Mission Mode: Difference between revisions

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At first, the player only has access to thirteen characters, all members of [[Organization XIII]]. However, as the player progresses through Story Mode, an additional six secret characters can be unlocked.
At first, the player only has access to thirteen characters, all members of [[Organization XIII]]. However, as the player progresses through Story Mode, an additional six secret characters can be unlocked.
==Development==
At the beginning of the development for ''Kingdom Hearts 358/2 Days'', one of the first aspects of the game Tetsuya Nomura had decided was to include a multiplayer mode. Mission Mode's concept was designed after the gameplay of ''{{w|Dissidia Final Fantasy}}'', another game Tetsuya Nomura and Square Enix had worked on. During the development of ''[[Kingdom Hearts II]]'', ''Dissidia'' was originally envisioned as a ''Kingdom Hearts'' spin-off title featuring the cast of ''Kingdom Hearts'', including Disney original characters, where they come together to fight. The game was later reworked into a ''Final Fantasy'' spin-off as Nomura felt uncomfortable with the idea of having Disney characters fighting each other. The original idea was later implemented into Mission Mode, where the cast instead consists of the members of Organization XIII along with [[Riku]], [[Sora]], [[Goofy]], [[Donald]] and [[King Mickey]]. Nomura originally had concerns with including the non-Organization XIII characters due to their stronger connection to Disney, however he was surprised to hear that Disney was fine with it.<ref>[https://www.khinsider.com/news/Ultimania-Interview-886 KH insider: 358/2 Days Ultimania - Main Nomura Interview]</ref>


==Pre-mission setup==
==Pre-mission setup==
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==Enemy differences==
==Enemy differences==
In general, the Heartless and Nobodies fought in Story Mode will be in their respective places in Mission Mode, though some enemies have been removed when not integral to a mission, such as the Jumbo Cannon in [[Mission 73: Defeat Heartless in the Games]], or Xigbar in [[Mission 61: Vanquish the Heartless Threat]]. Furthermore, enemies generally drop items much less frequently in Mission Mode. While not an actual change in game mechanics, the Saïx and Riku bosses were replaced with shadowy [[Anti-Saïx]] and [[Anti-Riku]] bosses, to prevent confusion between the bosses and the playable Saïx and Riku. The enemies in Mission Mode are now three to four times stronger than they are in Story Mode on default settings, and can be made even more powerful and dangerous through tweaking Mission customizations.
In general, the Heartless and Nobodies fought in Story Mode will be in their respective places in Mission Mode, though some enemies have been removed when not integral to a mission, such as the Jumbo Cannon in [[Mission 73: Defeat Heartless in the Games]], or Xigbar in [[Mission 61: Vanquish the Heartless Threat]]. Furthermore, enemies generally drop items much less frequently in Mission Mode. Because Saïx and Riku appear as playable characters, their respective boss incarnations are replaced with [[Anti-Saïx]] and [[Anti-Riku]]. The enemies in Mission Mode are now three to four times stronger than they are in Story Mode on default settings, and can be made even more powerful and dangerous through tweaking Mission customizations.


==Positions==
==Positions==
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|rowspan="2"|[[File:VexenDaysFace.png|64px]]
|rowspan="2"|[[File:VexenDaysFace.png|64px]]
|rowspan="2"|'''[[Vexen]]'''
|rowspan="2"|'''[[Vexen]]'''
|colspan="2"|[[Weapons of Organization XIII#Vexen's Shield|Shield]]
|colspan="2"|[[Shield]]
|{{c|Ice|element}}
|{{c|Ice|element}}
|colspan="2"|{{c|Diamond Dust|Limit Break}}
|colspan="2"|{{c|Diamond Dust|ability}}
|colspan="2"|Available from start.
|colspan="2"|Available from start.
|-style="{{style|text|a}}"
|-style="{{style|text|a}}"
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|rowspan="2"|[[File:SaïxDaysFace.png|64px]]
|rowspan="2"|[[File:SaïxDaysFace.png|64px]]
|rowspan="2"|'''[[Saïx]]'''
|rowspan="2"|'''[[Saïx]]'''
|colspan="2"|[[Weapons of Organization XIII#Saïx's Claymore|Claymore]]
|colspan="2"|{{c|Claymore|weapon}}
|{{c|Moon|element}}
|{{c|Moon|element}}
|colspan="2"|{{c|Berserk|Limit Break}}
|colspan="2"|{{c|Berserk|Limit Break}}
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|rowspan="2"|[[File:LuxordDaysFace.png|64px]]
|rowspan="2"|[[File:LuxordDaysFace.png|64px]]
|rowspan="2"|'''[[Luxord]]'''
|rowspan="2"|'''[[Luxord]]'''
|colspan="2"|[[Weapons of Organization XIII#Luxord's Cards|Cards]]
|colspan="2"|[[Cards]]
|{{c|Time|element}}
|{{c|Time|element}}
|colspan="2"|{{c|Jackpot|Limit Break}}
|colspan="2"|{{c|Jackpot|Limit Break}}
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|rowspan="2"|[[File:GoofyDaysFace.png|64px]]
|rowspan="2"|[[File:GoofyDaysFace.png|64px]]
|rowspan="2"|'''[[Goofy]]'''
|rowspan="2"|'''[[Goofy]]'''
|colspan="2"|{{c|Shield|weapon}}
|colspan="2"|[[Shield]]
|{{c|Light|element}}
|{{c|Light|element}}
|colspan="2"|[[Teamwork]]
|colspan="2"|[[Teamwork]]
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*Because of his unique gameplay mechanics, Xigbar is Tetsuya Nomura's favorite character to play as.{{fact}}
*Because of his unique gameplay mechanics, Xigbar is Tetsuya Nomura's favorite character to play as.{{fact}}
*The field theme from the [[Cavern of Remembrance]] was reused as the music that plays in the Mission Mode menu.
*The field theme from the [[Cavern of Remembrance]] was reused as the music that plays in the Mission Mode menu.
==Notes and references==
{{reflist}}
{{358}}
{{358}}
{{358Missions}}
{{358Missions}}
[[Category:Kingdom Hearts 358/2 Days]]
[[Category:Kingdom Hearts 358/2 Days]]