KH1 icon.png
FM1 icon.png
COM icon.png
REC icon.png
KH2 icon.png
FM2 icon.png
358 icon.png
KHC icon.png
KHREC icon.png
BBS icon.png
BBSFM icon.png

Magic: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
(I feel alright with this, for now)
Line 3: Line 3:
{{Cleanup}}
{{Cleanup}}
[[File:Spell Orb KHII.png|thumb|A spell orb, the visualization of an obtained spell.]]
[[File:Spell Orb KHII.png|thumb|A spell orb, the visualization of an obtained spell.]]
'''Magic''' is both a recurring skill and a stat parameter appearing in the ''[[Kingdom Hearts (series)|Kingdom Hearts]]'' series.
{{nihongo|'''Magic'''|}} is a type of skill that appears throughout the ''[[Kingdom Hearts (series)|Kingdom Hearts]]'' series.


Magic is one of two forms of basic offense that [[Sora]] and many other characters can perform, the other being weapon-based attacks; although the use of magic is limited by the character's remaining MP, it is, in most cases, perceptibly more powerful than physical attacks, as well as capable of inflicting elemental damage. Party members who excel with magic include [[Donald Duck]], [[Jack Skellington]], and [[Zexion]]. Most summoned characters will use some form Magic as their primary form of attack. Summoning is regarded as a form of magic in the original ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' and in ''[[Kingdom Hearts: Chain of Memories]]'', but is instead tied to the [[Drive Gauge]] in ''[[Kingdom Hearts II]]'', in which the number of summons is reduced from six to four.
Magic can be either offensive or supportive, and it differs from weapon skills in that its usage is generally limited by some factor, such as the player's current MP, and that its potency is determined by the [[Stats#Magic|Magic stat]] (maximum MP in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''). In ''Kingdom Hearts'', ''[[Kingdom Hearts II]]'', and ''[[Kingdom Hearts 358/2 Days]]'', offensive magic is the only way to inflict elemental damage. Additionally, many types of magic inflict [[Status Effects]] on enemies.
 
Party members who specialize in magic include [[Donald Duck]], [[Jack Skellington]], and [[Zexion]].{{fact}}


[[File:Dream_Rod_KH.png|thumb|right|100px|The Dream Rod]]
[[File:Dream_Rod_KH.png|thumb|right|100px|The Dream Rod]]
Magical power is implied to be related to the user's intelligence, as noted by the descriptions of the [[Dream Rod]] and [[Struggle Bats|Struggle Wand]], as well as by the name of the [[Wisdom Form]]. Unlike standard combat, which seems to be able to be mastered by practice alone, it appears that magic must be taught, learnt, and studied. Additionally, magic is shown to have various non-combat applications, including travelling between worlds and even through time, as evidenced when Merlin transports the party from [[Hollow Bastion]] to [[Disney Castle]] and then opens the door to [[Timeless River]], and to be broken when the caster is defeated, as evidenced when Maleficent's thorns disappear following her defeat in dragon form.
Magical power is associated with wisdom, as indicated by the descriptions of the [[Dream Rod]] and [[Struggle Wand]], as well as [[Wisdom Form]]. It is also associated with the color blue, the color of the MP gauges appearing in ''Kingdom Hearts'' and ''Kingdom Hearts II'', the color of [[magic card]]s in ''[[Kingdom Hearts: Chain of Memories]], and the signature color of Wisdom Form. In the menus, magic is represented by a symbol of Donald's mage hat.


Magic is often associated with the colour blue, in which MP is shown in the status bar. In ''Kingdom Hearts'', there was an additional gold bar called overlapping the blue MP Meter to represent [[MP Recovery]], and which could be used as additional MP; in ''Kingdom Hearts II'', however, it does not appear, and, upon expending all of his MP, Sora must wait for the MP gauge to be fully refilled before he is able to cast magic again.
In ''Kingdom Hearts'' and ''Kingdom Hearts II'', choosing the [[Dream Rod]] in the [[Dive to the Heart]] grants greater magic-casting ability upon leveling up earlier in game. Magic-focused play styles are considered to be among the more difficult to use, owing largely to the care that must be taken of elemental effects, as some enemies will not be harmed and may even be healed by certain elements, as well as the limitation of a finite amount of MP which must be carefully managed, with the assistance of restorative items abilities such as [[MP Haste]] and [[MP Rage]].


