REC icon.png
The subject of this article exists in or is relevant to the real world

Kingdom Hearts Re:Chain of Memories: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
(566 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{Game|REC|Real}}
{{suite}}
{{cleanup|See [[Kingdom Hearts Final Mix#Changes]]}}
{{Infobox CVG
{{Infobox CVG
|title=Kingdom Hearts Re:Chain of Memories
|title=Kingdom Hearts Re:Chain of Memories
|image=[[Image:671696-khrecom_front_super.jpg|204px]]
|image=[[File:Kingdom Hearts ReChain of Memories Logo KHRECOM.png|318px]]
|japan = キングダム ハーツ  Re:チェイン オブ メモリーズ
|romaji = Kingudamu Hātsu Re: Chein obu Memorīzu
|caption= American Boxart
|caption= American Boxart
|developer=[[wikipedia:Square Enix|Square Enix]]
|developer={{w|Square Enix}}
|publisher=Square Enix
|publisher=Square Enix
|release=[[Image:Flag of Japan.png|20px|Japan]] March 29, 2007 <br>
|release=[[File:Flag of Japan.png|20px|Japan]] March 29, 2007<br>[[File:Flag of the United States.png|20px|United States]]/[[File:Flag of Canada.png|20px|Canada]] December 2, 2008
[[Image:Flag of the United States.png|20px|United States]] December 2, 2008
|genre= Action role-playing game
|genre= Action role-playing game
|modes= Single player
|modes= Single player
|ratings= [[Wikipedia:CERO|CERO]]:A<br>ESRB: TBA
|ratings= {{w|CERO}}:A<br>ESRB: E10+
|platforms= [[Wikipedia:PlayStation 2|PlayStation 2]]
|platforms= {{w|PlayStation 2}}
|}}
|style=com
'''''Kingdom Hearts Re:Chain of Memories''''' is a remake of ''[[Kingdom Hearts]]'' sequel, ''[[Kingdom Hearts: Chain of Memories]]''. It is packaged with ''[[Kingdom Hearts II: Final Mix+]]'' on a separate disc. A few changes has been done prior the remake's release. Fansubs of key cutscenes can be found at [http://www.youtube.com/ Youtube] and [http://kh-vids.net/ KHVids].
}}
{{Q|Memory is the key.|Tagline}}
'''''Kingdom Hearts Re:Chain of Memories''''' is a full remake of ''[[Kingdom Hearts Chain of Memories]]'', released on the PlayStation 2. In Japan, it is part of the ''[[Kingdom Hearts II Final Mix+]]'' compilation and has connectivity features with ''[[Kingdom Hearts II Final Mix]]''. As there were no plans to release ''Kingdom Hearts II Final Mix'' internationally, these features were modified for the North American release.


A U.S. release was confirmed by Square Enix for December 2nd, 2008. It will be in PS2 format and will not be related to [[Kingdom Hearts II: Final Mix+]] (which never was released outside Japan) in any way.  It will be sold for $30. [http://www.joystiq.com/2008/09/19/kingdom-hearts-re-chain-of-memories-for-ps2-coming-dec-2-to-us/]
The game was remastered in high definition and released as part of ''[[Kingdom Hearts HD 1.5 ReMIX]]'' for PlayStation 3 on March 14, 2013. It was available in Europe and Australia for the very first time as part of the collection. This edition of the game further alters the previous connectivity bonuses by instead allowing additional content from watching the collection's scenes from ''[[Kingdom Hearts 358/2 Days]]''. It was later released on PlayStation 4 as part of ''[[Kingdom Hearts HD 1.5 + 2.5 ReMIX]]''.


