Air Slide: Difference between revisions
→Mechanics
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In ''Kingdom Hearts II'', Quick Run is a [[growth ability]] that costs 2 {{AP}} to equip. It allows Sora to perform an aerial dash at ground level by pressing {{button|s}}. Leveling it up increases the maximum distance covered when {{button|s}} is held down. If [[Guard]] is equipped, Quick Run can only be executed by also tilting the left analog stick, and if [[Dodge Roll]] is equipped, it can only be executed by holding {{button|s}} for the duration of the technique. | In ''Kingdom Hearts II'', Quick Run is a [[growth ability]] that costs 2 {{AP}} to equip. It allows Sora to perform an aerial dash at ground level by pressing {{button|s}}. Leveling it up increases the maximum distance covered when {{button|s}} is held down. If [[Guard]] is equipped, Quick Run can only be executed by also tilting the left analog stick, and if [[Dodge Roll]] is equipped, it can only be executed by holding {{button|s}} for the duration of the technique. | ||
In ''[[Kingdom Hearts II Final Mix]]'', if Sora has both Quick Run and [[Dodge Roll]] equipped, he can perform either | In ''[[Kingdom Hearts II Final Mix]]'', if Sora has both Quick Run and [[Dodge Roll]] equipped, he can perform either ability depending on whether {{button|s}} is held or not. While Dodge Roll is equipped, executing Quick Run will cause it to "inherit" Dodge Roll's invincibility, so as to prevent Sora from unintentionally receiving damage that would have otherwise been negated with Dodge Roll should he execute the former ability instead. | ||
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