Aqua: Difference between revisions

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===''Birth by Sleep''===
===''Birth by Sleep''===
{{sec-stub}}
{{main|Birth by Sleep (video)}}


===''Disney Emoji Blitz''===
===''Disney Emoji Blitz''===
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==Abilities==
==Abilities==
===''Kingdom Hearts Birth by Sleep''===
{{Main|Game:Aqua}}
{{Main|Game:Aqua}}
[[File:Spellweaver KHBBS.gif|thumb|200px|right|Aqua using her exclusive Command Style, Spellweaver.]]
[[File:Spellweaver KHBBS.gif|thumb|200px|right|Aqua using her exclusive Command Style, Spellweaver.]]
===Keyblade and fighting style===
Aqua is described by Tetsuya Nomura as being "tricky".<ref>[https://www.khinsider.com/news/New-Interview-in-Degeki-Wii-DS-Translated-693 KHInsider's translation of Dengeki Wii + DS magazine]</ref> In terms of physical ability, she is the most balanced out of the three main protagonists of ''Kingdom Hearts Birth by Sleep'', with decent strength, speed, agility, and range. She is neither the slowest nor the fastest of the trio, but her thin frame makes her a difficult target. Unlike Terra and Ventus, she blocks using [[Barrier]], effectively giving Aqua a 360° defensive zone.
Aqua is described by Tetsuya Nomura as being "tricky".<ref>[https://www.khinsider.com/news/New-Interview-in-Degeki-Wii-DS-Translated-693 KHInsider's translation of Dengeki Wii + DS magazine]</ref> In terms of physical ability, she is the most balanced out of the three main protagonists of ''Kingdom Hearts Birth by Sleep'', with decent strength, speed, agility, and range. She is neither the slowest nor the fastest of the trio, but her thin frame makes her a difficult target. Unlike Terra and Ventus, she blocks using [[Barrier]], effectively giving Aqua a 360° defensive zone.


Aqua has very few exclusive {{c|attack command|KHBBS}}s, consisting of [[Barrier Surge]], [[Wishing Edge]], and her most powerful attack command, [[Magic Hour]]. Her personal finish commands include the [[Magic Pulse]] series, [[Heat Slash 2]], [[Ice Burst]], and her ultimate finisher, [[Teleport Spike]].
Aqua has very few exclusive {{c|attack command|KHBBS}}s, consisting of [[Barrier Surge]], [[Wishing Edge]], and her most powerful attack command, [[Magic Hour]]. Her personal finish commands include the [[Magic Pulse]] series, [[Heat Slash 2]], [[Ice Burst]], and her ultimate finisher, [[Teleport Spike]].


