Kingdom Hearts 358/2 Days: Difference between revisions

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{{Game|358|Real}}
{{Game|358|Real}}
{{Suite}}
{{Suite}}
{{cleanup|Fix the development section's format to be more in line with other articles.}}
{{Infobox CVG
{{Infobox CVG
|title    = Kingdom Hearts 358/2 Days
|title    = Kingdom Hearts 358/2 Days
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==Development==
==Development==
{{main|Removed content#Kingdom Hearts 358/2 Days}}
{{main|Removed content#Kingdom Hearts 358/2 Days}}
[[Prankster's Paradise]] was originally set to appear in ''Kingdom Hearts 358/2 Days'', but was eventually removed due to space restrictions. Tetsuya Nomura explained that the planned plot for the world was,
After ''Kingdom Hearts II: Final Mix'' wrapped development, many different projects were green lit all at the same time, each being created with handheld devices in mind. While the main team was finishing development on ''Kingdom Hearts Re:Chain of Memories'' as well as starting development on ''Kingdom Hearts Birth By Sleep'' for the PlayStation 2 before transitioning to the PlayStation Portable and ''Kingdom Hearts coded'' for mobile devices, a seperate title for Nintendo DS was outsourced to game to development studio h.a.n.d, with Tetsuya Nomura and Tomohiro Hasegawa stepping in as co-directors. All three games were announced on September 20, 2007 at the Tokyo Game Show behind closed doors.
<blockquote>''Set in a circus and playing off the story of Pinocchio, a puppet with a heart, and the Nobodies who possess no heart, we planned for a sad episode with Roxas and Xion looking for hope for themselves.''<ref>[http://member.square-enix.com/na/features/khdays/01/part2.php ''Kingdom Hearts 358/2 Days'' Fan Powered Q&A]</ref></blockquote>
The world would have included [[Pinocchio]] (as a human) and [[Geppetto]], as well as the villains Honest John and Gideon from the original film. The profile sprites for the characters still appear within the final game's code.


[[Hades]] and [[Megara]] were also planned to appear in [[Olympus Coliseum]], and [[Tinker Bell]] was apparently planned to have lines, before she was made mute. These characters' profile sprites also appear within the final game's code.
During pre-production, it was decided that the game should not focus on Sora and should instead flesh out another "main character." Roxas was eventually decided on as the protagonist to both explain his backstory, connection to the organization and his ultimate fate before the events of ''Kingdom Hearts II''. Unlike ''Chain of Memories'' before it, the increased processing power of the DS allowed the game to play much more similarly to a mainline entry, although the team ran into technical hurdles due to the lack of buttons on the system. The team opted to not use the touch screen to further complicated the controls. The logo being a warm red color was made as an allusion to the sunset of Twilight town. The subtitle ''358/2 Days'' was initially left unexplained until the game released, where it was revealed to refer to the 358 days Roxas spent as an organization member and how Nomura expected the average player to complete the game in 2 days.  
 
The player one profile sprites for Roxas, Marluxia, and Axel, and the player two profile sprites for Xion, Axel, and Dual-Wielding Roxas, originally differed from those used in the final game, and are still present in the game code.


''Dissidia: Final Fantasy'' is severed as the basis for ''Kingdom Hearts 358/2 Days''. Director Tetsuya Nomura had originally envisioned ''Dissidia'' as a ''Kingdom Hearts'' spin-off featuring various Disney characters, but felt uncomfortable with Disney characters fighting each other and opted to use ''Final Fantasy'' characters instead. ''Days'''s multiplayer mode was later derived from ''Dissidia'' and one of the reasons Nomura chose Organization XIII as the main characters of the game.<ref>http://www.siliconera.com/2009/06/30/dissidia-final-fantasy-originated-from-kingdom-hearts/</ref>
''Dissidia: Final Fantasy'' is severed as the basis for ''Kingdom Hearts 358/2 Days''. Director Tetsuya Nomura had originally envisioned ''Dissidia'' as a ''Kingdom Hearts'' spin-off featuring various Disney characters, but felt uncomfortable with Disney characters fighting each other and opted to use ''Final Fantasy'' characters instead. ''Days'''s multiplayer mode was later derived from ''Dissidia'' and one of the reasons Nomura chose Organization XIII as the main characters of the game.<ref>http://www.siliconera.com/2009/06/30/dissidia-final-fantasy-originated-from-kingdom-hearts/</ref>


