Game:Luxord: Difference between revisions

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  |duration=15 cards
  |duration=15 cards
  |CP=99
  |CP=99
  |KH2HP1=1500<ref>Individual cards have 50 HP.</ref>
  |KH2HP1=1500<ref>Appears as a Time Gauge for Luxord. Individual cards have 50 HP.</ref>
  |KH2EXP=0
  |KH2EXP=0
  |KH2loc1=The World That Never Was
  |KH2loc1=The World That Never Was
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  |KH2neut=×0.5
  |KH2neut=×0.5
  |FM2neut=×1.0
  |FM2neut=×1.0
  |KH2reward='''Sora:''' Max HP +5<br>Secret Ansem Report 8<ref>Japanese</ref>/Secret Ansem Report 9<ref>English</ref><br><br>'''If Sora wins a "select the right card" game'''<br>HP prize (1) ×5, HP prize (5) ×20<br><br>'''If a card is reduced to 0 HP'''<br>MP prize (1) ×10, MP prize (3) ×5
  |KH2reward='''Sora:''' Max HP +5<br>Secret Ansem Report 8<ref>Japanese</ref>/Secret Ansem Report 9<ref>English</ref><br><br>'''If Sora wins a "Find the " game'''<br>HP prize (1) ×5, HP prize (5) ×20<br><br>'''If a card is reduced to 0 HP'''<br>MP prize (1) ×10, MP prize (3) ×5
  |FM2reward='''Sora:''' Max HP +5, [[Magnet]] element<br>Secret Ansem Report 9<br><br>'''If Sora wins a "select the right card" game'''<br>HP prize (1) ×5, HP prize (5) ×20<br><br>'''If a card is reduced to 0 HP'''<br>MP prize (1) ×4, MP prize (3) ×2
  |FM2reward='''Sora:''' Max HP +5, [[Magnet]] element<br>Secret Ansem Report 9<br><br>'''If Sora wins a "Find the " game'''<br>HP prize (1) ×5, HP prize (5) ×20<br><br>'''If a card is reduced to 0 HP'''<br>MP prize (1) ×4, MP prize (3) ×2
  |KH2world=The World That Never Was
  |KH2world=The World That Never Was
  |FM2tab=*
  |FM2tab=*
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  |spec=NobodyBoss
  |spec=NobodyBoss
  |s1=Luxord
  |s1=Luxord
  |KH2HP1=2715<ref>Individual cards have 91 HP.</ref>
  |KH2HP1=2715<ref>Appears as a Time Gauge for Luxord. Individual cards have 91 HP.</ref>
  |KH2EXP1=0
  |KH2EXP1=0
  |KH2loc1=Radiant Garden
  |KH2loc1=Radiant Garden
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  |KH2dark=×0.15
  |KH2dark=×0.15
  |KH2neut=×0.3
  |KH2neut=×0.3
  |KH2reward=AP Boost<br><br>'''If Sora wins a "select the right card" game'''<br>HP prize (1) ×5, HP prize (5) ×20<br><br>'''If a card is reduced to 0 HP'''<br>HP prize (1) ×4, HP prize (3) ×2
  |KH2reward=AP Boost<br><br>'''If Sora wins a "Find the " game'''<br>HP prize (1) ×5, HP prize (5) ×20<br><br>'''If a card is reduced to 0 HP'''<br>HP prize (1) ×4, HP prize (3) ×2
  |KH2world=Radiant Garden
  |KH2world=Radiant Garden
  |FM2ex=*
  |FM2ex=*
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The battle with Luxord is not so much a battle as it is a timed game. Luxord does not have an HP bar; rather, both he and Sora have a '''Time Gauge''', which has a default value of 1500. The time gauge's value decreases by 5 per second, however it will not decrease during a game. When Sora is hit, his time gauge decreases by 2, or 150 if hit by a bomb card. When Luxord is hit, his time gauge decreases by the same amount of damage a typical attack would deal.
The battle with Luxord is not so much a battle as it is a timed game. Luxord does not have an HP bar; rather, both he and Sora have a '''Time Gauge''', which has a default value of 1500. The time gauge's value decreases by 5 per second, however it will not decrease during a game. When Sora is hit, his time gauge decreases by 2, or 150 if hit by a bomb card. When Luxord is hit, his time gauge decreases by the same amount of damage a typical attack would deal.