==Development==
[[File:Traverse Town 01 KHRECOM.png|thumb|left|An example of a scene redone in 3D.]]
Due to the original Game Boy Advance release being on a different platform than the other mainline games and selling worse that the first game, many ''Kingdom Hearts'' fans skipped that entry and waited until ''Kingdom Hearts II''. This caused issues with the coherency of this next game, as playing ''Chain of Memories'' was crucial to understand the plot. The opening movie of ''Kingdom Hearts II'' offered a very brief recap of the previous two games, but many were still met with confusion over the plot of the game. Due to these complaints, a remake of this game was decided to be made for PlayStation 2 so the entire series would be on one system.{{fact}}


''Kingdom Hearts Re:Chain of Memories'' was a total redesign of the game into a three-dimensional computer-rendered game for the PlayStation 2, in the same style as the other released entries in the series, ''Kingdom Hearts'' and ''Kingdom Hearts II''. This revamp included changing the battle arenas from two dimensional screens without "height" into full three-dimensional arenas, allowing enemies to rise out of the player's range.


===Story(Sora)===
Additionally, these arenas can be aesthetically varied, even within the same world, while in the original game there was only one arena design per world. The "Duel" system was added to Riku's battle mechanics, and the [[Reaction Command]] system of ''[[Kingdom Hearts II]]'' was incorporated into both Sora and Riku's battle mechanics, generally to replace instances where the player would press the "A" button to continue a combo attack.
After being separated from his friends, Sora wandered down on a long, meandering path with Donald and Goofy searching for a way to find Riku and Mickey, encountering Pluto on the way. When they reached a crossroad and called it a night, a mysterious man in a long black hooded cloak appeared and informed Sora, "ahead lies something you need, but to claim it, you must lose something dear." The man disappears and only one path remains. The trio followed the path which lead them to a mysterious castle known as Castle Oblivion. They entered the castle hoping to pick up some clues as to the whereabouts of their friends only to discover, as they ascended the floors of the fortress, they were beginning to lose their memories and became more and more uncertain of themselves.  


Little did they know, their memories were being manipulated by a mysterious organization that sought to capture and manipulate Sora. To do this, they used Naminé, a young witch who could rearrange the chains of memories and create new links. In order to make Sora forget Kairi, Naminé begins to replace his memories of her with herself. Meanwhile, a conflict between the Organization's members leads to several encounters between Sora and Riku, whose memories of Kairi had also been replaced with ones containing Naminé.  
The game now has fully voice-acted full motion videos and the use of voice-acting within gameplay. While the dialogue for the game was recorded using the voice actors used in ''Kingdom Hearts II'', the voicing and sound effects within gameplay relied largely on existing clips. In some cases, such as the Sora's invocation of the [[Stop]] spell, these clips were only available using the ''Kingdom Hearts'' voice-actors. As the scenes were now fully rendered, rather than being acted out with sprites, the violence within the game was more apparent, and the game's rating was raised from E to E10+, for Fantasy Violence.


The trio's uncertainty builds to a point where they ended up in Twilight Town, a place that Sora is fairly certain that he has never been in, thus should not exist in his memory. Organization member IV, Vexen, revealed that it is a place that exists on the other side of Sora's heart, but is eliminated by Axel, another member of the Organization, before he can explain anything.  
The game's card system and overall plot remained the same as the original ''Kingdom Hearts Chain of Memories'', and "[[Simple and Clean]]" is the game's theme song. However, there were many small tweaks to the storyline, as well as the addition of new {{c|Cards|com}}, [[Sleight]]s, [[:Category: Kingdom Hearts Chain of Memories bosses|bosses]], and a Theater Mode to re-watch the game's full-motion videos.


Axel ends up betraying Marluxia, the lord of Castle Oblivion, revealing that Marluxia and Larxene, the newest members of their group, intended to use Sora to overthrow the Organization. Axel manipulated Naminé into doing what she believed was right. She revealed to Sora that she never existed in his memory and that she had been replacing the person most important to him. Riku appeared to them again and was defeated by Sora. When Sora tried to help the injured Riku, he attacked Sora. Naminé used her power to break Riku's memories, and it caused him to collapse. Larxene came forth to eliminate Sora and Riku, who was revealed to actually be a Riku Replica, created by Vexen.  
Quick Save option and Link Mode had been removed.


