengthen their resistance to darkness as quickly as possible and obtain as many warriors as they can get on the side of light.{{storylink|Quest 500: Corridor of Darkness Pt. 10}}


After making their rounds in other worlds, Player and Chirithy return to Daybreak Town, where they meet another wielder named [[Skuld]], who reveals that Ephemer had reached out to her through her dreams and requested that she seek out Player. Player then explains their similar dream about Ephemer, with Skuld suggesting that they investigate the Foretellers' Chambers for answers.{{storylink|Quest 536: Mission: The Underworld Pt. 6}} Suddenly, they see Aced attacking Invi across the rooftops, which Skuld takes as a sign that Ephemer is right about the impending end of the world. In spite of Chirithy's protests, Player agrees to go with Skuld to look for answers at the Foretellers' Chambers.{{storylink|Quest 538: What's That Sound Pt. 2}}
After making their rounds in other worlds, Player and Chirithy return to Daybreak Town, where they meet another wielder named [[Skuld]], who reveals that Ephemer had reached out to her through her dreams and requested that she seek out Player. Player then explains their similar dream about Ephemer, with Skuld suggesting that they investigate the Foretellers' Chambers for answers.{{storylink|Quest 536: Mission: The Underworld Pt. 6}} Suddenly, they see Aced attacking Invi across the rooftops, which Skuld takes as a sign that Ephemer is right about the impending end of the [[world]]. In spite of Chirithy's protests, Player agrees to go with Skuld to look for answers at the Foretellers' Chambers.{{storylink|Quest 538: What's That Sound Pt. 2}}


Before making it into the Clock Tower, Chirithy and co. are confronted by [[Darkling]]s that are after their Lux. When the wielders defeat them, the Heartless make a hasty retreat, but before Player and Skuld can pursue, their path is blocked by Nightmare Chirithy. Nightmare Chirithy, having fully accepted the darkness, tells Player and Skuld that they should embrace the darkness, just as their colleagues had before becoming the Darklings since that the power the Darklings had fought with was entirely their own. Chirithy objects that those are not the teachings the Chirithys are meant to provide, but the Nightmare Chirithy retorts that the truth of the world is not something that can be taught, but rather learned first hand. Frustrated, Chirithy asks where Nightmare Chirithy's wielder is, who reveals that its wielder is nearby before it disappears.{{storylink|Quest 540: To the Clock Tower Pt. 2}}  
Before making it into the Clock Tower, Chirithy and co. are confronted by [[Darkling]]s that are after their Lux. When the wielders defeat them, the Heartless make a hasty retreat, but before Player and Skuld can pursue, their path is blocked by Nightmare Chirithy. Nightmare Chirithy, having fully accepted the darkness, tells Player and Skuld that they should embrace the darkness, just as their colleagues had before becoming the Darklings since that the power the Darklings had fought with was entirely their own. Chirithy objects that those are not the teachings the Chirithys are meant to provide, but the Nightmare Chirithy retorts that the truth of the world is not something that can be taught, but rather learned first hand. Frustrated, Chirithy asks where Nightmare Chirithy's wielder is, who reveals that its wielder is nearby before it disappears.{{storylink|Quest 540: To the Clock Tower Pt. 2}}  
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Pressing on to the Foretellers' Chambers, Skuld asks that Chirithy guide them through the Clock Tower. Although Chirithy is hesitant to do so because of the appearance of the Darklings and Nightmare Chirithy, it complies.{{storylink|Quest 545: Chasing Ephemer Pt. 5}} In the Foretellers' Chambers, Player and Skuld are unable to find any clues about Ephemer's whereabouts. As they are about to leave, they are caught by Player's Foreteller, who informs them that Ephemer had been caught and disposed of several days before. The Foreteller tells them that Ephemer had been using them, as he hailed from a Union whose purpose contradicted their own, and asks what they intend to do next. Although Chirithy assures the Foreteller that will not retaliate, Player decides to avenge Ephemer and battle the Foreteller, with the latter ultimately emerging victorious. As Player is cast to the ground, the facade of the Foretellers' Chambers fades away and the group finds themselves in the sewers.  
Pressing on to the Foretellers' Chambers, Skuld asks that Chirithy guide them through the Clock Tower. Although Chirithy is hesitant to do so because of the appearance of the Darklings and Nightmare Chirithy, it complies.{{storylink|Quest 545: Chasing Ephemer Pt. 5}} In the Foretellers' Chambers, Player and Skuld are unable to find any clues about Ephemer's whereabouts. As they are about to leave, they are caught by Player's Foreteller, who informs them that Ephemer had been caught and disposed of several days before. The Foreteller tells them that Ephemer had been using them, as he hailed from a Union whose purpose contradicted their own, and asks what they intend to do next. Although Chirithy assures the Foreteller that will not retaliate, Player decides to avenge Ephemer and battle the Foreteller, with the latter ultimately emerging victorious. As Player is cast to the ground, the facade of the Foretellers' Chambers fades away and the group finds themselves in the sewers.  