==Usage==
Many individuals in the ''Kingdom Hearts'' universe are capable of using magic. All wielders of the [[Keyblade]] are capable of learning magic, and magic of the Keyblade itself is capable of great feats, being able to lock a [[world]]'s Keyhole, open [[gate]]s, and transform into different forms. There are also those that specialize in the use of magic, such as Donald Duck, [[Merlin]], and [[Yen Sid]]. Those that are adept at magic can use it in a wide variety of uses outside of combat, such as transformations, transportation between worlds, realms, or even time periods, or casting enchantments or curses.
==Mechanics==
===''Kingdom Hearts''===
[[File:MP Orb.png|thumb|right|An MP orb]]
[[File:MP Orb.png|thumb|right|An MP orb]]
MP may be recovered by inflicting damage enemies; by stepping into a [[Save Point]] and allowing the MP gauge to refill; by the use of an [[Ether]], [[Mega-Ether]] or [[Elixir]]; by the use of a [[Tent]] (available in ''Kingdom Hearts II'') or a [[Cottage]] (available in ''Kingdom Hearts''); or by picking up the bubble-like MP Orbs dropped by enemies and by the wisps appearing in the [[Underworld]]. The abilities "MP Haste" and later "MP Hastera" and "MP Hastega" increase the rate at which MP is recovered. Additionally, "MP Rage" allows magic to be recovered whenever a character takes damage.
There are seven types of basic magic that become available throughout ''Kingdom Hearts'', which are upgraded upon reaching certain milestones, up to maximum of three tiers. They are accessible from the [[Commands#Command Menu|Command Menu]] under "Magic", and three of them can be set to shortcuts at a time for easy access during battle.
 
Casting magic costs MP, which can be recovered by collecting MP orbs, attacking enemies, using restorative items such as [[Ether]]s, or by touching a [[Save Point]]. Some party members' [[abilities (Kingdom Hearts)|abilities]] can also restore MP. The length of the MP gauge determines how effective magic casts are, and as basic magic gets upgraded to higher tiers, it will become even more powerful.
 
In ''Kingdom Hearts'', [[summon]]ing is categorized as magic.
 
===''Kingdom Hearts: Chain of Memories''===
{{main|Magic card|Sleight#Magic Sleights|l2=Magic sleights}}
[[Magic card]]s represent the types of magic that appeared in ''Kingdom Hearts''. They are colored blue, as are [[summon card]]s. By using [[sleight]]s, higher-tiered magic can be used in battle, as can advanced magic techniques, such as [[Tornado]] and [[Mega Flare]].
 
===''Kingdom Hearts II''===
There are six types of basic magic in ''Kingdom Hearts II'', which are upgraded upon reaching certain milestones, up to a maximum of three tiers. They are accessible from the [[Commands#Command Menu|Command Menu]] under "Magic", and three of them can be set to shortcuts at one time for easy access during battle.


Magic-heavy playing styles are considered to be among the more difficult to use, owing largely to the attention that must be paid to elemental differentiation, as some enemies will not be harmed and may even be healed when attacked by certain elements, and the clear limitation imposed by possessing a finite amount of MP, which is only partially remedied by a large stock of restorative items, and by abilities such as ''MP Haste'' and ''MP Rage''.
Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, entering a [[Drive Form]], or by touching a Save Point. If the MP gauge is fully emptied, MP Charge begins, during which the gauge is replaced with the pink Charge gauge. While the Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP.


==Magic Power==
Wisdom Form, [[Master Form]], and [[Final Form]] have abilities that enhance the casting of magic, while [[Valor Form]] and [[Limit Form]] disable the use of magic.
The amount of damage caused by an individual spell is governed by the spell's base power combined with either the caster's max MP (in ''Kingdom Hearts'') or magic power (in ''Kingdom Hearts II'' and ''Kingdom Hearts Birth by Sleep'') through a set formula, in addition to any elemental strengths or weaknesses possessed by the target of the spell coupled with any [[ability|abilities]] that boost the power of certain element.


