Kingdom Hearts III: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
(→‎Gameplay: Hope I cited this right.)
Line 58: Line 58:
*"Big Magic Mountain"
*"Big Magic Mountain"
-->
-->
=== Combat features ===
*The [[Command Menu]] from ''Kingdom Hearts'' and ''Kingdom Hearts II'' will return.<ref>[http://blog.esuteru.com/archives/8227381.html '''''Dengeki Playstation'''''], '''Nomura''': "The battle gameplay returns to commands such as 'attack' and 'magic' rather than deck commands. I thought that king of gameplay styles had the royal right to be used in a numbered Kingdom Hearts title."</ref>
*The [[Command Menu]] from ''Kingdom Hearts'' and ''Kingdom Hearts II'' will return.<ref>[http://blog.esuteru.com/archives/8227381.html '''''Dengeki Playstation'''''], '''Nomura''': "The battle gameplay returns to commands such as 'attack' and 'magic' rather than deck commands. I thought that king of gameplay styles had the royal right to be used in a numbered Kingdom Hearts title."</ref>
*The gauges for [[Donald]] and [[Goofy]] now appear next to Sora's in the bottom right corner instead of above. The MP gauge from ''KHII'' returns. A "Focus" gauge similar to the Drive gauge also appears. <!-- Also, besides color, how is it similar to the Drive gauge? Was this said in an interview that it would function like one?-->
*The gauges for [[Donald]] and [[Goofy]] now appear next to Sora's in the bottom right corner instead of above. The MP gauge from ''KHII'' returns. A "Focus" gauge similar to the Drive gauge also appears. <!-- Also, besides color, how is it similar to the Drive gauge? Was this said in an interview that it would function like one?-->
*Autorunning (Athletic Flow in Japanese)<!--use correct template for Nihongo, give source for Flow Chain-->, a mechanic based on [[Flowmotion]], will allow the player to interact with the environment, like running up walls that faintly glow.<ref>[http://www.gameinformer.com/b/news/archive/2017/07/16/nomura-reveals-more-on-keyblade-transformations-and-summons.aspx '''''GameInformer''''': "Nomura Reveals More On Kingdom Hearts III's Keyblade Transformations And Summons"], '''Nomura''': "It’s a new mechanic that we’re implementing in Kingdom Hearts III. The Japanese name is Athletic Flow. I don’t know what the English final name is just yet. It’s based on the Flow Motion mechanic, and it’s basically revamped and introduced as a new mechanic in Kingdom Hearts III. You’ll be utilizing the environment to propel yourself to an area that you’re not normally able to go to, or again, running up the cliff during battle. Those can be expected in each of the different worlds you’ll be traversing through."</ref>
 
*{{nihongo|[[Attraction Flow]]|アトラクションフロー|Atorakushon Furō}} is a new feature, which lets the party execute skills based on theme park attractions.<ref name="skills">[http://www.4gamer.net/games/305/G030589/20150618060/ '''''4Gamer''''': "「KINGDOM HEARTS III」「FF VII」のディレクター・野村哲也氏インタビュー"], '''4Gamer:''' "There were various techniques that strongly resembled theme park attractions, weren't there?" / '''Nomura:''' "The train, ship and tea cups and such decorated with lights are a skill called 'Attraction Flow'. There's also another feature where the Keyblade turns into things such as a chariot, or a double bow gun that transforms further and shoots magic bullets. That's a system where one Keyblade can transform into several phases, and we have created many more transformations that weren't in the trailer."</ref> This includes "Big Magic Mountain", "Pirate Ship", "Shooting Ride", "Splash Run", and "Mad Tea Cups".
*{{nihongo|[[Attraction Flow]]|アトラクションフロー|Atorakushon Furō}} is a new feature, which lets the party execute skills based on theme park attractions.<ref name="skills">[http://www.4gamer.net/games/305/G030589/20150618060/ '''''4Gamer''''': "「KINGDOM HEARTS III」「FF VII」のディレクター・野村哲也氏インタビュー"], '''4Gamer:''' "There were various techniques that strongly resembled theme park attractions, weren't there?" / '''Nomura:''' "The train, ship and tea cups and such decorated with lights are a skill called 'Attraction Flow'. There's also another feature where the Keyblade turns into things such as a chariot, or a double bow gun that transforms further and shoots magic bullets. That's a system where one Keyblade can transform into several phases, and we have created many more transformations that weren't in the trailer."</ref> This includes "Big Magic Mountain", "Pirate Ship", "Shooting Ride", "Splash Run", and "Mad Tea Cups".