Ava explains she cast the illusion to test Player and Skuld and that is assembling exceptional Keyblade wielders, regardless of their Unions, with a certain resistance to darkness in order to preserve the light after the Keyblade War by venturing to the world outside. Additionally, Ava admits that Ephemer had joined the Dandelions and had been helping her in her endeavors, before extending the offer to Player and Skuld to join the Dandelions. Although Skuld agrees to join, the Player is hesitant to accept. Understanding, Ava encourages Player to follow their heart and asks that they all keep their meeting a secret. Later, Chirithy asks why Player did not accept Ava's invitation, since it would allow Player to see Ephemer again, who admits that they are unwilling to abandon their other friends.{{storylink|Quest 555: Inside the Clock Tower Pt. 10}}  
Ava explains she cast the illusion to test Player and Skuld and that is assembling exceptional Keyblade wielders, regardless of their Unions, with a certain resistance to darkness in order to preserve the light after the [[Keyblade War]] by venturing to the world outside. Additionally, Ava admits that Ephemer had joined the Dandelions and had been helping her in her endeavors, before extending the offer to Player and Skuld to join the Dandelions. Although Skuld agrees to join, the Player is hesitant to accept. Understanding, Ava encourages Player to follow their heart and asks that they all keep their meeting a secret. Later, Chirithy asks why Player did not accept Ava's invitation, since it would allow Player to see Ephemer again, who admits that they are unwilling to abandon their other friends.{{storylink|Quest 555: Inside the Clock Tower Pt. 10}}  


As time passes, Player and Chirithy find more Keyblade wielders squabbling with one another over the ownership of light. Despite Chirithy's suggestion that they do not get involved, Player intervenes when they Keyblade wielders draw their Keyblades. Chirithy scolds the wielders for raising their weapons against a comrade and attempts to reason with the Keyblade wielders to no avail. After Player is defeated by Aced in battle and falls unconscious, Chirithy and Skuld bring Player back home to rest.`  With Player asleep, the two discuss the growing tension between the Unions and conclude the Keyblade War appears to be unavoidable. When Player awakens, Skuld voices her concern over the loss of morale amongst the Dandelions since Ava's sudden disappearance. Chirithy recommends they should speak with Gula in regards to Ava's whereabouts.
As time passes, Player and Chirithy find more Keyblade wielders squabbling with one another over the ownership of light. Despite Chirithy's suggestion that they do not get involved, Player intervenes when they Keyblade wielders draw their Keyblades. Chirithy scolds the wielders for raising their weapons against a comrade and attempts to reason with the Keyblade wielders to no avail. After Player is defeated by Aced in battle and falls unconscious, Chirithy and Skuld bring Player back home to rest.`  With Player asleep, the two discuss the growing tension between the Unions and conclude the Keyblade War appears to be unavoidable. When Player awakens, Skuld voices her concern over the loss of morale amongst the Dandelions since Ava's sudden disappearance. Chirithy recommends they should speak with Gula in regards to Ava's whereabouts.
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When Player starts to have nightmares about the Keyblade War, reliving the fated battle and their confrontation with Aced, Chirithy reports this to Ephemer and Skuld. {{storylink|Quest 675: Master Aced}} While reluctant to lie to Player, Chirithy wants Player to forget about the world they had left behind. With encouragement from Skuld, Chirithy resolves to continue protecting Player. Ephemer reminds Chirithy to inform Player about the Union χ while he and Skuld will investigate impending darkness in the new world. Accepting this, Chirithy returns to Player.{{storylink|Quest 670: Target: Chill Ripper Pt. 5}}
When Player starts to have nightmares about the Keyblade War, reliving the fated battle and their confrontation with Aced, Chirithy reports this to Ephemer and Skuld. {{storylink|Quest 675: Master Aced}} While reluctant to lie to Player, Chirithy wants Player to forget about the world they had left behind. With encouragement from Skuld, Chirithy resolves to continue protecting Player. Ephemer reminds Chirithy to inform Player about the Union χ while he and Skuld will investigate impending darkness in the new world. Accepting this, Chirithy returns to Player.{{storylink|Quest 670: Target: Chill Ripper Pt. 5}}


