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Flowmotion: Difference between revisions

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{{Game|DDD}}
{{Game|DDD}}
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{{nihongo|'''Flowmotion'''|フリーフローアクション|Furī Furō Akushon|lit. "Free Flow Action"}} is an ability available to [[Sora]] and [[Riku]] in ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' which allows them to traverse their respective environments with greater ease. Using Flowmotion, Sora and Riku can jump off of walls, grind rails, leap great heights, and dynamically attack opponents.
{{nihongo|'''Flowmotion'''|フリーフローアクション|Furī Furō Akushon|lit. "Free Flow Action"}} is a gameplay mechanic that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows [[Sora]] and [[Riku]] to traverse their surrounding environments with great ease when they interact with certain environmental elements. Using Flowmotion, Sora and Riku can jump off of walls, grind rails, leap great heights, and dynamically attack opponents.
 
When Sora and Riku use Flowmotion, they are enveloped in a violet aura, and two lights of the same color orbit them while leaving behind light trails.
 
==Story==
<!--ADD ANY I MISSED
*Neku uses Flowmotion after meeting Sora
*Riku uses Flowmotion to catch up w/ Spellican
-->
{{sec-stub}}


==Mechanics==
==Mechanics==
Flowmotion is activated by pressing {{button|DSY}} to [[Dodge Roll]] or [[Air Slide]] into a wall or other surface or object that is compatible with Flowmotion. By inputting this command, Sora or Riku will perform a context-sensitive action. For example, if pressing {{button|DSY}} into a wall, Sora or Riku will briefly stick to the wall and jump off of it. If pressing {{button|DSY}} into a pole, Sora or Riku will swiftly rotate around the pole.
Flowmotion is activated by pressing {{button|DSY}} to [[Dodge Roll]] or [[Air Slide]] into a wall or other interactive object, or by landing on certain environmental features, just as rails or fountains. Sora or Riku will perform a context-sensitive action, such as briefly sticking to and jumping off of a wall or spinning around a pole after Air Sliding into it.
 
Once a Flowmotion is activated, it can be chained together with additional actions. The player may press {{button|DSY}} to use<!--DOES IT HAVE ITS OWN NAME--> an enhanced Air Slide to travel long distances or transition to another Flowmotion-compatible surface, {{button|DSB}} to perform a<!--DOES IT HAVE ITS OWN NAME--> midair high jump that boosts the user to a great height, or {{button|DSA}} to use a <!--REPLACE WITH DUBBED TERM-->'''{{nihongo|Free Flow Attack|フリーフローアタック|Furī Furō Atakku}}''', which depends on the Flowmotion action the player is using.


Once Flowmotion is activated, there are three possible courses of action to take. Pressing {{button|DSY}} whilst using Flowmotion allows the player to perform a swift midair dash that allows Sora or Riku to maneuver into another Flowmotion-compatible surface. Pressing {{button|DSB}} causes the player to perform a high jump in midair, allowing them to cover more vertical ground. Pressing {{button|DSA}} during Flowmotion allows the user to perform a context-sensitive attack that depends on what other Flowmotion action the player is using at the moment of attack.
<!--==List of Flowmotion actions==


==List of Flowmotion attacks==-->
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Revision as of 04:34, 3 July 2012

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Flowmotion (フリーフローアクション Furī Furō Akushon?, lit. "Free Flow Action") is a gameplay mechanic that appears in Kingdom Hearts 3D: Dream Drop Distance. It allows Sora and Riku to traverse their surrounding environments with great ease when they interact with certain environmental elements. Using Flowmotion, Sora and Riku can jump off of walls, grind rails, leap great heights, and dynamically attack opponents.

When Sora and Riku use Flowmotion, they are enveloped in a violet aura, and two lights of the same color orbit them while leaving behind light trails.

Story

Mechanics

Flowmotion is activated by pressing Y to Dodge Roll or Air Slide into a wall or other interactive object, or by landing on certain environmental features, just as rails or fountains. Sora or Riku will perform a context-sensitive action, such as briefly sticking to and jumping off of a wall or spinning around a pole after Air Sliding into it.

Once a Flowmotion is activated, it can be chained together with additional actions. The player may press Y to use an enhanced Air Slide to travel long distances or transition to another Flowmotion-compatible surface, B to perform a midair high jump that boosts the user to a great height, or A to use a Free Flow Attack (フリーフローアタック Furī Furō Atakku?), which depends on the Flowmotion action the player is using.