Most standard magic spells appear in three tiers of increasing power denoted by a particular suffix appended to the end of its name. Base-tier spells bear no special suffix, but set the precedent for the names of other spells of the same element. Second-tier spells generally append "-ra", sometimes dropping the final syllable of the original spell (cf. Blizzard > Blizzara; Reflect > Reflera etc.), whereas third-tier spells will generally append "-ga". Contrary to the schema used in ''Final Fantasy'', ''Kingdom Hearts'' uses "-gun" for fourth-tier spells; however, these only appear as Reaction Commands, or in the name of powerful elemental accessories.
===''Kingdom Hearts 358/2 Days''===
{{see also|Panel System#Magic Panels|l1=Panel System|Magic Panel}}
In ''Kingdom Hearts 358/2 Days'', magic can be used during missions when magic panels are installed into the [[Panel System|panel grid]]. The number of
available casts for a type of basic magic is determined by the number of installed panels for that type, but casts can be restored mid-mission by using items such as Ethers. Linking basic magic panels to special magic panels will [[Magic Panel#Leveling Magic|increase the level]] or [[Magic Panel#Multiple Casts|grant multiple casts]] of that magic.


A pair of suffixes -gun and -agun, make an appearance in the battles against the [[Volcanic Lord]] and the [[Blizzard Lord]], and are seen in fourth-level magic armor. They do not appear to have originated with ''Final Fantasy'' titles, in which -ja and -aja are used instead, but rather to be exclusive to the ''Kingdom Hearts'' series, though whether or not these are spells is unclear.
There are five varieties of magic that appear, each with three tiers; however, unlike in other games, different tiers of one type of magic will have difference effects. For example, [[Fire]] launches a homing fireball, while Fira shoots a penetrating fireball straight ahead, and Firaga launches a large fireball with slight homing capabilities into the air, after which it explodes.


Certain abilities may also influence the power of magic, though these generally carry more weight in ''Kingdom Hearts II'', in which the [[Keyblade]], Donald's staves, and [[Goofy]]'s shields possess innate abilities. Abilities that affect magic include:
===''Kingdom Hearts Birth by Sleep''===
{{main|Magic command (KHBBS)}}
In ''Kingdom Hearts Birth by Sleep'', a wide variety of magic techniques are available, basic and advanced, in the form of magic commands. As with [[attack command (KHBBS)|attack command]]s, magic commands go through a cool-down period before they can be used again, but otherwise their use is not limited.