Player and Chirithy are sitting in the Fountain Square when they see Ephemer, who they last heard became one of the new Union leaders. Chirithy asks him how Skuld has been, and they learn she has been a great help and that Ephemer brought Lauriam with him to ask Player about his sister Strelitzia. Then, it watches Ephemer and Player spend the day together.{{storylink|Quest 856: Daybreak Fun with Ephemer Pt. 1}}
Player and Chirithy are sitting in the Fountain Square when they see Ephemer, who they last heard became one of the new Union leaders. Chirithy asks him how Skuld has been, and they learn she has been a great help and that Ephemer brought [[Lauriam]] with him to ask Player about his sister [[Strelitzia]]. Then, it watches Ephemer and Player spend the day together.{{storylink|Quest 856: Daybreak Fun with Ephemer Pt. 1}}


As Ephemer prepares to leave for the day, they see trouble happening above the Clock Tower, and the trio rush to investigate.{{storylink|Quest 861: Trouble at the Tower? Pt. 1}} Upon making it to the entrance Chirithy wondered if the glitches have made it inside.{{storylink|Quest 865: Trouble at the Tower? Pt. 5}} Inside they discover Heartless and glitches. Battling their way through, the group makes it to the entrance of the Control Room, where Player and Emphemer save Ven from the Darklings. Chirithy is hesistant on letting Player enter, aware that this room is only for the foretellers, but Ephemer assures him it's fine.{{storylink|Quest 870: Clock Tower Investigation Pt. 5}}
As Ephemer prepares to leave for the day, they see trouble happening above the Clock Tower, and the trio rush to investigate.{{storylink|Quest 861: Trouble at the Tower? Pt. 1}} Upon making it to the entrance Chirithy wondered if the glitches have made it inside.{{storylink|Quest 865: Trouble at the Tower? Pt. 5}} Inside they discover Heartless and glitches. Battling their way through, the group makes it to the entrance of the Control Room, where Player and Emphemer save [[Ventus]] from the Darklings. Chirithy is hesistant on letting Player enter, aware that this room is only for the foretellers, but Ephemer assures him it's fine.{{storylink|Quest 870: Clock Tower Investigation Pt. 5}}


Inside, they find Brain, and listen to his explanation of how the glitches came into the tower, and that he figured out that they aren't in the real Daybreak Tow,n but in its data copy after the Keyblade War ended. Brain also suspects that the glitches came to their data world as a result of another non-existent world trying to connect, and nothing could break the connection so it was stabilized instead. Hearing Brain's conclusion that the new world had to be explored to find out what's going on, Player and Ephemer decide to explore the tunnel. {{storylink|Quest 871: The Control Room}}
Inside, they find [[Brain]], and listen to his explanation of how the glitches came into the tower, and that he figured out that they aren't in the real Daybreak Town, but in its data copy after the Keyblade War ended. Brain also suspects that the glitches came to their [[Data World]] as a result of another non-existent world trying to connect, and nothing could break the connection so it was stabilized instead. Hearing Brain's conclusion that the new world had to be explored to find out what's going on, Player and Ephemer decide to explore the tunnel. {{storylink|Quest 871: The Control Room}}


After battling Heartless in the tunnel, the group catches up to a Darkling and follow it out of the tunnel, into the [[Game Central Station]]. To their amazement, Chirithy believes that it was this world that they were looking for
After battling Heartless in the tunnel, the group catches up to a Darkling and follow it out of the tunnel, into the [[Game Central Station]]. To their amazement, Chirithy believes that it was this world that they were looking for.