===Magic===
While she's more than capable physically, her prowess lies with a more magic-oriented fighting style, being versed in all forms of it. Aqua displays superior skill to both Terra and Ventus, as well as later Keyblade users, such as Sora and Riku. Aqua has a wide variety of [[Magic Command]]s. She has her own special variations of the Fire, Ice, and Thunder spells. Fire spells include [[Triple Firaga]], [[Firaga Burst]], and [[Raging Storm]]. Ice spells include [[Triple Blizzaga]], {{c|Glacier|Command}}, and [[Ice Barrage]]. A Thunder spell she can use is [[Thundaga Shot]]. She can also use [[Seeker Mine]], and has a few unique magnet spells like [[Energy Magnet]], [[Munny Magnet]], and [[D-Link Magnet]]. She is also able to use [[Teleport]] in both offensive and defensive ways, being able to effortlessly dodge attacks or to land devastating surprise attacks on her enemy. She is also able to craft several copies of herself and use them either as a distraction or as a powerful offensive tool. Finally, she can conjure spheres of light using the [[Reflect]] element or Magical orbs with elemental characteristics with [[Magic Pulse]]. <!-- [FIT ELSEWHERE IN ABILITIES SECTION] Before her fight with [[Vanitas]] in the [[Land of Departure]], she also showed herself capable of conjuring up an invisible barrier to keep Sora, Donald, and Goofy away, though it was not impenetrable and could be destroyed by a newly-awakened Ventus. -->
While she's more than capable physically, her prowess lies with a more magic-oriented fighting style, being versed in all forms of it. Aqua displays superior skill to both Terra and Ventus, as well as later Keyblade users, such as Sora and Riku. Aqua has a wide variety of [[Magic Command]]s. She has her own special variations of the Fire, Ice, and Thunder spells. Fire spells include [[Triple Firaga]], [[Firaga Burst]], and [[Raging Storm]]. Ice spells include [[Triple Blizzaga]], {{c|Glacier|Command}}, and [[Ice Barrage]]. A Thunder spell she can use is [[Thundaga Shot]]. She can also use [[Seeker Mine]], and has a few unique magnet spells like [[Energy Magnet]], [[Munny Magnet]], and [[D-Link Magnet]]. She is also able to use [[Teleport]] in both offensive and defensive ways, being able to effortlessly dodge attacks or to land devastating surprise attacks on her enemy. She is also able to craft several copies of herself and use them either as a distraction or as a powerful offensive tool. Finally, she can conjure spheres of light using the [[Reflect]] element or Magical orbs with elemental characteristics with [[Magic Pulse]]. Before her fight with [[Vanitas]] in the [[Land of Departure]], she also showed herself capable of conjuring up an invisible barrier to keep Sora, Donald, and Goofy away, though it was not impenetrable and could be destroyed by a newly-awakened Ventus.


===Miscellaneous===
Beside a variety of these abilities usable by all three or two of the protagonists in ''Kingdom Hearts Birth by Sleep'', Aqua has access to two unique [[Command Style]]s and three exclusive [[Shotlock]]s. Her first exclusive Command Style is [[Spellweaver]], which hovers her Keyblade in midair, swiftly attacking enemies while enhancing her magic capabilities as well. Her second style is [[Ghost Drive]], a second level style which allows her to warp around enemies, attacking them at high speeds while using after-image illusions and tricky movements to her advantage.  
Beside a variety of these abilities usable by all three or two of the protagonists in ''Kingdom Hearts Birth by Sleep'', Aqua has access to two unique [[Command Style]]s and three exclusive [[Shotlock]]s. Her first exclusive Command Style is [[Spellweaver]], which hovers her Keyblade in midair, swiftly attacking enemies while enhancing her magic capabilities as well. Her second style is [[Ghost Drive]], a second level style which allows her to warp around enemies, attacking them at high speeds while using after-image illusions and tricky movements to her advantage.  


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Aqua has access to the evasion technique, [[Cartwheel]], as well an offensive variant, [[Firewheel]]. She can also use [[Doubleflight]], allowing her to jump once and jump again in midair. Lastly, she can use [[Teleport]], allowing her to warp behind an enemy, dodging its attack.
Aqua has access to the evasion technique, [[Cartwheel]], as well an offensive variant, [[Firewheel]]. She can also use [[Doubleflight]], allowing her to jump once and jump again in midair. Lastly, she can use [[Teleport]], allowing her to warp behind an enemy, dodging its attack.


King Mickey describes Aqua as strong, comparing her positively with Sora.
====D-Link====
 
===D-Link===
{{main|Game:Aqua (D-Link)}}
{{main|Game:Aqua (D-Link)}}
[[File:DL Sprite Aqua KHBBS.png|right|150px]]
[[File:DL Sprite Aqua KHBBS.png|right|150px]]
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*Mine Square -Lv3-->
*Mine Square -Lv3-->


