Kingdom Hearts Re:coded: Difference between revisions

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===Data Worlds===
===Data Worlds===
[[File:RecodedDoor.jpg|thumb|left|Sora investigating a Bug Portal]][[File:RecodedDataWorld.jpg|thumb|Combat in a System Area]]
[[File:RecodedDoor.jpg|thumb|left|Date Sora investigating a Bug Portal]][[File:RecodedDataWorld.jpg|thumb|Combat in a System Area]]
As Sora progresses through the digital Worlds, he will seek out portals where the bugs and anomalous data seem to originate. In these closed-off spaces, you are tasked with navigating through a set number of floors, eliminating "bugged" Heartless targets in each. Destroying bug blocks and defeating Heartless will award you with special SP balls, which accumulate in the SP counter. However, being stricken by enemy attacks will deplete your overall SP count by a varying small degree. By completing each floor and moving on to the exit of the portal, you can cash in your accrued SP for exclusive Accessories and Commands. Any SP remaining when you leave can be converted to either Experience or Munny.
As Sora progresses through the digital Worlds, he will seek out portals where the bugs and anomalous data seem to originate. In these closed-off spaces, you are tasked with navigating through a set number of floors, eliminating "bugged" Heartless targets in each. Destroying bug blocks and defeating Heartless will award you with special SP balls, which accumulate in the SP counter. However, being stricken by enemy attacks will deplete your overall SP count by a varying small degree. By completing each floor and moving on to the exit of the portal, you can cash in your accrued SP for exclusive Accessories and Commands. Any SP remaining when you leave can be converted to either Experience or Munny.


[[File:Olympus_RPG.png|thumb|Sora fights alongside Hercules and Cloud in a turn-based battle system]]
[[File:Olympus_RPG.png|thumb|Date Sora fights alongside Hercules and Cloud in a turn-based battle system]]
Each World also contains special events that feature gameplay styles that differ from the main game, like [[Traverse Town]]'s side-scrolling platformer stages (a la Super Mario Brothers), [[Wonderland]]'s rail shooting obstacle course, or the [[Olympus Coliseum]]'s turn-based party combat. Each of these events ends with a grading system based on the player's performance therein, which begets special bonus items for achieving outstanding grades.
Each World also contains special events that feature gameplay styles that differ from the main game, like [[Traverse Town]]'s side-scrolling platformer stages (a la Super Mario Brothers), [[Wonderland]]'s rail shooting obstacle course, or the [[Olympus Coliseum]]'s turn-based party combat. Each of these events ends with a grading system based on the player's performance therein, which begets special bonus items for achieving outstanding grades.