After investigating the world and the source of the glitches, Chirithy and Player return to the Control Room just in time to aid the others in fighting {{c|Darkness|character}}.{{storylink|Quest 977: Darkness Looms}}
After investigating the world and the source of the glitches, Chirithy and Player return to the Control Room just in time to aid the others in fighting {{c|Darkness|character}}.{{storylink|Quest 977: Darkness Looms}}
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{{Q|Look for the light in the darkness.|Chirithy gives a hint to Sora on how to save his friends.}}
{{Q|Look for the light in the darkness.|Chirithy gives a hint to Sora on how to save his friends.}}
[[File:I'll Wait 01 KHIII.png|thumb|right|220px|Sora and Chirithy in The Final World.]]
[[File:I'll Wait 01 KHIII.png|thumb|right|220px|Sora and Chirithy in The Final World.]]
Ventus's Chirithy appears in [[The Final World]], where it speaks to Sora and explains what the world is, and how Sora [[Dive to the Heart|has been there before]]. It goes on to explain that Sora arrived there due to his heart and body perishing, but [[Kairi|something is holding him there]] on the edge of death and life. It instructs Sora in what he has to do in order to leave before he disappears. Once Sora finds all the pieces of himself, it returns, somewhat annoyed that he is still hanging around. Sora offers to help Chirithy find its pieces so it can leave, but it informs him it does not "work like that".
Ventus's Chirithy appears in [[The Final World]], where it speaks to [[Sora]] and explains what the world is, and how Sora [[Dive to the Heart|has been there before]]. It goes on to explain that Sora arrived there due to his heart and [[body]] perishing, but [[Kairi|something is holding him there]] on the edge of death and life. It instructs Sora in what he has to do in order to leave before he disappears. Once Sora finds all the pieces of himself, it returns, somewhat annoyed that he is still hanging around. Sora offers to help Chirithy find its pieces so it can leave, but it informs him it does not "work like that".


When Sora ponders if it's waiting for someone to rescue it, Chirithy confesses that it is. Sora asks Chirithy to tell him who so he can find them but Chirithy declines, reassuring that it was fine since "[[Ventus|he]] doesn't remember the past", believing its friend is happier with his new friends. Chirithy believes that its friend will appear one day and that it wishes to wait for him. Sora promises to visit Chirithy, much to its delight. Before Sora leaves, he asks for a hint to save his friends and Chirithy complies.
When Sora ponders if it's waiting for someone to rescue it, Chirithy confesses that it is. Sora asks Chirithy to tell him who so he can find them but Chirithy declines, reassuring that it was fine since "[[Ventus|he]] doesn't remember the past", believing its friend is happier with his new friends. Chirithy believes that its friend will appear one day and that it wishes to wait for him. Sora promises to visit Chirithy, much to its delight. Before Sora leaves, he asks for a hint to save his friends and Chirithy complies.


After Master Xehanort's defeat, Sora returns to the Final World and explains to Chirithy that he wants to save Kairi. Chirithy warns him that if he goes through with it, Sora will vanish and will never return. Sora doesn't care and is willing to do whatever it takes to save Kairi. Seeing that Sora won't change his mind, Chirithy complies and explains that Sora has to return to the time before he defeated Xehanort and that he must connect with the other guardians of light in order to save Kairi. After Sora rescues Kairi, the two travel to the Final World, where he introduces her to Chirithy and offers to take Chirithy back to its friend. The three watch the fireworks at [[Disney Castle]] before visiting the [[Land of Departure]], where [[Terra]], [[Aqua]], and Ventus are. When Sora goads Chirithy forward, Ventus notices it and calls to it with open arms. The Chirithy bounds over happily and leaps into his arms, cuddling him before being introduced to Aqua and Terra.
After [[Master Xehanort]]'s defeat, Sora returns to the Final World and explains to Chirithy that he wants to save Kairi. Chirithy warns him that if he goes through with it using the [[Power of waking]], Sora will vanish and will never return. Sora doesn't care and is willing to do whatever it takes to save Kairi. Seeing that Sora won't change his mind, Chirithy complies and explains that Sora has to return to the time before he defeated Xehanort and that he must connect with the other guardians of light in order to save Kairi. After Sora rescues Kairi, the two travel to the Final World, where he introduces her to Chirithy and offers to take Chirithy back to its friend. The three watch the fireworks at [[Disney Castle]] before visiting the [[Land of Departure]], where [[Terra]], [[Aqua]], and Ventus are. When Sora goads Chirithy forward, Ventus notices it and calls to it with open arms. The Chirithy bounds over happily and leaps into his arms, cuddling him before being introduced to Aqua and Terra.