Sora defeated Larxene and forgave a regretful Naminé for her actions. She promised to restore the memories of the trio once they reached the 13th Floor of Castle Oblivion, where Marluxia was waiting for them. Axel attempted to destroy Marluxia himself, but then Marluxia used Naminé as a human shield. Sora stepped in and defeated Axel. Once Marluxia was defeated, Naminé asked that they step into machines that would rearrange their memories back to the way they were at the cost of breaking the links she created. She also informed him that the process will take some time, during which Sora, Donald, and Goofy would sleep as their memories were slowly restored. While they knew that they would forget Naminé, Sora promised her that while she was forgotten, she would remain in his heart, never lost.
==Changes==
===New features===
====Features====
*Sora can now collect [[Moogle Point]]s during battle.
*New Sleights: [[Magnet Spiral]], [[Lethal Frame]], {{c|Freeze|ability}}, [[Firaga Burst]], [[Raging Storm]], [[Stardust Blitz]], [[Goofy Tornado Lv2]], [[Goofy Smash]], [[Wild Crush]], [[Furious Volley]], and [[Lucky Bounty]].
**Removed Sleights: [[Gravity Raid]], [[Stop Raid]], [[Homing Fira]], [[Firaga Break]], [[Blazing Donald]], [[Goofy Charge]], and [[Ferocious Lunge]]
*New cards:
**Keyblades: [[Hidden Dragon]], [[Follow the Wind]], [[Monochrome]], [[Photon Debugger]], [[Bond of Flame]], and [[Star Seeker]].
***In ''HD 1.5 Remix'', the first four of the Keyblades listed above were replaced with [[Maverick Flare]], [[Midnight Roar]], [[Total Eclipse]], and [[Two Become One]], respectively.
**Enemy: [[Zexion]], [[Demyx]], [[Roxas]], [[Luxord]], [[Xemnas]], [[Xigbar]], and [[Xaldin]].
***Sora can no longer obtain the [[Darkball]] Enemy Card.
**Friend: [[Pluto]]
**Map: [[Bottomless Darkness]], [[Roulette Room]], and [[Random Joker]]
***Riku can now obtain the [[Black Room]] Map Card.
**Special: [[Gold Card]] and [[Platinum Card]].
*The Journal now keeps track of minigame scores.
*The various color categories of map cards have a small symbol ("R", "B", "G", or "!") indicating their color.
<!--*New faces are on [[enemy card]]s. Specify!-->
*[[Theater Mode]] was added.
*Jiminy's Journal and the D-Report now includes journal entries on world cards. In addition, the D-Report also now includes entries on Map and Item cards.
*Riku's decks have been altered.
*Riku cannot level up his DP before he acquires Dark Mode from [[Ansem, Seeker of Darkness|Ansem]] (unless he has obtained all HP bonuses).
*The music is updated to utilize the PlayStation 2's synthesizer, and three new tracks have been added: "[[Dash-A-Long]]", "[[March-A-Long]]", and "[[Lord of the Castle]]".
*The enemies that appear in the overworld are now more various.