Magic commands may be dropped by enemies, purchased from shops, found in small chests, or obtained from various mini-games, such as the [[Command Board]].
<!--Can we say anything about coded?-->
===''Kingdom Hearts Re:coded''===
{{main|Magic command (KHREC)}}
In ''Kingdom Hearts Re:coded'', magic commands return in the same capacity as in ''Kingdom Hearts Birth by Sleep''.
They may be found in [[rare prize blox]], purchased from shops, or awarded for high ranks in boss battles.<!--What else is there to say?-->
===''Kingdom Hearts 3D: Dream Drop Distance''===
{{main|Magic command (KH3D)}}
In ''Kingdom Hearts 3D: Dream Drop Distance'', magic commands return in the same capacity as in ''Kingdom Hearts Birth by Sleep'' and ''Kingdom Hearts Re:coded''.
Magic commands may be purchased from shops, found in large chests, obtained through [[Ability Link]] or won from mini-games.<!--What else is there to say?-->
==Recurring magic==
{{see also|Magic command (KHBBS)|Magic command (KHREC)|Magic command (KH3D)}}
*[[Fire]], Fira, Firaga
*[[Blizzard]], Blizzara, Blizzaga
*[[Thunder]], Thundara, Thundaga
*[[Cure]], Cura, Curaga
*[[Aero]], Aerora, Aeroga
*[[Gravity]], Gravira, Graviga
*[[Magnet]], Magnera, Magnega
*[[Reflect]], Reflera, Reflega
==Origin and naming==
Many of the magic that appears in the ''Kingdom Hearts'' series borrows heavily from [[finalfantasy:Magic (Command)|magic]] in the ''[[finalfantasy:Final Fantasy (Series)|Final Fantasy]]'' series. This includes elemental types, as well as specific spells, such as [[finalfantasy:Fire (Ability)|Fire]], [[finalfantasy:Curaga|Curaga]], and [[finalfantasy:Reflect (Ability)|Reflect]]. The distinction between [[finalfantasy:Black Magic|Black]], or offensive magic, and [[finalfantasy:White Magic|Black]], or supportive magic, is not carried over to ''Kingdom Hearts'', however.
Also borrowed from ''Final Fantasy'' is the naming convention of basic magic. In most installments of ''Final Fantasy'', the higher tiers of magic are denoted by the suffixes ''-ra'' and ''-ga'', normally corresponding to the second and third tier of a spell, respectively. This convention is followed in ''Kingdom Hearts'', with one notable exception: Some [[Accessory|accessories]] are named after a forth tier of magic, using the suffix ''-gun'' (e.g., [[Firagun Bangle]]), instead of ''Final Fantasy'''s fourth tier suffix, ''-ja''. Two [[Reaction Command]]s also use this suffix, [[Firagun]] and [[Blizzagun]].
==Abilities==<!--DO WE NEED THIS-->
Certain abilities enhance or facilitate the use of magic, generally by boosting magical damage, elemental damage, or MP recovery.
*[[MP Recovery]]
*[[MP Recovery]]
*[[MP Haste]]
*[[MP Haste]]
Line 378: Line 433:
==Limits==-->
==Limits==-->
Some powerful magical abilities, called [[Limit]]s, may be performed in tandem with a party member, but will drain all of Sora's remaining MP after usage.
Some powerful magical abilities, called [[Limit]]s, may be performed in tandem with a party member, but will drain all of Sora's remaining MP after usage.
==Drive Forms==
Of Sora's Drive forms, [[Wisdom Form]], [[Master Form]], and [[Final Form]] are the best choices for Magic users.
Wisdom Form enables Sora to shoot magic bullets in lieu of his normal physical attacks, enabling combos at a distance but at a reduced power considering the other forms, as only one Keyblade may be used in this form. Only the standard magic powers consume MP, however, and spells may be cast with the greatest speed in this form, which also possesses the quickest MP recovery rate, with Wisdom Form being one of only two ways in which the strongest MP recovery skill, MP Hastega, may be equipped, the other being the [[Ultima Weapon]].
Any magic power used in Master Form will cause a slightly different effect than it normally would, usually incorporating some sort of additional Keyblade attack. Sora will charge forward when casting Fire, and performs a dance-like combo while casting Thunder and will cast a double-Blizzard that goes to either side rather than straight forward. The use of two Keyblades, which combine their magic stats, lends Master form extra spellcasting power, in addition to the [[Endless Magic]] ability, which allows magical combos to continue indefinitely, but this disables magic combo finishers entirely. Master form also boasts the second-highest magic recovery rate in automatically equipping the powerful ''MP Hastera'' skill.
Sora, in his Final Form, has the strongest magic potential of any party member, despite having the slowest MP recovery of any magic-using drive form. Thanks to the boosts of magic-oriented abilities and the use of two Keyblades in similar fashion to Master Form, Final Form Sora can attack multiple times and with much more power with the amount of magic any other form would require to land one hit. Final Form is able to augment the power of the spells themselves for maximum efficiency, calling upon multiple bolts of lightning, or launching two blasts of ice with a single casting. Although it is the weakest MP recovery skill, Final Form possesses ''MP Haste'', in addition to the very powerful magic-augmenting skill ''Crime and Punishment''.