*Sora's Keyblade can transform into various items, such as a double bow gun or a chariot to attack enemies.<ref name="skills"/> It is currently planned for each Keyblade to have two transformations, with the second activating if Sora connects enough combos, similar to [[Command Style]]s or [[Situation Command]]s.<ref>[http://www.youtube.com/watch?v=fl8uC4wrRHQ&t=2m42s '''''D23 2015 presentation'''''], '''Nomura''': "I am very happy to say that all the Keyblades in the game are going to have special transformations, and each of them will be totally different from the next."</ref><ref>[http://www.gameinformer.com/b/news/archive/2017/07/16/nomura-reveals-more-on-keyblade-transformations-and-summons.aspx '''''GameInformer''''': "Nomura Reveals More On Kingdom Hearts III's Keyblade Transformations And Summons"], '''Nomura''': "First and foremost, each keyblade will have its own form that it can transform into, and it’s different per keyblade. There are at least two different forms it can take. For example, in Toy Story, you saw the giant hammer and then the drill. Another one was at the beginning of the trailer where you saw Sora shoot arrows and it [then] turned into a bazooka, so there are two different forms. It also has multiple layers in terms of transforming; you start out with your first phase of transformation, and if you successfully connect your combos, the [next] transformation will happen. We’re still trying to finalize the specifications, but that being said, it is subject to change, so it might evolve into something even more impressive."</ref> Trailers indicate that these transformations will sometimes change Sora's outfit, as well.<ref name="D3 Trailer"/>
*Sora's Keyblade can transform into various items, such as a double bow gun or a chariot to attack enemies.<ref name="skills"/> It is currently planned for each Keyblade to have two transformations, with the second activating if Sora connects enough combos, similar to [[Command Style]]s or [[Situation Command]]s.<ref>[http://www.youtube.com/watch?v=fl8uC4wrRHQ&t=2m42s '''''D23 2015 presentation'''''], '''Nomura''': "I am very happy to say that all the Keyblades in the game are going to have special transformations, and each of them will be totally different from the next."</ref><ref>[http://www.gameinformer.com/b/news/archive/2017/07/16/nomura-reveals-more-on-keyblade-transformations-and-summons.aspx '''''GameInformer''''': "Nomura Reveals More On Kingdom Hearts III's Keyblade Transformations And Summons"], '''Nomura''': "First and foremost, each keyblade will have its own form that it can transform into, and it’s different per keyblade. There are at least two different forms it can take. For example, in Toy Story, you saw the giant hammer and then the drill. Another one was at the beginning of the trailer where you saw Sora shoot arrows and it [then] turned into a bazooka, so there are two different forms. It also has multiple layers in terms of transforming; you start out with your first phase of transformation, and if you successfully connect your combos, the [next] transformation will happen. We’re still trying to finalize the specifications, but that being said, it is subject to change, so it might evolve into something even more impressive."</ref> Trailers indicate that these transformations will sometimes change Sora's outfit, as well.<ref name="D3 Trailer"/>
**Keyblade names are Ever After for ''Tangled'', Smile Gear for ''Monsters, Inc.'', and Infinity Badge for ''Toy Story''.
**Keyblade names are Ever After for ''Tangled'', Smile Gear for ''Monsters, Inc.'', and Infinity Badge for ''Toy Story''.
