Xigbar: Difference between revisions

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Xigbar wields two ranged weapons called '''[[Arrowguns]]'''; the main model he wields is called [[Sharpshooter]]. The top of each weapon bears a pattern similar to the Nobody symbol. They are purple, strangely shaped weapons resembling crossbows, and shoot red laser arrows which bend towards a target. Xigbar can create wormholes to direct his shots. The shots can be rebounded at Xigbar using the Keyblade's "Guard" ability. During Xigbar's desperation attack, the Arrowguns are able to fire a massive, rapid-fire stream of powerful rounds, which glow blue rather than red. When held together and charged, the Arrowguns can fire a massive, blue energy arrow that ricochets around the area, and can be angled to hit an enemy multiple times. After several attacks, the Arrowguns need to be reloaded.
Xigbar wields two ranged weapons called '''[[Arrowguns]]'''; the main model he wields is called [[Sharpshooter]]. The top of each weapon bears a pattern similar to the Nobody symbol. They are purple, strangely shaped weapons resembling crossbows, and shoot red laser arrows which bend towards a target. Xigbar can create wormholes to direct his shots. The shots can be rebounded at Xigbar using the Keyblade's "Guard" ability. During Xigbar's desperation attack, the Arrowguns are able to fire a massive, rapid-fire stream of powerful rounds, which glow blue rather than red. When held together and charged, the Arrowguns can fire a massive, blue energy arrow that ricochets around the area, and can be angled to hit an enemy multiple times. After several attacks, the Arrowguns need to be reloaded.


The Arrowguns can be combined together into a makeshift sniper rifle with deadly accuracy.  When ''Kingdom Hearts II'' was released in North America, one of the main changes in the game was made to Xigbar's Arrowguns. In the cinematic before the fight, Xigbar combines his two guns together to make a sniper rifle. He uses this move later on in the fight, as well. Due to restraints on video game violence, this was changed in North America and Europe. Xigbar no longer creates his sniper rifle, and instead, he simply spins his guns around, using one gun as a balance to steady the gun with which he snipes. The first person HUD display was changed as well, to make it less realistic. Xigbar's sniper rifle was later brought back for ''Kingdom Hearts II Final Mix'', despite keeping many changes from the English versions, and was retained in the English release of the game in the ''HD 2.5 ReMIX'' bundle. Interestingly, the Japanese HUD display is decorated with a black silhouette of Xigbar's individual Arrowguns in each of the four cardinal directions.
The Arrowguns can be combined together into a makeshift sniper rifle with deadly accuracy.  When ''Kingdom Hearts II'' was released in North America, one of the main changes in the game was made to Xigbar's Arrowguns. In the cinematic before the fight, Xigbar combines his two guns together to make a sniper rifle. He uses this move later on in the fight, as well. Due to restraints on video game violence, this was changed in North America and Europe. Xigbar no longer creates his sniper rifle, and instead, he simply spins his guns around, using one gun as a balance to steady the gun with which he snipes.  
 
The first person HUD display was changed as well, to make it less realistic. Xigbar's sniper rifle was later brought back for ''Kingdom Hearts II Final Mix'', despite keeping many changes from the English versions, and was retained in the English release of the game in the ''HD 2.5 ReMIX'' bundle. Interestingly, the Japanese HUD display is decorated with a black silhouette of Xigbar's individual Arrowguns in each of the four cardinal directions.


In ''Kingdom Hearts 358/2 Days'', Xigbar combines his twin Arrowguns into one during his Limit Break, this kept in the English localization as well, as it lacks the targeting graphic featured in ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix''.
In ''Kingdom Hearts 358/2 Days'', Xigbar combines his twin Arrowguns into one during his Limit Break, this kept in the English localization as well, as it lacks the targeting graphic featured in ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix''.
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In ''Kingdom Hearts 3D Dream Drop Distance'', Xigbar utilizes his sniper rifle once more in a cutscene while confronting Sora.  The rifle and the scope HUD were both retained in the English release.
In ''Kingdom Hearts 3D Dream Drop Distance'', Xigbar utilizes his sniper rifle once more in a cutscene while confronting Sora.  The rifle and the scope HUD were both retained in the English release.


In ''Kingdom Hearts III'', he can combine his Arrowguns into a long bow.
In ''Kingdom Hearts III'', he can combine his Arrowguns into a longbow.


After the defeat of Xehanort in ''Kingdom Hearts III'', Xigbar reclaims his [[No Name]] Keyblade.
After the defeat of Xehanort in ''Kingdom Hearts III'', Xigbar reclaims his [[No Name]] Keyblade.