===Story(Riku)===
====Gameplay====
Riku awakes in the lowest basement of Castle Oblivion, being led there by his heart resonating with Sora, who also happens to be in Castle Oblivion, though on the ground floor. A dark card and a disembodied voice present themselves. The Voice offers Riku the chance to sleep and forget his troubles as well as the light, or take the card and take the first steps toward the truth. Riku takes the card confidently.  
[[File:Stopga KHRECOM.gif|thumb|Sora fighting Heartless.]]
*In the Japanese version, having a [[Game Clear Data|cleared]] ''Kingdom Hearts II Final Mix'' save file on the memory card will allow Sora to obtain a second set of treasures from the [[Room of Rewards]] on each floor, plus some extra Bounties on some floors.
**In the North American release, these were unlocked upon clearing Reverse/Rebirth.
**In ''HD 1.5 Remix'', these were unlocked upon watching the collection's scenes from ''Kingdom Hearts 358/2 Days''.
*The [[High Jump]], [[Glide]], and [[Superglide]] support abilities are available for Sora.
*Items can now only be collected once in each room unless, a new room has been created (or the rooms for the entrance and exit of that world have been reset). As such, Barrels and [[Barrel Spider]]s no longer reappear if Sora or Riku reenters a room.
*The Swing Speed stat for Sora's Attack Cards have been removed.
*The effects of several Sleights were modified such as Cloud's Omnislash, several of Sora's Keyblade Sleights (Blitz, Sonic Blade, Ars Arcanum), and several Friend Card sleights (Ariel, Peter Pan, Beast) to where the [[Reaction Command]] are now used with them in order to function.<!--which?-->
*Many new props feature throughout the field, such as flowers in Wonderland which block doors and projectile-firing obstacles.{{Fact}}
<!--oblivion bells, etc. - environment changes-->
*[[Zantetsuken]] and [[Sonic Blade]] are now available to learn at levels 22 and 27 respectively (the reverse was true previously). [[Ars Arcanum]], [[Tornado]], [[Holy]], [[Ragnarok]], and [[Mega Flare]] are now available to learn at 5 levels higher than before at levels 37, 42, 47, 52, and 57, respectively, due to the new sleight [[Lethal Frame]] being learned at level 32.
*Riku's battle mechanics now include the [[Duel]] system and its Sleights, and now have the [[Holy Burst]] and [[Inverse Burst]] Friend Sleights.
*Due to the removal of Link Mode, the effect of the [[Darkball]] and Ansem, Seek of Darkness Enemy Cards have been modified. In addition, as the former is now designed to work with Riku's Duel system, it is no longer available in Sora's Story, and has been added to Riku's deck as a secondary regular Enemy Card for the Atlantica floor other than Sea Neon.
*The effectiveness of Riku's strength is slightly amplified from the original game.<!--fact?-->
*Riku can use The King card in [[Destiny Islands]] and [[Twilight Town]] after the battle against Lexaeus.
*The Hidden Chamber which is accessed with the Key to Rewards card has been renamed as the Room of Rewards. In addition when viewed on the map, it is now counted as a special room instead of a regular room.
*A Room of Rewards has been added for the Castle Oblivion floor, unlike the original, which was the only floor that did not have a Hidden Chamber.
*The special rooms when viewed on the map now glow white to identify which one to open, making it easier to know which one to go to in worlds that use multiple Keycards. Also, when Sora has a Key to Rewards card in his possession, the Room of Rewards location is revealed by a blue glow.
*The attack and magic cards played by [[Axel]], [[Larxene]], [[Vexen]], [[Marluxia]], [[Lexaeus]], [[Zexion]], [[Captain Hook]], [[Hades]], [[Cloud]], Ansem, and the [[Riku Replica]] depict different facial expressions, depending on their effect.
*During his final battles with both Sora and Riku, the Riku Replica's left hand is immersed in an orb of darkness.
*When transforming into Dark Mode, Riku now says "Darkness" instead of simply screaming.
*The health bar the enemies use has been altered to resemble the one from ''Kingdom Hearts II''.
*The piece "The 13th Floor", played outside of Worlds, is melodically different. Instead of handbells playing an ascending interval, chimes now play a descending interval.


Riku arrives in none other than Hollow Bastion, though only a version of it crafted from his memories. However, though Hollow Bastion is the same as he remembered it, he is unable to find anyone. All the while he searches, the Voice speaks to and mocks the young teenager.
====Battle====
 
*While battling the [[Parasite Cage]], the stomach acid will not inflict damage if Sora is reloading his deck.
At long last, Riku meets someone: Maleficent. Maleficent taunts him and his refusal of the darkness, but Riku fights Maleficent, hoping to prove that he is above the darkness. He is victorious.
*Several bosses that use sleights have new and/or removed sleights.
 
