Magic: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
(→‎Kingdom Hearts III: need to save progress)
Line 76: Line 76:
''Kingdom Hearts III'' uses the same magic system as ''Kingdom Hearts II'' and ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''.
''Kingdom Hearts III'' uses the same magic system as ''Kingdom Hearts II'' and ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''.


There are six types of basic magic, with three tiers becoming available upon reaching certain milestones. They are accessible from the Command Menu under "Magic", and four of them can be set to shortcuts at one time for easy access during battle. Each type of magic can be switched to any of the available tiers in the menu for access during battle. Most magic can be cast in combos, similarly to attack combos, ending with a slightly more powerful magic finisher. Magic combos are affected by combo-related abilities, such as Combo Plus and Finishing Plus, and magic attacks can be interspersed with weapon attacks in one combo.{{?}} Cure magic cannot be used to make a combo.
There are six types of basic magic, with three tiers becoming available upon reaching certain milestones. They are accessible from the Command Menu under "Magic", and each type of magic can be switched to any of the available tiers in the menu for access in the field. Up to twelve of them can be set to shortcuts at one time for easy access during battle. Most magic can be cast in combos, similarly to attack combos, ending with a slightly more powerful magic finisher. Magic combos are affected by combo-related abilities, such as Combo Plus and Finishing Plus, and magic attacks can be interspersed with weapon attacks in one combo.{{?}} Cure magic cannot be used to make a combo.


Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, or by touching a Save Point. If the MP gauge is fully emptied, MP Charge begins, during which the gauge is replaced with the pink Charge gauge. While the MP Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP.
Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, or by touching a Save Point. If the MP gauge is fully emptied, MP Charge begins, during which the gauge is replaced with the pink Charge gauge. While the MP Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP.


The way offensive magic is cast can change based on the current [[formchange]]. The different styles of magic casting are:
The way offensive magic is cast can change based on the current [[formchange]]. The different styles of magic casting are:
*{{nihongo|'''Basic Style'''|基本スタイル|Kihon Sutairu}}
*{{nihongo|'''Basic Style'''|基本スタイル|Kihon Sutairu}}: The standard use of magic. Each type of offensive magic has a unique casting effect. This style is used by every Keyblade's base form, [[Second Form]], [[Counter Shield]], [[Mirage Staff]], [[Nano Arms]], {{c|Frying Pan|Formchange}} and [[Ultimate Form]].
*{{nihongo|'''Proximity Style'''|近接スタイル|Kinsetsu Sutairu}}
*{{nihongo|'''Proximity Style'''|近接スタイル|Kinsetsu Sutairu}}: Offensive magic is cast in a dome or circle around Sora, damaging nearby enemies. This style is used by [[Hyper Hammer]], [[Agile Claws]], [[Blizzard Claws]], [[Blizzard Blades]], [[Storm Flag]] and [[Boom Hammer]].
*{{nihongo|'''Dual Style'''|二連スタイル|Ni-ren Sutairu}}
*{{nihongo|'''Dual Style'''|二連スタイル|Ni-ren Sutairu}}: Offensive magic is cast as small projectiles that are fired in paired bursts of three. This style is used by [[Double Arrowguns]], [[Twin Yo-Yos]], and [[Hunny Blasters]].
*{{nihongo|'''Artillery Style'''|砲撃スタイル|Hōgeki Sutairu}}
*{{nihongo|'''Artillery Style'''|砲撃スタイル|Hōgeki Sutairu}}: Offensive magic is cast as a large cannonball-like projectile that explodes on impact. This style is used by [[Magic Launcher]], [[Drill Punch]], [[Hunny Launcher]], {{c|Highwind|Formchange}}, and [[Clock Drill]].
Additionally, the effect of offensive magic changes when cast underwater.
 
As a playable character, Riku has access to Thundaga and Curaga magic, while Aqua has access to Firaga, Blizzaga, Thundaga and Curaga.<!-- As allies, Riku can use Dark Firaga; Aqua can use Blizzaga, Thundaga, and Curaga; Mickey can use Faith and Curaga; Kairi can use Curara; and Xion can use Curaga.--><!--what are we including for magic? donald's techniques? what else that doesn't fall under the basic set? anything that uses the magic stat?-->


The magic Situation Commands from ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' return, now called '''grand magic'''. Again, the grand magic command will be one tier above the magic that triggered it. Certain {{c|abilities|kh3}} obtained through equipping specific weapons or accessories or through a [[Full Course Bonus]] allow grand magic commands to generate more easily during battle, as well as grant access to the otherwise unavailable Curaza command.
The magic Situation Commands from ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' return, now called '''grand magic'''. Again, the grand magic command will be one tier above the magic that triggered it. Certain {{c|abilities|kh3}} obtained through equipping specific weapons or accessories or through a [[Full Course Bonus]] allow grand magic commands to generate more easily during battle, as well as grant access to the otherwise unavailable Curaza command.
<!--cover non-Sora Magic (Kairi, Aqua, Donald, etc.)
cover grand magic situation commands, and grand magic equipment/full course abilities-->


==Recurring magic==
==Recurring magic==