Spellican: Difference between revisions

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(→‎Kingdom Hearts 3D: Dream Drop Distance: Please focus on being less redundant with pronouns and verbs. "He does it, and he does that" sounds really bad.)
(Added Strategy for defeating Spellican in Dream Drop Distance)
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The Dream Eater arrives just as Mickey, as the Sorcerer's Apprentice, is casting a multitude of spells using the power of [[Yen Sid]]'s hat. It enters the musical realm and uses its powers to trap Mickey in an endless nightmare. Sora arrives shortly after and finds that the musical score which grants entry to Symphony of Sorcery has been corrupted by the power of darkness. Mickey asks Sora to enter the world and find a sound idea<!--this is a key item and should be linked-->, the only thing capable of cleansing the darkness plaguing the score. Sora brings the idea to Mickey, but although the darkness is purged, Mickey remains trapped in his nightmare due to the Spellican's influence. Sora then enters another musical score which leads him right to the Spellican, and defeats it after a strenuous fight, releasing Mickey.
The Dream Eater arrives just as Mickey, as the Sorcerer's Apprentice, is casting a multitude of spells using the power of [[Yen Sid]]'s hat. It enters the musical realm and uses its powers to trap Mickey in an endless nightmare. Sora arrives shortly after and finds that the musical score which grants entry to Symphony of Sorcery has been corrupted by the power of darkness. Mickey asks Sora to enter the world and find a sound idea<!--this is a key item and should be linked-->, the only thing capable of cleansing the darkness plaguing the score. Sora brings the idea to Mickey, but although the darkness is purged, Mickey remains trapped in his nightmare due to the Spellican's influence. Sora then enters another musical score which leads him right to the Spellican, and defeats it after a strenuous fight, releasing Mickey.
==Strategy==
Before confronting the Spellican, Sora should have a full Drop Gauge as this battle can take a long time. Several Drop-Me-Nots are also recommended. The battle begins with Sora chasing the Spellican along a magic track, the goal is to catch up with the Nightmare and knock it off the track. Sora can jump over the projectiles Spellican fires and use Sliding Dash to destroy the meteors. Once Sora catches up with the Spellican, the battle will continue to the next area.
Sora will now battle the Spellican directly in an arena filled with floating rocks. These can be used to launch Flowmotion attacks against the boss as well as navigating the area quickly. The Spellican frequently warps around the area and fires projectiles at Sora though these can be easily evaded. It will occasionally vanish to summon small brooms, destroy them to make the boss reappear.
The Spellican will often attack at close range by transforming its staff into an energy blade. Blocking and then using Counter Rush is a good way to inflict damage. When the boss has lost a large portion of its health, it will summon a rain of fire. This attack is telegraphed by the sky darkening but attacking the Spellican will cancel the attack. After enough time passes, or after taking enough damage, the Spellican may teleport itself and Sora back to the magic track. It will need to be chased down again in order to continue the battle.
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