*The final Marluxia battle has been split into two sub-battles. The first is generally the same as the original final battle, albeit on a standard circular arena instead of in a sub-space-esque field, while the second is set entirely on top of Marluxia's Specter, and features him as much more aggressive, with several powerful Sleights.
Riku leaves Hollow Bastion, only to see the true form of Castle Oblivion. The Voice again comes to Riku, but this time reveals himself to be Xehanort's Heartless, who wants to take over Riku again. However, though Xehanort's Heartless is powerful, King Mickey comes to aid Riku with his light. Riku then manages to fend off Xehanort's Heartless for the time being. But before he leaves, the Heartless leaves Riku with some world cards and the ability to wield his inner darkness as a weapon.
*Lexaeus can enter a temporary state of invulnerability and increased strength.
 
*Ansem's first battle has been converted into a tutorial of Riku's new abilities (Rapid Break and Duel Sleights).
*Meeting the Replica
*Riku confronts Zexion is now a boss battle. During this battle, Zexion can steal Riku's cards, though Riku remains within Dark Mode for the duration of the fight.
I bet it's not every day you meet your twin. Too shocked to speak? This should come as a relief, then: I'm a replica of you that Vexen made."
—Riku Replica
Riku soon realizes that he has the power to detect the "smell" of darkness, and is discouraged by it, though King Mickey comforts him. However, King Mickey can only appear to Riku as a projection, for he is still in the Realm of Darkness. Still, with King Mickey's encouragement, Riku ascends the basements of Castle Oblivion in order to rid himself of his darkness. Meanwhile, as Riku travels through the lower levels of Castle Oblivion, Sora ascends the upper floors, being manipulated by Marluxia, a member of the mysterious Organization XIII and the lord of Castle Oblivion. But three other Organization members, Vexen, Lexaeus, and Zexion work to counter Marluxia by using the dark-wielding Riku against the light-wielding Sora.
 
To further the trio's goals, Vexen independently appears before Riku and Riku wonders if Vexen is with Xehanort's Heartless. But Vexen cryptically responds that he is with "another Ansem". Still, Riku fights with Vexen, seeing him as an enemy. But the battle only helps Vexen, who uses the data he gathered from the battle to create a Riku Replica. The replica soon comes to battle Riku, mocking Riku's fear of the darkness while the replica embraces it. However, Riku proves victorious, and the replica runs off.
 
Soon, Xehanort's Heartless appears again, saying that the replica is a model of what Riku should be. But Riku only reaffirms his desire to conquer his darkness.
 
Passing through much of the castle (the bulk of Sora's story is complete, and Larxene and Vexen are dead) Riku finds Lexaeus and, like the others, tells him that he should accept the darkness again, because if he doesn't, his journey will end here. The two fight, and Riku barely finishes the mighty brute. As a last move, Lexaeus covers the room in darkness as Xehanort's Heartless moves in to take his heart. Mickey saves him again and manages to bring him out of the darkness.
 
Riku comes closer to the ground level, just as Marluxia's scheme fails and Sora finishes him off. Riku senses Marluxia's defeat, and Zexion quickly arrives on the scene to explain it. But he also reveals that Sora is the one who did the deed, much to Riku's surprise. Zexion quickly asks if Riku is capable of seeing Sora, for Riku shouldered the darkness for so long, and Xehanort's Heartless still resides in his heart. Riku tries to resist Zexion's comments, but Zexion ultimately gives him a world card...of Destiny Islands. Riku enters.
 
*Twilight
You hated being an islander, cut off from other worlds. So you opened the door to darkness and destroyed the islands. YOU did that! And now you belong to the darkness. Look at what you are!"
—Zexion, exclaiming Riku's hypocrisy to Darkness
In Destiny Islands, Riku meets all of his friends, but they are all silent and they eventually disappear, even Kairi. Zexion throws all of Riku's fears at him at once, telling him he's responsible for causing them to disappear, and that he belongs to the darkness now. He finally transforms an illusion of him into a Darkside Heartless, telling him this is what he has become. Riku beats back the Heartless as Zexion disguises himself as Sora. He tells him that it's finally time to face the light.
 
Riku sinks into the light as he begins fade, but Kairi appears and tells him that he can't. Light can't beat him, neither can darkness, so he should accept both, then he won't be afraid anymore. He awakens his dark power again, admitting that it's a part of him and not evil, beating back Zexion. He disappears, but is quickly killed by the Riku Replica with Axel.
 