*[[Blizzard]] and [[Aero]] magic will return. Similar to ''0.2'', the magic will affect the surrounding environment—for example, Blizzard will create a sheet of ice to slide on and Aero will move and shape the grass.<ref name="Magic">[http://www.khinsider.com/news/Roundtable-Chat-with-Tetsuya-Nomura-at-E3-2015-5582 '''''KHInsider''''': "Roundtable Chat with Tetsuya Nomura at E3 2015!"], '''Interviewer''': "How did magic evolve for Kingdom Hearts 3?" / '''Nomura''': "When it comes to magic in Kingdom Hearts 3, we really wanted to try to leave an effect on the surrounding environment. In the trailer when Sora would cast Blizzard, the blast would leave behind a sheet of ice for Sora to slide on, and when he cast Aero in a field, the wind would make an impression in the grass."</ref> Sora will be also able to cast fourth tier spells (previously localized as -za, -ja, or -agun).<ref>[http://uk.ign.com/articles/2017/07/16/kingdom-hearts-3-director-confirms-gummi-ship-will-return-new-magic-ability-tiers '''''IGN''''': "KINGDOM HEARTS 3 DIRECTOR CONFIRMS GUMMI SHIP WILL RETURN, NEW MAGIC ABILITY TIERS"], '''Nomura''': "The background of the tier of the magic, up until now, only King Mickey was able to utilize the most powerful form of magic [which was "Stopza" in Kingdom Hearts 3D: Dream Drop Distance]. It has existed, and then in 2.8, as Aqua becomes Key Blade Master, she is also able to control the highest form of certain magic. As you noticed, it is a higher tier of magic, and Sora is going to be able to use that in Kingdom Hearts III as well."</ref>
*[[Blizzard]] and [[Aero]] magic will return. Similar to ''0.2'', the magic will affect the surrounding environment—for example, Blizzard will create a sheet of ice to slide on and Aero will move and shape the grass.<ref name="Magic">[http://www.khinsider.com/news/Roundtable-Chat-with-Tetsuya-Nomura-at-E3-2015-5582 '''''KHInsider''''': "Roundtable Chat with Tetsuya Nomura at E3 2015!"], '''Interviewer''': "How did magic evolve for Kingdom Hearts 3?" / '''Nomura''': "When it comes to magic in Kingdom Hearts 3, we really wanted to try to leave an effect on the surrounding environment. In the trailer when Sora would cast Blizzard, the blast would leave behind a sheet of ice for Sora to slide on, and when he cast Aero in a field, the wind would make an impression in the grass."</ref> Sora will be also able to cast fourth tier spells (previously localized as -za, -ja, or -agun).<ref>[http://uk.ign.com/articles/2017/07/16/kingdom-hearts-3-director-confirms-gummi-ship-will-return-new-magic-ability-tiers '''''IGN''''': "KINGDOM HEARTS 3 DIRECTOR CONFIRMS GUMMI SHIP WILL RETURN, NEW MAGIC ABILITY TIERS"], '''Nomura''': "The background of the tier of the magic, up until now, only King Mickey was able to utilize the most powerful form of magic [which was "Stopza" in Kingdom Hearts 3D: Dream Drop Distance]. It has existed, and then in 2.8, as Aqua becomes Key Blade Master, she is also able to control the highest form of certain magic. As you noticed, it is a higher tier of magic, and Sora is going to be able to use that in Kingdom Hearts III as well."</ref>
*[[Reaction Command]]s will be replaced by [[Situation Command]]s.<ref>[http://dengekionline.com/elem/000/001/072/1072889/ '''''Dengeki Playstation''''': "リメイク版『FFVII』クラウド女装イベントの有無を野村哲也氏に聞く。『KHIII』にQTEはない【E3 2015】"], '''Nomura''': "In regards to supplementing the gameplay, we have removed the Reaction Commands in KINGDOM HEARTS III. QTE (Quick Time Event. Actions that execute at the touch of a button according to when it displays on screen) isn't there anymore. For people who have seen the "flashy" battles in KINGDOM HEARTS II, it felt like there were too many of them when doing these operations." / '''Interviewer''': "Are there no longer Reaction Commands in boss battles?" / '''Nomura''': "That's right. While removing the elements of QTE in KINGDOM HEARTS III, being referred to as flashy battles, we are making it more challenging. All actions will be based on good or favorable timing."</ref><ref>[http://blog.hokanko-alt.com/archives/50265296.html '''''Dengeki Playstation'''''], '''Nomura''': "Regarding Situational Commands, there's been some trial and error, how to make sure it doesn't look like a simple quick time event etc.--><br>Situational Commands are the evolved form of KH2's Reaction Commands, and pivotal to KH3."</ref>