==Elrena's Chirithy and Strelitzia's Chirithy==
==Elrena's Chirithy and Strelitzia's Chirithy==
Strelitzia's Chirithy heard it's owner express doubt about being a Union leader but saw it as a great honor and had faith in Master Ava. As they continued to talk about what the foreteller said, Chirithy saw that she was worried about everyone and wanted to tell them about the fate of the world but Chirithy retorted against it aware that no one would believe her. Upon seeing Strelitzia show concern about one certain Keyblade wielder, Chirithy knows she's talking about Player and at least wanted to save them. But Chirithy reminded Strelitzia that she couldn't tell anyone not even Player but said she would only asking them to join the Dandelions and look for them in the morning but Chirithy was doubtful. Then, tomorrow it alerts Strelitzia to Player's location but seeing her rush off Chirithy wonder if her being a Union leader was good choice before catching to her. {{storylink|Quest 726: Daybreak Town Heartless Hunt Pt. 1}}
Strelitzia's Chirithy heard it's owner express doubt about being a Union leader but saw it as a great honor and had faith in Master Ava. As they continued to talk about what the foreteller said, Chirithy saw that she was worried about everyone and wanted to tell them about the fate of the world but Chirithy retorted against it aware that no one would believe her. Upon seeing Strelitzia show concern about one certain Keyblade wielder, Chirithy knows she's talking about Player and at least wanted to save them. But Chirithy reminded Strelitzia that she couldn't tell anyone not even Player but said she would only asking them to join the Dandelions and look for them in the morning but Chirithy was doubtful. Then, tomorrow it alerts Strelitzia to Player's location but seeing her rush off Chirithy wonder if her being a Union leader was good choice before catching to her. {{storylink|Quest 726: Daybreak Town Heartless Hunt Pt. 1}}


Despite checking the abandoned warehouse where Player was last seen, they're nowhere to be found. Chirithy believed they came to the wrong place and decided to go back to the fountain square to wait for Player but before they could leave the pair were attacked by the Darkness entity that came from the shadows as well using a possessed Ventus who stole her rulebook and took her place as a Union leader. In their last moments, Strelitzia laments how she did not have the courage to speak with Player, carrying her Chirithy in her arms as they both fade away. {{storylink|Quest 730: Target: Silver Hammer Frame Pt. 2}}   
Despite checking the abandoned warehouse where Player was last seen, they're nowhere to be found. Chirithy believed they came to the wrong place and decided to go back to the fountain square to wait for Player but before they could leave the pair were attacked by the Darkness entity that came from the shadows as well using a possessed Ventus who stole her [[rulebook]] and took her place as a Union leader. In their last moments, Strelitzia laments how she did not have the courage to speak with Player, carrying her Chirithy in her arms as they both fade away. {{storylink|Quest 730: Target: Silver Hammer Frame Pt. 2}}   


Elrena and Lauriam learn from Elrena's Chirithy that it was friends with [[Strelitzia]]'s before she disappeared and from that Chirithy informs them that Strelitzia was looking for "someone" and to invite them into the Dandelions. Answering Lauriam's question it mentions seeing her before the bells. Giving them a clue Chirithy also tells them of the discussion it had with Strelitzia's Chirithy while it saw Skuld entering the building with "someone" as Chirithy remembers her as one of the new Union Leaders. Then, Elrena and Chirithy enter the building. {{storylink|Quest 851: More Heartless in Daybreak Town Pt. 6}}
[[Elrena]] and Lauriam learn from Elrena's Chirithy that it was friends with [[Strelitzia]]'s before she disappeared and from that Chirithy informs them that Strelitzia was looking for "someone" and to invite them into the Dandelions. Answering Lauriam's question it mentions seeing her before the bells. Giving them a clue Chirithy also tells them of the discussion it had with Strelitzia's Chirithy while it saw Skuld entering the building with "someone" as Chirithy remembers her as one of the new Union Leaders. Then, Elrena and Chirithy enter the building. {{storylink|Quest 851: More Heartless in Daybreak Town Pt. 6}}


Elrena and her Chirithy tell Lauriam what they found is an apparition of Strelitzia's final moments. Elrena's Chirithy also remembered that Strelitzia's talked about the war the last time they spoke.{{storylink|Quest 860: Daybreak Fun with Ephemer Pt. 5}}
Elrena and her Chirithy tell Lauriam what they found is an apparition of Strelitzia's final moments. Elrena's Chirithy also remembered that Strelitzia's talked about the war the last time they spoke.{{storylink|Quest 860: Daybreak Fun with Ephemer Pt. 5}}


Elrena reunites with Lauriam and informs them that her Chirithy has seen someone that resembles Strelitzia along with someone in a black coat.{{storylink|Quest 978: What Comes After}}
Elrena reunites with Lauriam and informs them that her Chirithy has seen someone that resembles Strelitzia along with someone in a [[black coat]].{{storylink|Quest 978: What Comes After}}


==Brain's Chirithy==
==Brain's Chirithy==