Riku nearly makes it to the main floor as Xehanort's Heartless appears to control him, but King Mickey beats him back again and finally appears for real. Riku is relieved at finally having a real friend with him. Mickey explains that he found a card which showed him Riku's heart and he followed it back to him. Riku uses the card, and ends up in Twilight Town. Xehanort's Heartless appears again, but Riku tells him that he's not "Ansem", because his scent is not darkness--it is something else. Riku also sees that this man is the Voice that presented itself at the beginning of his journey. The Voice finally introduces himself as DiZ. Riku asks him what he really wants from him, and DiZ tells him he wants him to choose between Light and Darkness, because he lies in-between. The decision will be decided with Naminé, who Riku looks for.
 
However, the Riku Replica manages to find him, and demand another fight to prove him "worthy". The replica intends to kill Riku in order to become real, but fails. However, Riku comforts him by saying that the replica's heart will go to the same place as the real one's, before the replica vanishes out of existence.
 
Riku meets up with Naminé. who is with Sora in his memory cell, and explains the situation. She offers to seal away Xehanort's Heartless and Riku's darkness, so that he may forget them, but will have to sleep to do so. Riku refuses, hoping to win on his own, and leaves a satisfied Naminé. However, before he departs, he tells Naminé that he knows that it was her who appeared to him as Kairi, commenting that they smell the same.
 
*Way to the Dawn
Your darkness belongs to you. Just like your light. Until now, I thought darkness was nothing but bad. But my time with you made me change my mind. You've chosen a road I never thought of. Light and Dark, back to back. With you, they mingle in a way no one's ever seen before. I want to see where that road leads. And if it's okay, I want to walk the road with you."
—Mickey, comforting Riku
 
After meeting Naminé, DiZ appears again to Riku and the King (who notes that DiZ seems familiar). Knowing his choice, DiZ gives Riku a card that will draw out Xehanort's Heartless. After DiZ leaves, Riku tells King Mickey to destroy him if Riku fails to stop Xehanort's Heartless, but the King refuses, saying he'll only help him regain control, and never harm him. Riku concedes.
 
Riku faces Ansem for one final battle alone. Ansem asks why he still refuses him if he accepts darkness now, but Riku merely says "you just really stink". They fight and the last of Xehanort's Heartless is destroyed, but not before he says a part of him is still in Riku, and he shall return.
 
Riku and Mickey wait at the front entrance. Riku tells him that he can't go home yet as "Ansem's" shadow still lingers in him, but Mickey says the darkness is a part of him. Darkness is not all bad, because Riku has a chosen a road he never thought of before, one of both Light and Darkness. They leave, taking Organization cloaks that DiZ gave them prior to confronting Xehanort's Heartless, and DiZ appears for one final question: if he shall take the "road to light" or the "road to darkness". Riku chooses neither, he'll take the middle road, "The Road to Dawn". Riku and King Mickey eventually made it out of the plains and separate after Riku realized he couldn't completely rid himself of the darkness festering in him. Deciding to return to DiZ and offer his help, Riku dons a blindfold, for "his eyes couldn't lie" about his darkness which he is preparing to use and wished Mickey not to witness firsthand.
 
==Changes and Differences in the original and remake==
As stated above there are some changes regarding on the game's remake. Notable changes include:
 
*3D cutscenes, along with voice-acting.
*Updated music, including new ones.
*Theater Mode is unlockable, which allows you to view all cutscences in the game. (Replaced Link mode)
*Clearing ''Kingdom Hearts II: Final Mix+'' first will allow Sora to use sleights and Keyblades from ''Kingdom Hearts II''. It will also unlock enemy cards of the [[Organization XIII]] members that were in ''Kingdom Hearts II'', with the exception of Axel, who already has an enemy card. It is currently unknown if these cards will be obtainable in the US release due to the lack of Final Mix 2.
*Riku is more powerful than in the original game.
{{-}}
[[Image:ReCoM3DCutscene.png|thumb|240px|A snapshot of a cutscene, which are all pre-rendered in 3D]]
 