As soon as the battle begins, Sora is forced into [[Die Form]]. When the Drive Gauge depletes, Sora returns to normal, so either avoid Luxord until then or jump at him multiple times to make the Gauge deplete faster. Luxord frequently leaps around the arena. His cards spin and float on their own to strike Sora, and can be destroyed by attacking them (dropping MP orbs) or using the '''Flip''' [[Reaction Command]]. Using Flip can either trigger a positive effect (signified by a twisting black clock on one side of the card) or a trap (signified by a fireball symbol instead), assuming the card has one. Luxord will periodically summon an orb of dark energy that creates tendrils of energy around Sora, which continuously deal damage. This can be avoided by attacking Luxord before he finishes summoning the orb of energy, by using Reflect at the right timing, or by triggering the Reaction Command '''Begin Game'''.
As soon as the battle begins, Sora is forced into [[Die Form]]. When the Form Gauge depletes, Sora returns to normal, so either avoid Luxord until then or jump at him multiple times to make the Gauge deplete faster. Luxord frequently leaps around the arena. His cards spin and float on their own to strike Sora, and can be destroyed by attacking them (dropping MP orbs) or using the '''Flip''' [[Reaction Command]]. Using Flip can either trigger a positive effect (signified by a twisting black clock on one side of the card) or a trap (signified by a fireball symbol instead), assuming the card has one. Luxord will periodically summon an orb of dark energy that creates tendrils of energy around Sora, which continuously deal damage. This can be avoided by attacking Luxord before he finishes summoning the orb of energy, by using Reflect at the right timing, or by triggering the Reaction Command '''Begin Game'''.


Luxord will frequently give Sora the chance to use the "Begin Game" Reaction Command, which allows Sora to initiate the "Find the ◯" game. When initiated, three commands turn into X, and one turns into ◯; ◯ continuously switches positions down the command menu similar to a slot machine. If ◯ is selected, Sora wins the game and Luxord drops HP prizes. If X is selected or 4.5 seconds pass, Luxord wins and Sora is forced into [[Card Form]].
Luxord will frequently give Sora the chance to use the "Begin Game" Reaction Command, which allows Sora to initiate the "Find the ◯" game. When initiated, three commands turn into X, and one turns into ◯; ◯ continuously switches positions down the command menu similar to a slot machine. If ◯ is selected, Sora wins the game and Luxord drops HP prizes. If X is selected or 4.5 seconds pass, Luxord wins and Sora is forced into [[Card Form]].


[[File:Versus Luxord KHII.png|right|thumb|Luxord battles Sora after whisking his friends away from the battlefield.]]
When Luxord's Time Gauge drops to around two-thirds, he will transform himself into a card and summon two more cards. The cards shuffle themselves around on the ground, then flip up and circle Sora. Sora must find the card with Luxord's image on it and "Flip" it to dispel the cards and make Luxord reappear. The other cards contain traps that are set off when the card is Flipped. Luxord will do this two more times, mixing his own card among five, then nine, traps cards each time. After being found three times, Luxord resumes his normal attack pattern, but summons more cards to attack Sora than before.
When Luxord's Time Gauge drops to around two-thirds, he will transform himself into a card and summon two more cards. The cards shuffle themselves around on the ground, then flip up and circle Sora. Sora must find the card with Luxord's image on it and "Flip" it to dispel the cards and make Luxord reappear. The other cards contain traps that are set off when the card is Flipped. Luxord will do this two more times, mixing his own card among five, then nine, traps cards each time. After being found three times, Luxord resumes his normal attack pattern, but summons more cards to attack Sora than before.


When Luxord's Time Gauge is reduced to 25%, he uses his '''Wild Card Dance''' attack, where he covers the arena in his cards face-down, and rise from the cards behind Sora to attack him rapidly. He also spins around the arena with his cards. Luxord's attacks become more unpredictable, but his attacks can be defended with quick timing. Luxord ends this sequence by summoning giant versions of his cards to surround him and Sora, beginning the "Match the four ◯s" game.  
When Luxord's Time Gauge is reduced to 25%, he will unleash his ultimate attack, [[Dancing Deck]], where he covers the arena in his cards face-down, and rise from the cards behind Sora to attack him rapidly. He also spins around the arena with his cards. Luxord's attacks become more unpredictable, but his attacks can be defended with quick timing. Luxord ends this sequence by summoning giant versions of his cards to surround him and Sora, beginning the "Match the four ◯s" game.  


During the "Match the four ◯s" game, each command shifts between ◯ and X. Switch between the commands and select the command when it appears as ◯; if all four ◯s are selected, Sora takes Luxord's cards and unleashes them onto him, causing Luxord's time gauge to be completely emptied. If X is selected or 9 seconds pass, Luxord wins and Sora is forced into Dice Form.
During the "Match the four ◯s" game, each command shifts between ◯ and X. Switch between the commands and select the command when it appears as ◯; if all four ◯s are selected, Sora takes Luxord's cards and unleashes them onto him, causing Luxord's time gauge to be completely emptied. If X is selected or 9 seconds pass, Luxord wins and Sora is forced into Dice Form.
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Luxord can be fought again in his Data Rematch. This time around, winning Luxord's minigames becomes critical to victory, but are made more difficult as a result.
Luxord can be fought again in his Data Rematch. This time around, winning Luxord's minigames becomes critical to victory, but are made more difficult as a result.


