Status effect: Difference between revisions

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{{game|COM|REC|358|RCO|BBS|FMB|DDD|DHD|UCX|KH3|3RM}}
{{game|COM|REC|358|RCO|BBS|FMB|DDD|DHD|UCX|KH3|3RM|DR}}
{{cleanup|Re:coded licenses effects; nihongo; Command Board statuses; KHUX}}
{{cleanup|nihongo; details about KHUX, KH0.2}}
{{Images|Status Effects from ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts Re:Chain of Memories''; icons for Re:coded license effects, KHUX/KHDR status icons}}
{{Images|Status Effects from ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts Re:Chain of Memories''; KHUX/KHDR status icons}}
'''Status effects''', or '''Status Ailments'''<!--KHDR-->, are temporary conditions that can affect the attributes or actions of characters or enemies. There are both positive and negative status effects, and they can be either instantaneous or lasting. Status effects are often associated with certain [[element]]s; for example, the Jolt status is inflicted by many {{c|Thunder|element}} element attacks.
'''Status effects''', or '''Status Ailments'''<!--KHDR-->, are temporary conditions that can affect the attributes or actions of characters or enemies. There are both positive and negative status effects, and they can be either instantaneous or lasting. Status effects are often associated with certain [[element]]s; for example, the Jolt status is inflicted by many {{c|Thunder|element}} element attacks.


The status effect system was formally introduced in ''[[Kingdom Hearts Chain of Memories]]''. In ''{{c|Kingdom Hearts|game}}'', conditions such as {{c|Stun|element}} and {{c|Percentage|element}} that would later be status effects are instead classified as elements. There are several techniques in the series that inflict conditions similar status effects but are considered abilities and are not classified as part of the status effect system; examples include [[Kurt Zisa]]'s Silence ability, [[Enemy Card]] effects, [[License]] effects, and the [[Barrier Master]]'s Invincibility Barrier technique.
The status effect system was formally introduced in ''[[Kingdom Hearts Chain of Memories]]''. In ''{{c|Kingdom Hearts|game}}'', conditions such as {{c|Stun|element}} and {{c|Percentage|element}} that would later be status effects are instead classified as elements. There are several techniques in the series that inflict conditions similar status effects but are considered abilities and are not classified as part of the status effect system; examples include [[Kurt Zisa]]'s Silence ability, [[Enemy Card]] effects, [[License]] effects, the [[Barrier Master]]'s Invincibility Barrier technique, and the [[Vanish]] spell.


The majority of status effects automatically go away over time, but negative status effects can be removed early using the [[Panacea]], [[Elixir]], and [[Megalixir]] items or the [[Esuna]] command. In ''Kingdom Hearts 358/2 Days'', a character's elemental resistance determines their resistance to each status effect, which can be raised by equipping [[Level Up]] or [[Ring Panel]]s. In ''[[Kingdom Hearts Re:coded]]'', status effects can be nullified by equipping certain [[accessories]].
The majority of status effects automatically go away over time, but negative status effects can be removed early using the [[Panacea]], [[Elixir]], and [[Megalixir]] items or the [[Esuna]] command. In ''Kingdom Hearts 358/2 Days'', a character's elemental resistance determines their resistance to each status effect, which can be raised by equipping [[Level Up]] or [[Ring Panel]]s. In ''[[Kingdom Hearts Re:coded]]'', status effects can be nullified by equipping certain [[accessories]].
==List of status effects==
===''Kingdom Hearts Chain of Memories''===
*{{h|Bind}}
*{{h|Confuse}}
*{{h|Freeze}}{{ReCoM}}
*{{h|Stop}}
*{{h|Stun}}
*{{h|Terror}}
;Special status effects
*{{h|Magnet}}{{ReCoM}}
*{{h|Percentage}}
*{{h|Synchro}}
*{{h|Warp}}
===''Kingdom Hearts 358/2 Days''===
*{{h|Air Toss}}
*{{h|Blind}}
*{{h|Damage Drain}}
*{{h|Jolt}}
*{{h|Flip-foot}}
*{{h|Freeze}}
*{{h|Halve HP}}
*{{h|Ignite}}
*{{h|Null Defense}}
*{{h|Radar Zap}}
*{{h|Rewound Defense}}
*{{h|Shoe-glue}}
*{{h|Silence}}
===''Kingdom Hearts Re:coded''===
*{{h|Air Toss}}
*{{h|Blind}}
*{{h|Clock Rewind}}
*{{h|Command Lock}}
*{{h|Confuse}}
*{{h|Defense Cut}}
*{{h|Jolt}}
*{{h|Flip-foot}}
*{{h|Freeze}}
*{{h|Ignite}}
*{{h|Magnet}}
*{{h|Shoe-glue}}
*{{h|Slow}}
*{{h|Stop}}
*{{h|Stun}}
===''Kingdom Hearts Birth by Sleep''===
*{{h|Bind}}
*{{h|Blind}}
*{{h|Confuse}}
*{{h|Disappear}}
*{{h|Doom}}
*{{h|Freeze}}
*{{h|Ignite}}
*{{h|Magnet}}
*{{h|Mini}}
*{{h|Poison}}
*{{h|Sleep}}
*{{h|Slow}}
*{{h|Stop}}
*{{h|Zero Gravity}}
===''Kingdom Hearts 3D: Dream Drop Distance''===
*{{h|Bind}}
*{{h|Blind}}
*{{h|Command Seal}}
*{{h|Confuse}}
*{{h|Disappear}}
*{{h|Freeze}}
*{{h|Magnet}}
*{{h|Mini}}
*{{h|Poison}}
*{{h|Sleep}}
*{{h|Slow}}
*{{h|Stop}}
*{{h|Stun}}
*{{h|Time Bomb}}
*{{h|Zero Gravity}}
;Positive status effects
*{{h|Auto-Life}}
*{{h|Combo Assist}}
*{{h|Drain}}
*{{h|Haste}}
*{{h|Protect}}
*{{h|Regen}}
*{{h|Shell}}
*{{h|Spirit Roar}}
;Flick Rush only
*{{h|Black Fog}}
*{{h|Freeze}}<!--Not a mistake, the JP name is different-->
*{{h|Shock}}
*{{h|Submerge}}
===''Kingdom Hearts Union χ''===
*{{h|Paralysis}}
*{{h|Poison}}
*{{h|Sleep}}
===''Kingdom Hearts III''===
*{{h|Burn}}
*{{h|Cloud}}
*{{h|Doom}}{{RM}}
*{{h|Electrify}}
*{{h|Freeze}}
*{{h|Honey}}
*{{h|Leech HP}}{{RM}}
*{{h|Pep Talk}}
*{{h|Sneeze}}
*{{h|Stun}}
===''Kingdom Hearts Dark Road''===
*{{h|Paralysis}}
*{{h|Poison}}
*{{h|Sleep}}


==Negative status effects==
==Negative status effects==