===''Kingdom Hearts III''===
====Playable Character====
Aqua is briefly playable during the trip to the Land of Departure in the fight against Vanitas. In this fight, she has access to Firaga, Blizzaga, Thundaga and Curaga for magic, and a [[Hi-Potion]] and [[Ether]] for her items. Aqua's Shotlock is Prism Rain, which functions much the same as it did in ''Birth by Sleep'', having a maximum lock of 28 and allowing for extra bursts with well-timed button presses. By filling the Situation Gauge she will be able to use her powerful Spellweaver [[Formchange]], granting her stronger combos and a powerful finishing attack much like in previous games.
In ''[[Kingdom Hearts III Re Mind]]'' she is playable in the Keyblade Graveyard fight against Vanitas and Terra-Xehanort, where she can now team up with Ventus to perform the [[Icy Slider]] [[Team Attack]].
{{frm-atk-o|#DC143C|o=*|ba=*}}
{{frm-atk-m|l=*|Prism Rain|(prism rain)|mag|Neutral|1.6(x1-28)|0|1(x1-28)|0.1(x1-28)|O|—|—|Fires a number of homing projectiles corresponding to lock count. If the lock count is 28, you can attack with additional bursts. If your inputs are timed right, you fire more projectiles and can continue your attack several times.|(burst)|mag|Neutral|0.4(x3-21)|0|1(x3-21))|0.1(x3-21)|O|—|—}}
{{frm-atk|{{nihongo|'''Lower Left Ground Swing'''|地上左下振り|<br>Chijō Hidarishita Furi}}|att|Physical|1|5|0|1|X|1|—|First ground combo. Will be replaced by the second ground combo if the target is at mid-to-long range. Will also be replaced by the "Rising Somersault Swing" attack if the target is up high.}}
{{frm-atk|{{nihongo|'''Ground Thrust'''|地上突き|<br>Chijō Tsuki}}|att|Physical|1.5|7|0|1|X|1|—|Second ground combo.}}
{{frm-atk|{{nihongo|'''Right Ground Swing'''|地上右振り|<br>Chijō Migi Furi}}|att|Physical|0.75|3|0|0.75|X|1|—|Third ground combo.}}
{{frm-atk|{{nihongo|'''Upper Left Spinning Ground Swing'''|地上左上回転振り|<br>Chijō Hidariue Kaiten Furi}}|att|Physical|1+1|5+5|0|0.3+0.3|X|—|—|Fourth ground combo.}}
{{frm-atk|l=*|Magic Pulse|att|Physical|1(x3)+2|5(x3)+10|0(x3)+1|0.5(x3)+1|X|—|Stun (50%/10 seconds){{note|Final hit only}}|Ground and aerial combo finisher.}}
{{frm-atk|{{nihongo|'''Upper Left Aerial Swing'''|空中左上振り|<br>Kūchū Hidariue Furi}}|att|Physical|1|5|0|1|X|1|—|First aerial combo. Will be replaced by "Aerial Thrust" if the target is at mid-to-long range.}}
{{frm-atk|{{nihongo|'''Aerial Thrust'''|空中突き|<br>Kūchū Tsuki}}|att|Physical|1.5|7|0|1|X|1|—|Second aerial combo.}}
{{frm-atk|{{nihongo|'''Upper Right Aerial Swing'''|空中右上振り|<br>Kūchū Migiue Furi}}|att|Physical|0.75|3|0|0.5|X|1|—|Third aerial combo.}}
{{frm-atk|{{nihongo|'''Leftward Spinning Aerial Swing'''|空中右上振り|<br>Kūchū Hidari Kaiten Furi}}|att|Physical|1+1|5+5|0+0|0.3+0.3|X|—|—|Fourth aerial combo.}}
{{frm-atk|{{nihongo|'''Rising Somersault Swing'''|上昇宙返り振り|<br>Jōshō Chūgaeri Furi}}|att|Physical|1.2+1.2|6+6|0|0.5+0.5|X|—|—|Used when the target is up high.}}
{{frm-atk|{{nihongo|'''Descending Somersault Swing'''|下降宙返り振り|<br>Kakō Chūgaeri Furi}}|att|Physical|1(x3)|5(x3)|0|0.3(x3)|X|—|—|Used when the target is up high.}}
{{frm-atk|l=*|Counter Blast|mag|Neutral|2|10|1|0|O|—|—|Press {{button|x}} after a successful block to send surrounding foes flying. (Reprisal)}}