[[File:Versus Luxord's Replica Data KHIIFM.png|thumb|right|Luxord's Replica Data appears before Sora in the [[Garden of Assemblage]].]]
The Time Gauge has been altered in the rematch, as it now has a default value of 2715 and decreases by 6 per second. Sora's Time Gauge still decreases by 2 when hit, though bomb cards reduce it by 271. Luxord still takes time damage based off Sora's attacks, though now flipping a time card with a Reaction Command decreases Luxord's remaining time by 5%. Games now cause the loser to have his Time Gauge drained by the winner; for the "Find the ◯" game the amount drained is 12.5%, and for the "Match the four ◯s" game the amount is 50%.
The Time Gauge has been altered in the rematch, as it now has a default value of 2715 and decreases by 6 per second. Sora's Time Gauge still decreases by 2 when hit, though bomb cards reduce it by 271. Luxord still takes time damage based off Sora's attacks, though now flipping a time card with a Reaction Command decreases Luxord's remaining time by 5%. Games now cause the loser to have his Time Gauge drained by the winner; for the "Find the ◯" game the amount drained is 12.5%, and for the "Match the four ◯s" game the amount is 50%.


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{{Atk-o|KH2}}
{{Atk-o|KH2}}
{{Atk-m|{{nihongo|'''Card Slash'''|カードスラッシュ|<br>Kādo Surasshu}}|(Sweep)|Physical|—|x0.25|△|Sweeps and lunges with numerous cards.||(Thrust)|Physical|—|x1.0|△}}
{{Atk-m|{{nihongo|'''Card Slash'''|カードスラッシュ|<br>Kādo Surasshu}}|(Sweep)|Physical|—|x0.25|△|Sweeps and lunges with numerous cards.||(Thrust)|Physical|—|x1.0|△}}
{{Atk-m|{{nihongo|'''Flash'''|フラッシュ|<br>Furasshu}}|(Light)|Physical|—|x0|X|Emits light; the seven additional hits deal damage.||(Extra hits)|Physical|—|x0.25|X}}
{{Atk-m|{{nihongo|'''Flash'''|フラッシュ|<br>Furasshu}}|(Light)|Physical|—|x0|X|Emits light; the seven additional hits deal damage.|The extra hits require Sora to be in Luxord's line of sight to activate.|(Extra hits)|Physical|—|x0.25|X}}
{{Atk|{{nihongo|'''Card Attack'''|カード攻撃|<br>Kādo Kōgeki}}|Physical|—|x0.25|△|Attacks by swinging a giant card sideways.}}
{{Atk|{{nihongo|'''Card Attack'''|カード攻撃|<br>Kādo Kōgeki}}|Physical|—|x0.25|△|Attacks by swinging giant cards sideways.|Used while giant cards are on the field. If none remain, Luxord makes two of them respawn before swinging them sideways.}}
{{Atk|{{nihongo|'''Exploding Card'''|爆弾カード|<br>Bakudan Kādo|lit. "Bomb Card"}}|Physical|—|x0.25|X|Card with a red mark explodes.}}
{{Atk|{{nihongo|'''Exploding Card'''|爆弾カード|<br>Bakudan Kādo|lit. "Bomb Card"}}|Physical|—|x0.25<ref>Also depletes Sora's Time Gauge by 250, or 271 in the Data Rematch.</ref>|X|Card with a red mark explodes.|Used if Sora uses "Flip" on the card.}}
{{Atk-m|{{nihongo|'''Dancing Deck'''|カード乱舞|<br>Kādo Ranbu|lit. "Card Wild Dance"}}|(Spin)|Physical|—|x1.0|△|Swings and throws cards.||(Throw)|Physical|—|x0.25|△}}
{{Atk-m|{{nihongo|'''Dancing Deck'''|カード乱舞|<br>Kādo Ranbu|lit. "Card Wild Dance"}}|(Spin)|Physical|—|x1.0|△|Swings and throws cards.|Used below 25% Time Gauge. Begins the "Match the four ◯s" game at the end.|(Throw)|Physical|—|x0.25|△}}
{{Atk-c}}
{{Atk-c}}
{{rc|o}}
{{rc|o}}
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====Keyblade Graveyard====
====Keyblade Graveyard====
[[File:Versus Luxord, Marluxia, and Larxene KHIII.png|thumb|right|Marluxia and Larxene fighting against Sora while Luxord is hiding behind his cards.]]
Luxord is initially fought along with Larxene and Marluxia by Sora and King Mickey. His only attack is to conjure an orb of magic and then spawn cards at Sora's location to attack and he mainly keeps a distance. After 30 seconds, Luxord interrupts the battle by holding Mickey hostage as a card and challenging Sora himself. When this happens, any damage previously dealt to Luxord is restored.
Luxord is initially fought along with Larxene and Marluxia by Sora and King Mickey. His only attack is to conjure an orb of magic and then spawn cards at Sora's location to attack and he mainly keeps a distance. After 30 seconds, Luxord interrupts the battle by holding Mickey hostage as a card and challenging Sora himself. When this happens, any damage previously dealt to Luxord is restored.


