Lock-On: Difference between revisions

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Switching targets while in Lock-On is done by pressing {{button|r2}} or {{button|l2}} in ''Kingdom Hearts'', by holding {{button|r2}} and moving {{button|rana}} in ''Kingdom Hearts II'', and by tapping {{button|shoulderR}} in ''Kingdom Hearts 358/2 Days''. <!--switching targets in ReCoM?-->
Switching targets while in Lock-On is done by pressing {{button|r2}} or {{button|l2}} in ''Kingdom Hearts'', by holding {{button|r2}} and moving {{button|rana}} in ''Kingdom Hearts II'', and by tapping {{button|shoulderR}} in ''Kingdom Hearts 358/2 Days''. <!--switching targets in ReCoM?-->


In ''Kingdom Hearts'', a "Lock On!" banner will appear in the top left corner when locked on, displacing the Scan HP gauge slightly. This doesn't occur in other games with Lock-On.
In ''Kingdom Hearts'', a "Lock On!" banner will appear in the top left corner when locked on, displacing the Scan HP gauge slightly. This does not appear in the mechanic's subsequent appearances.


In ''Kingdom Hearts Re:coded'', while in [[side-scrolling]] areas, [[Data-Sora]] can lock on to a maximum of five enemies at a time rather than one.
In ''Kingdom Hearts Re:coded'', while in [[side-scrolling]] areas, [[Data-Sora]] can lock on to a maximum of five enemies at a time rather than one.
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