Kingdom Hearts III: Difference between revisions

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Shortcuts return, which function just like in ''Kingdom Hearts II''. One new feature is the ability to arrange commands in three separate configurations, similar to the Deck System with the [[Cards]] from ''[[Kingdom Hearts Chain of Memories]]'', and the [[Panel System]] from ''[[Kingdom Hearts 358/2 Days]]''.
Shortcuts return, which function just like in ''Kingdom Hearts II''. One new feature is the ability to arrange commands in three separate configurations, similar to the Deck System with the [[Cards]] from ''[[Kingdom Hearts Chain of Memories]]'', and the [[Panel System]] from ''[[Kingdom Hearts 358/2 Days]]''.


[[Drive Form]]s return, although they are now tied to Keyblades and are known as [[Formchange]]s which are also a Situation Command. Sora's Keyblade can transform into various items such as a double bow gun or a chariot to attack enemies. Each Keyblade have at least two transformations, with the second activating if Sora connects enough combos, similar to [[Command Style]]s or Situation Commands.
[[Drive Form]]s return, although they are now tied to Keyblades and are known as [[Formchange]]s which are also a Situation Command. [[AntiForm]] has been remade as [[Rage Form]]. Sora's Keyblade can transform into various items such as a double bow gun or a chariot to attack enemies. Each Keyblade have at least two transformations, with the second activating if Sora connects enough combos, similar to [[Command Style]]s or Situation Commands.


[[Attractions]], a type of Situation Command, are a new feature which lets the party execute skills based on theme park attractions.
[[Attractions]], a type of Situation Command, are a new feature which lets the party execute skills based on theme park attractions.
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Similar to ''0.2'', magic affects the surrounding environment—for example, Blizzard will create a sheet of ice to slide on and Aero will move and shape the grass. If Sora uses enough magic, he can use more powerful magic. For example, using Fire repeatedly can allow him to use Fira as a Situation Command.
Similar to ''0.2'', magic affects the surrounding environment—for example, Blizzard will create a sheet of ice to slide on and Aero will move and shape the grass. If Sora uses enough magic, he can use more powerful magic. For example, using Fire repeatedly can allow him to use Fira as a Situation Command.


Disney characters join Sora's team as temporary party members. Now the limit of party members has been expanded from 3 to 5, so Donald and Goofy no longer need to be replaced. The AI has been improved, so allies can invite Sora into special techniques (similar to the [[Limit]] attacks from ''Kingdom Hearts II'') or enemies being able to work together.
Disney characters join Sora's team as temporary party members. Now the limit of party members has been expanded from 3 to 5, so Donald and Goofy no longer need to be replaced. The AI has been improved, so allies can invite Sora into special techniques (similar to the [[Limit]] attacks from ''Kingdom Hearts II''). However, enemies are also able to work together. Some enemies also have "armor" mode where their HP bar becomes blue and they can use powerful attacks until enough damage is dealt to end it.


The Summon system operates very differently from in ''Kingdom Hearts'' and ''Kingdom Hearts II''. Summons are now called Links with Ariel's "Lagoon Showtime", Ralph's "8 Bit Blast", Simba's "Kingsflare", Meow Wow's "Wonder Balloon", and Stitch's "Plasma Encounter". A summon sequence can easily be skipped by pressing {{button|square}} or turned off completely from the Options menu.
The Summon system operates very differently from in ''Kingdom Hearts'' and ''Kingdom Hearts II''. Summons are now called Links with Ariel's "Lagoon Showtime", Ralph's "8 Bit Blast", Simba's "Kingsflare", Meow Wow's "Wonder Balloon", and Stitch's "Plasma Encounter". A summon sequence can easily be skipped by pressing {{button|square}} or turned off completely from the Options menu.