Kingdom Hearts III: Difference between revisions

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(→‎Gameplay: All new info from KH13)
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*The [[Command Menu]] from ''Kingdom Hearts'' and ''Kingdom Hearts II'' will return.<ref>[http://blog.esuteru.com/archives/8227381.html '''''Dengeki Playstation'''''], '''Nomura''': "The battle gameplay returns to commands such as 'attack' and 'magic' rather than deck commands. I thought that king of gameplay styles had the royal right to be used in a numbered Kingdom Hearts title."</ref>
*The [[Command Menu]] from ''Kingdom Hearts'' and ''Kingdom Hearts II'' will return.<ref>[http://blog.esuteru.com/archives/8227381.html '''''Dengeki Playstation'''''], '''Nomura''': "The battle gameplay returns to commands such as 'attack' and 'magic' rather than deck commands. I thought that king of gameplay styles had the royal right to be used in a numbered Kingdom Hearts title."</ref>
*The gauges for [[Donald]] and [[Goofy]] now appear next to Sora's in the bottom right corner instead of above. The MP gauge from ''KHII'' returns. A "Focus" gauge similar to the Drive gauge also appears. <!-- Also, besides color, how is it similar to the Drive gauge? Was this said in an interview that it would function like one?-->
*The gauges for [[Donald]] and [[Goofy]] now appear next to Sora's in the bottom right corner instead of above. The MP gauge from ''KHII'' returns. A "Focus" gauge similar to the Drive gauge also appears. <!-- Also, besides color, how is it similar to the Drive gauge? Was this said in an interview that it would function like one?-->
*[[Athletic Flow]]<!--use correct template for Nihongo, give source for Flow Chain-->, a mechanic based on [[Flowmotion]], will allow the player to interact with the environment, like run up walls.<ref>[http://www.gameinformer.com/b/news/archive/2017/07/16/nomura-reveals-more-on-keyblade-transformations-and-summons.aspx '''''GameInformer''''': "Nomura Reveals More On Kingdom Hearts III's Keyblade Transformations And Summons"], '''Nomura''': "It’s a new mechanic that we’re implementing in Kingdom Hearts III. The Japanese name is Athletic Flow. I don’t know what the English final name is just yet. It’s based on the Flow Motion mechanic, and it’s basically revamped and introduced as a new mechanic in Kingdom Hearts III. You’ll be utilizing the environment to propel yourself to an area that you’re not normally able to go to, or again, running up the cliff during battle. Those can be expected in each of the different worlds you’ll be traversing through."</ref>
*Autorunning (Athletic Flow in Japanese)<!--use correct template for Nihongo, give source for Flow Chain-->, a mechanic based on [[Flowmotion]], will allow the player to interact with the environment, like running up walls that faintly glow.<ref>[http://www.gameinformer.com/b/news/archive/2017/07/16/nomura-reveals-more-on-keyblade-transformations-and-summons.aspx '''''GameInformer''''': "Nomura Reveals More On Kingdom Hearts III's Keyblade Transformations And Summons"], '''Nomura''': "It’s a new mechanic that we’re implementing in Kingdom Hearts III. The Japanese name is Athletic Flow. I don’t know what the English final name is just yet. It’s based on the Flow Motion mechanic, and it’s basically revamped and introduced as a new mechanic in Kingdom Hearts III. You’ll be utilizing the environment to propel yourself to an area that you’re not normally able to go to, or again, running up the cliff during battle. Those can be expected in each of the different worlds you’ll be traversing through."</ref>
*{{nihongo|[[Attraction Flow]]|アトラクションフロー|Atorakushon Furō}} is a new feature, which lets the party execute skills based on theme park attractions.<ref name="skills">[http://www.4gamer.net/games/305/G030589/20150618060/ '''''4Gamer''''': "「KINGDOM HEARTS III」「FF VII」のディレクター・野村哲也氏インタビュー"], '''4Gamer:''' "There were various techniques that strongly resembled theme park attractions, weren't there?" / '''Nomura:''' "The train, ship and tea cups and such decorated with lights are a skill called 'Attraction Flow'. There's also another feature where the Keyblade turns into things such as a chariot, or a double bow gun that transforms further and shoots magic bullets. That's a system where one Keyblade can transform into several phases, and we have created many more transformations that weren't in the trailer."</ref>