==Trivia==
==Trivia==
*The suffixes '''-ra''' and '''-ga''' are only applied to second and third tier spells, respectively in the English, Italian, German and Japanese versions of the ''Kingdom Hearts'' games. In the French version, the second form is noted with a plus (+) sign, while the third is noted with an X. The suffix -'''gun''', present in all accessories with that suffix (Firagun Armlet, for instance), is often represented as XX. In the Spanish version, the suffix '''-ga''' is noted with two plus signs (++).
*The suffixes '''-ra''' and '''-ga''' are only applied to second and third tier spells, respectively in the English, Italian, German and Japanese versions of the ''Kingdom Hearts'' games. In the French version, the second form is noted with a plus (+) sign, while the third is noted with an X. The suffix -'''gun''', present in all accessories with that suffix (Firagun Armlet, for instance), is often represented as XX. In the Spanish version, the suffix '''-ga''' is noted with two plus signs (++).


{{BoxTop}}
{{BoxTop}}

Revision as of 04:27, 26 April 2012

Gawrsh, aren't we here because of the picture?
Goofy B 6★ KHUX.png
This article needs some images!

Please upload a picture or two.

Oh no! The water! I'm in big trouble if I don't fetch it!
Fantasia Mickey B 6★ KHUX.png
This article requires cleanup or improvement.

Please help out by editing this page. Please see the Manual of Style and editing help before getting started.

A spell orb, the visualization of an obtained spell.

Magic is a type of skill that appears throughout the Kingdom Hearts series.

Magic can be either offensive or supportive, and it differs from weapon skills in that its usage is generally limited by some factor, such as the player's current MP, and that its potency is determined by the Magic stat (maximum MP in Kingdom Hearts). In Kingdom Hearts, Kingdom Hearts II, and Kingdom Hearts 358/2 Days, offensive magic is the only way to inflict elemental damage. Additionally, many types of magic inflict Status Effects on enemies.

Party members who specialize in magic include Donald Duck, Jack Skellington, and Zexion.[citation needed]

The Dream Rod

Magical power is associated with wisdom, as indicated by the descriptions of the Dream Rod and Struggle Wand, as well as Wisdom Form. It is also associated with the color blue, the color of the MP gauges appearing in Kingdom Hearts and Kingdom Hearts II, the color of magic cards in Kingdom Hearts: Chain of Memories, and the signature color of Wisdom Form. In the menus, magic is represented by a symbol of Donald's mage hat.

In Kingdom Hearts and Kingdom Hearts II, choosing the Dream Rod in the Dive to the Heart grants greater magic-casting ability upon leveling up earlier in game. Magic-focused play styles are considered to be among the more difficult to use, owing largely to the care that must be taken of elemental effects, as some enemies will not be harmed and may even be healed by certain elements, as well as the limitation of a finite amount of MP which must be carefully managed, with the assistance of restorative items abilities such as MP Haste and MP Rage.

Usage

Many individuals in the Kingdom Hearts universe are capable of using magic. All wielders of the Keyblade are capable of learning magic, and magic of the Keyblade itself is capable of great feats, being able to lock a world's Keyhole, open gates, and transform into different forms. There are also those that specialize in the use of magic, such as Donald Duck, Merlin, and Yen Sid. Those that are adept at magic can use it in a wide variety of uses outside of combat, such as transformations, transportation between worlds, realms, or even time periods, or casting enchantments or curses.

Mechanics

Kingdom Hearts

File:MP Orb.png
An MP orb

There are seven types of basic magic that become available throughout Kingdom Hearts, which are upgraded upon reaching certain milestones, up to maximum of three tiers. They are accessible from the Command Menu under "Magic", and three of them can be set to shortcuts at a time for easy access during battle.

Casting magic costs MP, which can be recovered by collecting MP orbs, attacking enemies, using restorative items such as Ethers, or by touching a Save Point. Some party members' abilities can also restore MP. The length of the MP gauge determines how effective magic casts are, and as basic magic gets upgraded to higher tiers, it will become even more powerful.

In Kingdom Hearts, summoning is categorized as magic.

Kingdom Hearts: Chain of Memories

Main articles: Magic card and Magic sleights

Magic cards represent the types of magic that appeared in Kingdom Hearts. They are colored blue, as are summon cards. By using sleights, higher-tiered magic can be used in battle, as can advanced magic techniques, such as Tornado and Mega Flare.

