Keyblade Graveyard: Difference between revisions

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===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
In ''Kingdom Hearts III'', the Keyblade Graveyard serves as a new base of operations for the [[real Organization XIII]], with a circle of stone pedestals serving a similar purpose to the [[Round Room]]'s thrones at the [[Castle That Never Was]]. It is also the site of the Organization's final showdown with the [[Seven Guardians of Light]], and is divided into two major areas.
In ''Kingdom Hearts III'', the Keyblade Graveyard serves as a new base of operations for the [[real Organization XIII]], with a circle of stone pedestals serving a similar purpose to the [[Round Room]]'s thrones at the [[Castle That Never Was]]. It is also the site of the Organization's final showdown with the [[Seven Guardians of Light]], and is divided into two major areas: the Badlands and the Skein of Severance.


====The Badlands====
The first area is '''{{a|The Badlands}}''', which appear differently from previous games. Here, the Badlands consist of a wide crater in the middle of a circular valley, where Guardians of Light battle innumerable amounts of [[Heartless]], [[Nobodies]], and [[Unversed]] shortly upon arrival in the world. On the outer side of the ridge is a wide, barren field accessible through a long crevice, which contains a save point and a Moogle Shop. It is in this field that the Guardians experience their initial defeat against [[Terra-Xehanort]] and the [[Demon Tide]] before Sora uses the [[power of waking]] to undo it. After [[Master Xehanort]] summons [[Kingdom Hearts]], a pink portal leading to [[The Final World]] appears in the southern side of the Badlands.
The first area is '''{{a|The Badlands}}''', which appear differently from previous games. Here, the Badlands consist of a wide crater in the middle of a circular valley, where Guardians of Light battle innumerable amounts of [[Heartless]], [[Nobodies]], and [[Unversed]] shortly upon arrival in the world. On the outer side of the ridge is a wide, barren field accessible through a long crevice, which contains a save point and a Moogle Shop. It is in this field that the Guardians experience their initial defeat against [[Terra-Xehanort]] and the [[Demon Tide]] before Sora uses the [[power of waking]] to undo it. After [[Master Xehanort]] summons [[Kingdom Hearts]], a pink portal leading to [[The Final World]] appears in the southern side of the Badlands.


====The Skein of Severance====
Further north beyond the field lies the crossroads of Keyblades, where Master Xehanort creates {{nihongo|'''{{a|The Skein of Severance}}'''|断絶の迷宮|Danzetsu no Meikyū|lit. "Labyrinth of Severance"}}, a sprawling labyrinth that serves as the world's second area. The labyrinth is split into three sections, with the first two each containing a pair of square arenas where Sora must battle two or more of the Organization's members alongside one or two fellow guardians. Spaced between each pair of arenas are a save point, a shop, and a portal to [[Battlegate 0]], followed by a forked road leading to either arena; Sora must navigate a unique booby trap under a time limit to reach the first arena he picks, or else the doors to the arena will close and he must start over, with a simple corridor leading to the other once the battle is won.
Further north beyond the field lies the crossroads of Keyblades, where Master Xehanort creates {{nihongo|'''{{a|The Skein of Severance}}'''|断絶の迷宮|Danzetsu no Meikyū|lit. "Labyrinth of Severance"}}, a sprawling labyrinth that serves as the world's second area. The labyrinth is split into three sections, with the first two each containing a pair of square arenas where Sora must battle two or more of the Organization's members alongside one or two fellow guardians. Spaced between each pair of arenas are a save point, a shop, and a portal to [[Battlegate 0]], followed by a forked road leading to either arena; Sora must navigate a unique booby trap under a time limit to reach the first arena he picks, or else the doors to the arena will close and he must start over, with a simple corridor leading to the other once the battle is won.