User:Aid1043/Reaction Durability
Sandbox notes: - Find a good article title - It's called "Reaction Durability" in KH3D, "Reaction Endurance" in KHIII - double check other games's Ultimanias - I'd like to cover "Revenge Value" here, too, is there a name that covers both? - Is this a thing in BBS? - Add nihongo
Reaction Durability is a combat mechanic in the Kingdom Hearts series. It determines how many hits an enemy will take before flinching or being blown away.
In certain games, enemies also have a Revenge Value, a related mechanic that determines how many hits an enemy will take before retaliating.
Mechanics
Kingdom Hearts II
Kingdom Hearts 3D: Dream Drop Distance
In Kingdom Hearts 3D: Dream Drop Distance enemy and Spirit has a hidden Reaction Durability value. Each attack decreases the Reaction Durability by a certain amount, called its Reaction Value. When a target's Reaction Durability reaches 0, they will flinch or be blown away. If a creature with a current Reaction Durability of 1 or greater is unharmed for at least 10 seconds, their Reaction Durability will fully recover. If a creature with a current Reaction Durability of 0 flinches, their Reaction Durability will fully recover, while Young Xehanort, Xemnas, and the Spellican will also have their durability restored after a short period of time.
Ordinary Dream Eaters have a Reaction Durability of 1. Certain strong Dream Eaters have a Reaction Durability of 3 or 4; this includes the Kooma Panda, Zolephant, Drill Sye, Halbird, Eaglider, Thunderaffe, Cera Terror, Tyranto Rex, Aura Lion, Pegaslick, Electricorn, Skelterwild, Keeba Tiger, Ryu Dragon, and Ursa Circus. Bosses have a unique Reaction Durability value.