{{frm-atk-m|l=*|Firaga|(standard)|mag|Fire|2.2|10|1|1|X|—|—||(finisher)|mag|Fire|2.6|10|1|0|X|—|—}}
{{frm-atk|l=*|Firaza|mag|Fire|8.8|0|5|0|X|—|—}}
{{frm-atk-m|l=*|Blizzaga|(standard)|mag|Blizzard|1.8|10|1|1|X|—|Freeze (10%/10 seconds){{note|50%/10 seconds for explosion}}||(finisher)|mag|Blizzard|2.15|10|1|0|X|—|Freeze (10%/10 seconds){{note|50%/10 seconds for explosion}}}}
{{frm-atk|l=*|Blizzaza|mag|Blizzard|7.2|0|5|0|X|—|Freeze (10%/10 seconds){{note|50%/10 seconds for explosion}}}}
{{frm-atk-m|l=*|Thundaga|(standard)|mag|Thunder|2.6|20|1|1|X|—|Electrify (100%/10 seconds)||(finisher)|mag|Thunder|3.1|20|5|0|X|—|Electrify (100%/10 seconds)}}
{{frm-atk|l=*|Thundaza|mag|Thunder|10.55|0|5|0|X|—|Electrify (100%/10 seconds)}}
{{frm-atk|l=*|Curaga|mag|—|—|—|—|—|—|—|—|Restores 210(+Aqua's magic stat) HP to the target and 130(+Aqua's magic stat) to nearby allies. Uses up all remaining MP.}}
{{frm-c}}
====Party Member====
As a party member in the fight against Vanitas and Terra-Xehanort, Aqua has most of the same techniques as she does when controlled as the player character. She has strong basic attacks, Blizzaga and Thundaga as her magic attacks, and Curaga to support her party members with.
Aqua's base stats as a party member are 225 [[HP]], 100 [[MP]], 44 Strength, 45 Magic, and 42 Defense.
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=700px
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="8"|Actions
|-
!bgcolor=#c0c0c0 align="center" style="font-size:11px"|Ability
!colspan="2" bgcolor=#c0c0c0 align="center" style="font-size:11px"|Total Power Modifier
!colspan="1" bgcolor=#c0c0c0 align="center" style="font-size:11px"|Attribute
!colspan="1" bgcolor=#c0c0c0 align="center" style="font-size:11px"|Status Effect
!bgcolor=#c0c0c0 align="center" style="font-size:11px"|Description
|-
|{{nihongo|'''Attack (Combo)'''|たたかう (コンボ)|<br>Tatakau (Konbo)}}
|colspan="2"|11.5 [ground], 12.4 [air]
|colspan="1"|Physical{{note|Neutral for finisher}}
|colspan="1"|—
|Attacks repeatedly with weapon and light orbs.
|-
|'''[[Blizzaga]]'''
|colspan="2"|1.2
|colspan="1"|Blizzard
|colspan="1"|—
|Fires a homing ice projectile. MP Cost: 10
|-
|'''[[Thundaga]]'''
|colspan="2"|1.6
|colspan="1"|Thunder
|colspan="1"|—
|Rains down lightning overhead an enemy. MP Cost: 10
|-
|'''[[Curaga]]'''
|colspan="2"|—
|colspan="1"|—
|colspan="1"|—
|Restores 210(+Aqua's magic stat) HP to the target and 130(+Aqua's magic stat) to nearby allies. Uses up all remaining MP.
|}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=700px
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="4"|Support Abilities
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Ability
!colspan="2" bgcolor=#c0c0c0 align="center" style="font-size:11px"|AP
!bgcolor=#c0c0c0 align="center" style="font-size:11px"|Description
|-
|'''[[Double Team]]'''
|colspan="2"|—
|Deal extra damage when attacking the same target as the player character.
|-
|'''[[Damage Control]]'''
|colspan="2"|4
|Halve the damage you take when your HP is at 25% or below. Stack the ability to increase the effect.
|}


===Weapons===
===Weapons===