*{{nihongo|[[Attraction Flow]]|アトラクションフロー|Atorakushon Furō}} is a new feature, which lets the party execute skills based on theme park attractions.<ref name="skills">[http://www.4gamer.net/games/305/G030589/20150618060/ '''''4Gamer''''': "「KINGDOM HEARTS III」「FF VII」のディレクター・野村哲也氏インタビュー"], '''4Gamer:''' "There were various techniques that strongly resembled theme park attractions, weren't there?" / '''Nomura:''' "The train, ship and tea cups and such decorated with lights are a skill called 'Attraction Flow'. There's also another feature where the Keyblade turns into things such as a chariot, or a double bow gun that transforms further and shoots magic bullets. That's a system where one Keyblade can transform into several phases, and we have created many more transformations that weren't in the trailer."</ref>
*Sora's Keyblade can transform into various items, such as a double bow gun or a chariot to attack enemies.<ref name="skills"/> It is currently planned for each Keyblade to have two transformations, with the second activating if Sora connects enough combos, similar to [[Command Style]]s or [[Situation Command]]s.<ref>[http://www.youtube.com/watch?v=fl8uC4wrRHQ&t=2m42s '''''D23 2015 presentation'''''], '''Nomura''': "I am very happy to say that all the Keyblades in the game are going to have special transformations, and each of them will be totally different from the next."</ref><ref>[http://www.gameinformer.com/b/news/archive/2017/07/16/nomura-reveals-more-on-keyblade-transformations-and-summons.aspx '''''GameInformer''''': "Nomura Reveals More On Kingdom Hearts III's Keyblade Transformations And Summons"], '''Nomura''': "First and foremost, each keyblade will have its own form that it can transform into, and it’s different per keyblade. There are at least two different forms it can take. For example, in Toy Story, you saw the giant hammer and then the drill. Another one was at the beginning of the trailer where you saw Sora shoot arrows and it [then] turned into a bazooka, so there are two different forms. It also has multiple layers in terms of transforming; you start out with your first phase of transformation, and if you successfully connect your combos, the [next] transformation will happen. We’re still trying to finalize the specifications, but that being said, it is subject to change, so it might evolve into something even more impressive."</ref> Trailers indicate that these transformations will sometimes change Sora's outfit, as well.<ref name="D3 Trailer"/>
*Sora's Keyblade can transform into various items, such as a double bow gun or a chariot to attack enemies.<ref name="skills"/> It is currently planned for each Keyblade to have two transformations, with the second activating if Sora connects enough combos, similar to [[Command Style]]s or [[Situation Command]]s.<ref>[http://www.youtube.com/watch?v=fl8uC4wrRHQ&t=2m42s '''''D23 2015 presentation'''''], '''Nomura''': "I am very happy to say that all the Keyblades in the game are going to have special transformations, and each of them will be totally different from the next."</ref><ref>[http://www.gameinformer.com/b/news/archive/2017/07/16/nomura-reveals-more-on-keyblade-transformations-and-summons.aspx '''''GameInformer''''': "Nomura Reveals More On Kingdom Hearts III's Keyblade Transformations And Summons"], '''Nomura''': "First and foremost, each keyblade will have its own form that it can transform into, and it’s different per keyblade. There are at least two different forms it can take. For example, in Toy Story, you saw the giant hammer and then the drill. Another one was at the beginning of the trailer where you saw Sora shoot arrows and it [then] turned into a bazooka, so there are two different forms. It also has multiple layers in terms of transforming; you start out with your first phase of transformation, and if you successfully connect your combos, the [next] transformation will happen. We’re still trying to finalize the specifications, but that being said, it is subject to change, so it might evolve into something even more impressive."</ref> Trailers indicate that these transformations will sometimes change Sora's outfit, as well.<ref name="D3 Trailer"/>