*[[Reaction Command]]s will be replaced by [[Situation Command]]s.<ref>[http://dengekionline.com/elem/000/001/072/1072889/ '''''Dengeki Playstation''''': "リメイク版『FFVII』クラウド女装イベントの有無を野村哲也氏に聞く。『KHIII』にQTEはない【E3 2015】"], '''Nomura''': "In regards to supplementing the gameplay, we have removed the Reaction Commands in KINGDOM HEARTS III. QTE (Quick Time Event. Actions that execute at the touch of a button according to when it displays on screen) isn't there anymore. For people who have seen the "flashy" battles in KINGDOM HEARTS II, it felt like there were too many of them when doing these operations." / '''Interviewer''': "Are there no longer Reaction Commands in boss battles?" / '''Nomura''': "That's right. While removing the elements of QTE in KINGDOM HEARTS III, being referred to as flashy battles, we are making it more challenging. All actions will be based on good or favorable timing."</ref><ref>[http://blog.hokanko-alt.com/archives/50265296.html '''''Dengeki Playstation'''''], '''Nomura''': "Regarding Situational Commands, there's been some trial and error, how to make sure it doesn't look like a simple quick time event etc.--><br>Situational Commands are the evolved form of KH2's Reaction Commands, and pivotal to KH3."</ref>
*Nearly all worlds are new to the series.<ref>[http://blog.esuteru.com/archives/8227381.html '''''Dengeki Playstation'''''], '''Nomura''': "I can't speak in detail, but apart from Olympus, nearly all the worlds are new."</ref>
*Disney characters will join Sora's team as temporary party members or summons.<ref>[http://www.khinsider.com/news/Roundtable-Chat-with-Tetsuya-Nomura-at-E3-2015-5582 '''''KHInsider''''': "Roundtable Chat with Tetsuya Nomura at E3 2015!"], '''Interviewer''': "In Kingdom Hearts I & II we were used to have a Disney character joining our party in each new world Sora and his friends visit. Will this mechanic be present in Kingdom Hearts 3?" / '''Nomura''': "Right, the idea of having a Disney character joining your party was an important part of KH 1 & 2, so, yes you will be able to have Disney characters joining your team across the game, not just as a temporary party member in the worlds, but also as summons."</ref> Trailers indicate that some worlds will have more than one local party member, and that they will be able to fight alongside Sora without replacing Donald or Goofy.<ref name="D3 Trailer"/>
*Disney characters will join Sora's team as temporary party members or summons.<ref>[http://www.khinsider.com/news/Roundtable-Chat-with-Tetsuya-Nomura-at-E3-2015-5582 '''''KHInsider''''': "Roundtable Chat with Tetsuya Nomura at E3 2015!"], '''Interviewer''': "In Kingdom Hearts I & II we were used to have a Disney character joining our party in each new world Sora and his friends visit. Will this mechanic be present in Kingdom Hearts 3?" / '''Nomura''': "Right, the idea of having a Disney character joining your party was an important part of KH 1 & 2, so, yes you will be able to have Disney characters joining your team across the game, not just as a temporary party member in the worlds, but also as summons."</ref> Trailers indicate that some worlds will have more than one local party member, and that they will be able to fight alongside Sora without replacing Donald or Goofy.<ref name="D3 Trailer"/> Meanwhile, the Summon system will operate very differently from in ''Kingdom Hearts'' and ''Kingdom Hearts II''.<ref>[http://kh13.com/news/37026-nomura-interviewed-about-kingdom-hearts-iii-hd-1-5-remix '''''Square Enix Members livestream'''''], '''Interviewer''': "Will summoning be returning to Kingdom Hearts III?" / '''Nomura''': "Yes. Summon is going to be available, but in a very different form. In previous titles, Disney characters could be summoned. But in Kingdom Hearts III, it will be a completely different system."</ref>
* The Summon system will operate very differently from in ''Kingdom Hearts'' and ''Kingdom Hearts II''.<ref>[http://kh13.com/news/37026-nomura-interviewed-about-kingdom-hearts-iii-hd-1-5-remix '''''Square Enix Members livestream'''''], '''Interviewer''': "Will summoning be returning to Kingdom Hearts III?" / '''Nomura''': "Yes. Summon is going to be available, but in a very different form. In previous titles, Disney characters could be summoned. But in Kingdom Hearts III, it will be a completely different system."</ref> Summons are now called Links with Ariel's "Lagoon Showtime", Ralph's "8 Bit Blast", Simba's "Kingsflare", and Meow Wow's "Wonder Balloon". A summon sequence can easily be skipped by pressing square.