Kingdom Hearts II

There are six types of basic magic in Kingdom Hearts II, which are upgraded upon reaching certain milestones, up to a maximum of three tiers. They are accessible from the Command Menu under "Magic", and three of them can be set to shortcuts at one time for easy access during battle.

Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, entering a Drive Form, or by touching a Save Point. If the MP gauge is fully emptied, MP Charge begins, during which the gauge is replaced with the pink Charge gauge. While the Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP.

Wisdom Form, Master Form, and Final Form have abilities that enhance the casting of magic, while Valor Form and Limit Form disable the use of magic.

Kingdom Hearts 358/2 Days

See also: Panel System and Magic Panel

In Kingdom Hearts 358/2 Days, magic can be used during missions when magic panels are installed into the panel grid. The number of available casts for a type of basic magic is determined by the number of installed panels for that type, but casts can be restored mid-mission by using items such as Ethers. Linking basic magic panels to special magic panels will increase the level or grant multiple casts of that magic.

There are five varieties of magic that appear, each with three tiers; however, unlike in other games, different tiers of one type of magic will have difference effects. For example, Fire launches a homing fireball, while Fira shoots a penetrating fireball straight ahead, and Firaga launches a large fireball with slight homing capabilities into the air, after which it explodes.

Kingdom Hearts Birth by Sleep

Main article: Magic command (KHBBS)

In Kingdom Hearts Birth by Sleep, a wide variety of magic techniques are available, basic and advanced, in the form of magic commands. As with attack commands, magic commands go through a cool-down period before they can be used again, but otherwise their use is not limited.

Magic commands may be dropped by enemies, purchased from shops, found in small chests, or obtained from various mini-games, such as the Command Board.

Kingdom Hearts Re:coded

Main article: Magic command (KHREC)

In Kingdom Hearts Re:coded, magic commands return in the same capacity as in Kingdom Hearts Birth by Sleep.

They may be found in rare prize blox, purchased from shops, or awarded for high ranks in boss battles.

Kingdom Hearts 3D: Dream Drop Distance

Main article: Magic command (KH3D)

In Kingdom Hearts 3D: Dream Drop Distance, magic commands return in the same capacity as in Kingdom Hearts Birth by Sleep and Kingdom Hearts Re:coded.

Magic commands may be purchased from shops, found in large chests, obtained through Ability Link or won from mini-games.

Recurring magic

See also: Magic command (KHBBS), Magic command (KHREC), and Magic command (KH3D)

Origin and naming

Many of the magic that appears in the Kingdom Hearts series borrows heavily from magic in the Final Fantasy series. This includes elemental types, as well as specific spells, such as Fire, Curaga, and Reflect. The distinction between Black, or offensive magic, and Black, or supportive magic, is not carried over to Kingdom Hearts, however.

Also borrowed from Final Fantasy is the naming convention of basic magic. In most installments of Final Fantasy, the higher tiers of magic are denoted by the suffixes -ra and -ga, normally corresponding to the second and third tier of a spell, respectively. This convention is followed in Kingdom Hearts, with one notable exception: Some accessories are named after a forth tier of magic, using the suffix -gun (e.g., Firagun Bangle), instead of Final Fantasy's fourth tier suffix, -ja. Two Reaction Commands also use this suffix, Firagun and Blizzagun.

Abilities

Certain abilities enhance or facilitate the use of magic, generally by boosting magical damage, elemental damage, or MP recovery.

Some party members also possess abilities that mimic the effects of spells, which include the following:

Some powerful magical abilities, called Limits, may be performed in tandem with a party member, but will drain all of Sora's remaining MP after usage.

Trivia

  • The suffixes -ra and -ga are only applied to second and third tier spells, respectively in the English, Italian, German and Japanese versions of the Kingdom Hearts games. In the French version, the second form is noted with a plus (+) sign, while the third is noted with an X. The suffix -gun, present in all accessories with that suffix (Firagun Armlet, for instance), is often represented as XX. In the Spanish version, the suffix -ga is noted with two plus signs (++).

Template:BoxTop