The opening cinematic of the game uses scenes from previous appearances of the Organization, in ''Kingdom Hearts II'' and ''Kingdom Hearts Re:Chain of Memories'', and even additional scenes from ''Kingdom Hearts II Final Mix'', which also included adapting the cutscene of Roxas's capture from ''Final Mix'' for this game's ending.
Demos of the game were made available at Jump Festa in December 2007 and the DKΣ3713 Private party in August 2008. The game initially had a late 2008 release date, but was delayed to February 2009 and again to its Japanese release on May 30, 2009. The official trailer was released during E3 2009 and officially released on September 29, 2009 for North America and October 9, 2009 for Europe. To promote the game, a tie-in game titled ''[[Kingdom Hearts Magical Puzzle Clash]]'' was released for web browsers around the release of the main game.
 
The Japanese version of the opening video lists each Organization member's attribute and weapon type, along with a short paragraph describing them which includes their title; the English version instead mentions their attributes within the paragraph and lists weapon types, with no mention of title. However, the English version of the ''HD 1.5 ReMIX'' compilation of this game's cutscenes gives the titles of the Organization members.
 
This is the first game in the series to not have [[100 Acre Wood]], [[Atlantica]], or [[Hollow Bastion]] as playable worlds, though Hollow Bastion does appear in a flashback. This is also the first time Donald and Goofy have solo playable appearances aside from hacks in the console games.
 
This game contains the most playable characters ever in the series, with a total of nineteen characters: all of Organization XIII, Sora, Riku, Donald, Goofy, and King Mickey.


This game marks Wayne Allwine's final performance as Mickey Mouse, with his lines produced from archived sound recordings. The credits contain a dedication to him: "''In loving memory of Wayne Allwine.''"
This game marks Wayne Allwine's final performance as Mickey Mouse, with his lines produced from archived sound recordings. The credits contain a dedication to him: "''In loving memory of Wayne Allwine.''"
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The game also has a feature called a [[Gauges#Bonus Gauge|Bonus Gauge]] and it's only available to a few missions. The purpose of the Bonus Gauge is to multiply a mission's rewards when it gets to a certain mark.
The game also has a feature called a [[Gauges#Bonus Gauge|Bonus Gauge]] and it's only available to a few missions. The purpose of the Bonus Gauge is to multiply a mission's rewards when it gets to a certain mark.
This game contains the most playable characters ever in the series, with a total of nineteen characters: all of Organization XIII, Sora, Riku, Donald, Goofy, and King Mickey.


===Limit Break===
===Limit Break===
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*All allies from the beginning tutorial missions were later sent to Castle Oblivion.  
*All allies from the beginning tutorial missions were later sent to Castle Oblivion.  
*[[Saïx]] and [[Xemnas]] are the only Organization members never to pair up with Roxas for a mission at any point.
*[[Saïx]] and [[Xemnas]] are the only Organization members never to pair up with Roxas for a mission at any point.
*The Japanese version of the opening video lists each Organization member's attribute and weapon type, along with a short paragraph describing them which includes their title; the English version instead mentions their attributes within the paragraph and lists weapon types, with no mention of title. However, the English version of the ''HD 1.5 ReMIX'' compilation of this game's cutscenes gives the titles of the Organization members.
*The opening cinematic of the game uses scenes from previous appearances of the Organization, in ''Kingdom Hearts II'' and ''Kingdom Hearts Re:Chain of Memories'', and even additional scenes from ''Kingdom Hearts II Final Mix'', which also included adapting the cutscene of Roxas's capture from ''Final Mix'' for this game's ending.


==Notes and references==
==Notes and references==