*The AI has been improved, so allies can invite Sora into special techniques, and enemies can work together.<ref>[http://www.4gamer.net/games/305/G030589/20150618060/ '''''4Gamer''''': "「KINGDOM HEARTS III」「FF VII」のディレクター・野村哲也氏インタビュー"], '''Nomura''': "Also, the AI during battle has been enhanced quite a bit. There was that scene where Donald and Sora are moving with Goofy has he wields his shield - you don't only execute that sort of thing yourself, Goofy and Donald can invite you into it too. On the other hand, the enemy AI is also more advanced, and we are also including the element of mutual enemies working together, so for example they can join together to charge at you and things like that."</ref>
*The AI has been improved, so allies can invite Sora into special techniques, and enemies can work together.<ref>[http://www.4gamer.net/games/305/G030589/20150618060/ '''''4Gamer''''': "「KINGDOM HEARTS III」「FF VII」のディレクター・野村哲也氏インタビュー"], '''Nomura''': "Also, the AI during battle has been enhanced quite a bit. There was that scene where Donald and Sora are moving with Goofy has he wields his shield - you don't only execute that sort of thing yourself, Goofy and Donald can invite you into it too. On the other hand, the enemy AI is also more advanced, and we are also including the element of mutual enemies working together, so for example they can join together to charge at you and things like that."</ref>
*The game will contain mini-games.<ref>[http://www.psu.com/news/27678/Kingdom-Hearts-3-director-issues-a-new-development-update '''''Playstation Universe''''': "Kingdom Hearts 3 director issues a new development update"], '''Nomura''': "Other elements, including the mini-games and other various smaller items; their progress is very varied...some of them are polished and very close to final state, but at the same time some elements are still in the planning phase and I haven't laid out the groundwork yet."</ref>
* [[Drive Form]]s return, with three new additions; "Guardian Form,"<ref>[https://store.na.square-enix.com/product/448649/kingdom-hearts-iii-bring-arts-sora-guardian-form-ver '''''Square Enix Online Store''''': "KINGDOM HEARTS III BRING ARTS SORA (GUARDIAN FORM VER.)"]</ref> a form that transforms Sora's Keyblade into a shield, "Power Form,"<ref>[https://twitter.com/KINGDOMHEARTS/status/791654547542376448 '''''Kingdom Hearts Official Twitter'''''], "This power form was edited as it is the Keyblade from a world that hasn’t been released yet, so it has changed into a hammer shape."</ref> and "Second Form," a form that grants Sora's clothing similar to that of his outfit from ''[[Kingdom Hearts II]]''.<ref>[https://www.youtube.com/watch?v=eaHSpUZgW24&t=93s '''''Kingdom Hearts III Orchestra trailer''''']</ref>
* [[Drive Form]]s return, with three new additions; "Guardian Form,"<ref>[https://store.na.square-enix.com/product/448649/kingdom-hearts-iii-bring-arts-sora-guardian-form-ver '''''Square Enix Online Store''''': "KINGDOM HEARTS III BRING ARTS SORA (GUARDIAN FORM VER.)"]</ref> a form that transforms Sora's Keyblade into a shield, "Power Form,"<ref>[https://twitter.com/KINGDOMHEARTS/status/791654547542376448 '''''Kingdom Hearts Official Twitter'''''], "This power form was edited as it is the Keyblade from a world that hasn’t been released yet, so it has changed into a hammer shape."</ref> and "Second Form," a form that grants Sora's clothing similar to that of his outfit from ''[[Kingdom Hearts II]]''.<ref>[https://www.youtube.com/watch?v=eaHSpUZgW24&t=93s '''''Kingdom Hearts III Orchestra trailer''''']</ref>
*The [[Gummi Ship]] will return with a revised system.<ref>[http://uk.ign.com/articles/2017/07/16/kingdom-hearts-3-director-confirms-gummi-ship-will-return-new-magic-ability-tiers  '''''IGN''''': "KINGDOM HEARTS 3 DIRECTOR CONFIRMS GUMMI SHIP WILL RETURN, NEW MAGIC ABILITY TIERS"], '''Nomura''': "We can confirm that we do have Gummi Ships in Kingdom Hearts III because it is a numbered Kingdom Hearts title. You can expect that to show up, but it has evolved. We can't say how it has evolved, it's a secret, but Gummi Ships will be in Kingdom Hearts III."</ref>
*Summons are now called Links with Ariel's "Lagoon Showtime", Ralph's "8 Bit Blast", Simba's "Kingsflare", and Meow Wow's "Wonder Balloon".