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|—
|—
|A blank card explodes.
|A blank card explodes.
|Triggered if Sora picks the wrong card.
|Triggered if Sora strikes the wrong card.
}}
}}
{{Atk-c}}
{{Atk-c}}
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===''Kingdom Hearts III Re Mind''===
===''Kingdom Hearts III Re Mind''===
====''Data Rematch''====
====''Data Rematch''====
[[File:Versus Luxord's Recreated Data KHIIIRM.png|thumb|right|Luxord's recreated data engaging in combat against Sora's data.]]
Luxord's data rematch uses the same time game mechanics as ''Kingdom Hearts II'' - both he and Sora will have a time gauge, while Sora also has his regular HP bar. Sora's Time Gauge will slowly deplete over time, and will deplete when he takes damage. If Sora successfully attacks Luxord, then Luxord's Time Gauge will decrease and Sora's will increase. Conversely, if Sora fails a mini game then Luxord's time gauge will increase while Sora's decreases. However, Luxord can no longer turn Sora into a die or card, and Luxord's mini games are done on the field of battle rather than in Sora's command menu.
Luxord's data rematch uses the same time game mechanics as ''Kingdom Hearts II'' - both he and Sora will have a time gauge, while Sora also has his regular HP bar. Sora's Time Gauge will slowly deplete over time, and will deplete when he takes damage. If Sora successfully attacks Luxord, then Luxord's Time Gauge will decrease and Sora's will increase. Conversely, if Sora fails a mini game then Luxord's time gauge will increase while Sora's decreases. However, Luxord can no longer turn Sora into a die or card, and Luxord's mini games are done on the field of battle rather than in Sora's command menu.


Luxord has various short card combos that can be blocked, usually indicated by him shuffling his cards beforehand. When Luxord rises into the air, he will fire a set of 3 homing cards, followed by anther 3 homing cards - block the two sets as they come. If Luxord stays on the ground, he can fire a trident of 3 cards toward Sora - if Sora is close enough then all 3 cards can be blocked, but if there is some distance then Sora may block only 1 or 2. If Luxord summons 4 rotating cards around Sora, wait until they stop rotating and block. If he puts a small card a distance away and teleports, this is his slow card combo - the small cards will slowly move toward Sora and glow white when they speed up, so use that visual cue to block. Any cards from these combos that are not blocked (whether by Sora getting hit or by dodging them) will remain on the ground and be used in an attack later.
Luxord has various short card combos that can be blocked, usually indicated by him shuffling his cards beforehand. When Luxord rises into the air, he will fire a set of 3 homing cards, followed by anther 3 homing cards - block the two sets as they come. If Luxord stays on the ground, he can fire a trident of 3 cards toward Sora - if Sora is close enough then all 3 cards can be blocked, but if there is some distance then Sora may block only 1 or 2. If Luxord summons 4 rotating cards around Sora, wait until they stop rotating and block - or dodge roll toward Luxord for a chance to attack. If he puts a small card a distance away and teleports, this is his slow card combo - the small cards will slowly move toward Sora and glow white when they speed up, so use that visual cue to block. Any cards from these combos that are not blocked (whether by Sora getting hit or by dodging them) will remain on the ground and be used in an attack later.


If Luxord appears far away and summons 2 cards at his sides, he will do his elemental card move. The cards will flip around and reveal a thunderbolt, indicating that Sora must destroy them with a Thunder spell. After destroying the third set of cards, immediately enter focus to Airstep to Luxord and attack - this opening has a very tight window. If Sora doesn't destroy the cards, they will become red upon reaching Sora's sides, and try to crush him - dodge when the red cards start to move inward. Any cards that became red will linger on the ground afterwards.
If Luxord appears far away and summons 2 cards at his sides, he will do his elemental card move. The cards will flip around and reveal a thunderbolt, indicating that Sora must destroy them with a Thunder spell. After destroying the third set of cards, immediately enter focus to Airstep to Luxord and attack - this opening has a very tight window. If Sora doesn't destroy the cards, they will become red upon reaching Sora's sides, and try to crush him - dodge when the red cards start to move inward. Any cards that became red will linger on the ground afterwards.