===Gameplay===
Kingdom Hearts Re: Chain of Memories follows a totally new battle system as well as gameplay. The battle system now revolves around Sora's memories, represented as cards. Using these cards is the only way to attack.Each card has a number from 0 to 9. When a card is played against the enemy's card, the card with the lower value "Breaks" and is discarded. This leaves enemies vulnerable for a few seconds. Cards with a value of 0 can break any attack, but can also be broken by any card played afterwards. If a 0 is played before another high level card it will not be broken and will leave your opponent wide open for attacks.
 
===Extras===
*New [[Cards]] are available.
*[[Riku]] gains a new sleight which allows him to perform a combo with [[King Mickey]].
*[[Reaction command]]s are implemented from ''[[Kingdom Hearts II]]''.
*A special command, card duel (card breaking) that allows player to break stacks of opponents cards is a specific time and inflict massive damage. This is only available to Riku.
*Battles now take form in 3D, and object in rooms that fire projectiles, inflict damage or initiate battles when hit.
*In Reverse/Rebirth, when Riku finally accepts both his light and dark side during the fight with [[Zexion]] in Destiny Islands, he is constantly in Dark-mode.
*There is also a new version of [[Trinity Limit]] that can be accessed by stocking Goofy first; in this sleight, [[Sora]] and [[Donald]], who use [[Goofy]] as a battering ram, run around bashing into enemies.
*Glide is now included in Sora's story.
*There are now map card premiums and wild map cards which could redeem any value.
*[[Lexaeus]] can go into a temporary state of power and invulnerability, similar to the battle in Kingdom Hearts II Final Mix.
*The [[Riku Replica]] sometimes enters a battle with an orb of dark energy in his left hand.
*Riku has a Drive Bar.
*Whenever Sora enters a world that changes his appearance, he changes into his form for that world.
*Pluto is a party character in Sora's Story.
 
===Bosses and Enemies===
*[[Zexion]] can be fought in Destiny Islands.
*There is a third form for [[Marluxia]] while fighting him as a final boss.
 
===Death scenes and Storyline Changes===
*Instead of dragging Riku in the dark depth using his final strength, [[Lexaeus]] is killed when Riku's body was taken by [[Xehanort's Heartless]] temporarily.
*In the original game, Zexion was killed by [[Riku Replica]] offscreen (though a sound of striking blades can be heard) and in the remake, Riku Replica simply forced his life force out of Zexion.
*In the original climax of Sora's storyline, when [[Axel]] attempts to execute Marluxia for his betrayal, Marluxia used Naminé as a shield after hearing Axel's threat. In the remake, they have a brief fight before Marluxia uses Naminé as a shield. Marluxia also never leaves the room.
*[[Axel]] finishes off Vexen by immolating him with a snap of his fingers. In the original, he just struck Vexen with his chakrams a second time, and Vexen died.
*In the original, the Riku Replica is seen lying on the ground on Floor 12, and moving to him will trigger a cutscene (followed by a boss fight). In the remake, he is standing up, and a Reaction Command triggers the cutscene and boss fight.
*In the original, Goofy knocks away [[Larxene]] when she tries to kill Sora. In the remake, he just throws his shield at Larxene, which temporarily distracts her.
*When Sora was hurt by Larxene in the original COM, Donald used Cure to heal him, but in RE-COM he uses Curaga to heal Sora.
 
===Cards===
 
'''Cards''' are used by Sora to fight in ''[[Kingdom Hearts Re: Chain of Memories]]''. There are four main card types: [[Attack Cards]], [[Magic Cards]], [[Item Cards]], and [[Enemy Cards]]. Attack cards each contain one strike with the [[Keyblade]]. Magic cards either let Sora use a spell or [[summon]] a character. Item cards restore attack and magic cards after use. The attack and magic cards, once used, can be restored by charging.  Furthermore, they can be stacked to make a more powerful combo. Enemy cards, which enhance various abilities, can also be used.  New cards are either given to Sora, or found in the environment or [[Moogle]] rooms.
 