*Sora can now switch between three Keychains on the fly by pressing the Right Directional Button while the the cursor in on the Attack Command. Also after activating a Keyblade transformation, said transformation will be saved when switching out.
*Sora can now switch between three Keychains on the fly by pressing the Right Directional Button while the the cursor in on the Attack Command. Also after activating a Keyblade transformation, said transformation will be saved when switching out.
**Furthermore, Keychains can now level up to become stronger.<ref>[https://www.geek.com/games/hands-on-kingdom-hearts-3-is-fun-even-if-youve-new-to-the-series-1746047/ '''''Geek.com''''': "Hands-On: Kingdom Hearts 3 is Fun Even if You've New to the Series"], "Players can now equip up to three different keyblades at once. They can also level up each keyblade to make them stronger. Before, there was no incentive to continue using keyblades obtained from previous worlds since the newer keyblades were more powerful. Now, keyblades you have a fondness for are viable even later in the game since you can level them up."</ref>
**Furthermore, Keychains can now level up to become stronger.<ref>[https://www.geek.com/games/hands-on-kingdom-hearts-3-is-fun-even-if-youve-new-to-the-series-1746047/ '''''Geek.com''''': "Hands-On: Kingdom Hearts 3 is Fun Even if You've New to the Series"], "Players can now equip up to three different keyblades at once. They can also level up each keyblade to make them stronger. Before, there was no incentive to continue using keyblades obtained from previous worlds since the newer keyblades were more powerful. Now, keyblades you have a fondness for are viable even later in the game since you can level them up."</ref>


{{sec-stub}}
=== Exploration ===
*Nearly all worlds are new to the series. However, there is some familiarity seen in Twilight Town, Hercules's world and the Pirates of the Carribean world.<ref>[http://blog.esuteru.com/archives/8227381.html '''''Dengeki Playstation'''''], '''Nomura''': "I can't speak in detail, but apart from Olympus, nearly all the worlds are new."</ref>
*Autorunning (Athletic Flow in Japanese)<!--use correct template for Nihongo, give source for Flow Chain-->, a mechanic based on [[Flowmotion]], will allow the player to interact with the environment, like running up walls that faintly glow.<ref>[http://www.gameinformer.com/b/news/archive/2017/07/16/nomura-reveals-more-on-keyblade-transformations-and-summons.aspx '''''GameInformer''''': "Nomura Reveals More On Kingdom Hearts III's Keyblade Transformations And Summons"], '''Nomura''': "It’s a new mechanic that we’re implementing in Kingdom Hearts III. The Japanese name is Athletic Flow. I don’t know what the English final name is just yet. It’s based on the Flow Motion mechanic, and it’s basically revamped and introduced as a new mechanic in Kingdom Hearts III. You’ll be utilizing the environment to propel yourself to an area that you’re not normally able to go to, or again, running up the cliff during battle. Those can be expected in each of the different worlds you’ll be traversing through."</ref>
* Textboxes when talking to NPCs are removed. The dialog is now voiced.
 
=== Other features ===
*The game will contain mini-games.<ref>[http://www.psu.com/news/27678/Kingdom-Hearts-3-director-issues-a-new-development-update '''''Playstation Universe''''': "Kingdom Hearts 3 director issues a new development update"], '''Nomura''': "Other elements, including the mini-games and other various smaller items; their progress is very varied...some of them are polished and very close to final state, but at the same time some elements are still in the planning phase and I haven't laid out the groundwork yet."</ref> There is a cooking mini-game with Remy in Twilight Town.
*The [[Gummi Ship]] will return with a revised system.<ref>[http://uk.ign.com/articles/2017/07/16/kingdom-hearts-3-director-confirms-gummi-ship-will-return-new-magic-ability-tiers  '''''IGN''''': "KINGDOM HEARTS 3 DIRECTOR CONFIRMS GUMMI SHIP WILL RETURN, NEW MAGIC ABILITY TIERS"], '''Nomura''': "We can confirm that we do have Gummi Ships in Kingdom Hearts III because it is a numbered Kingdom Hearts title. You can expect that to show up, but it has evolved. We can't say how it has evolved, it's a secret, but Gummi Ships will be in Kingdom Hearts III."</ref>


==Worlds and Characters==
==Worlds and Characters==