[[Map Cards]] are also used by Sora to open doors and advance in the game. A Mickey Mouse symbol card randomly appears in battle during bosses. Using it causes a change in the environment that helps Sora battle the boss or slow it down.
{{stub}}
[[Category:Kingdom Hearts Re: Chain of Memories]]
 
[[Category:Stubs]]
 
===Map cards===
Map Cards are used to create rooms on each floor of the castle. What appears in each room depends on what card used to get in. To obtain a map card you must defeat Heartless. Some map cards can only be obtained after getting further into the story for each of the different worlds.
 
===Attack Cards===
'''Attack Cards''' are [[cards]] in ''Kingdom Hearts Re: Chain of Memories'' that allow [[Sora]] and [[Riku]] to swing their weapon in battle. All '''Attack Cards''' are randomly numbered between 0 and 9, with the 0 numbered cards given the ability to card break any card put into play by the opponent. Attack cards can be used in many different [[Sleights]]. Attack cards can also be [[Premium Cards]].
 
==Type of Attack Cards==
===Sora===
*'''[[Kingdom Key]]''' - The default weapon.  Not very powerful, but reliable and easy to handle.
*'''[[Three Wishes]]''' - Obtained in [[Agrabah]].  Fairly strong with a fast swing.
*'''[[Crabclaw]]''' - Obtained in [[Atlantica]]. Easy to handle with an impressive recovery time after card breaks.
*'''[[Pumpkin Head]]''' - Obtained in [[Halloween Town]].  Easy to handle with a fast recovery after a card break.
*'''[[Fairy Harp]]''' - Obtained in [[Never Land]].  Easy to handle with a formidable swing speed.
*'''[[Wishing Star]]''' - Obtained in [[Monstro]].  Not very powerful, but very easy to handle.
*'''[[Spellbinder]]''' - Obtained in [[100 Acre Wood]]. A special attack card with lightning-based attacks.
*'''[[Metal Chocobo]]''' - Obtained in Key to Rewards room in Olympus Coliseum. A special attack card that can break through physical defenses.  A bit difficult to handle.
*'''[[Olympia]]''' - Obtained in [[Olympus Coliseum]].  Powerful with a quick recovery after card breaks.
*'''[[Lionheart]]''' - Obtained in Key to Rewards room in [[Traverse Town]]. A special attack card with fire-based attacks.
*'''[[Lady Luck]]''' - Obtained in [[Wonderland]].  A balanced weapon that is easy to handle.
*'''[[Divine Rose]]''' - Obtained in [[Hollow Bastion]].  Features a powerful strike and fast swing.
*'''[[Oathkeeper]]''' - Obtained in [[Destiny Islands]]. Well-balanced weapon with powerful thrust and good strength.
*'''[[Oblivion]]''' - Obtained after defeating [[Larxene]]. High-powered weapon with good strength and recovery abilities.
*'''[[Diamond Dust]]''' - Obtained in [[Castle Oblivion]] after defeating [[Marluxia]]. Ice element weapon that is the fastest and easiest to handle.
*'''[[One Winged Angel]]''' - Obtained in [[Twilight Town]] after defeating Marluxia. Fire element weapon with excellent combo finishes.
*'''[[Ultima Weapon]]''' - Obtained in Castle Oblivion after clearing both Sora and Riku modes. The strongest attack card you can find
 
===Riku===
[[Image:Soul_eater.bmp|thumb|30px]]
*'''[[Soul Eater]]''' -  The default weapon and only weapon for Riku. Reacts to dark power. Riku's strength is higher when he wields darkness in battle.
{{-}}
{{Stub}}
 
 
 
[[Category: Cards]]
 
===Magic Cards===
'''Magic Cards''' are types of [[cards]] used in gameplay in ''Kingdom Hearts Re: Chain of Memories''.
 
As the name suggests, '''Magic Cards''' can be used to cast magical spells or to perform summons and like all the other [[cards]] used in ''Kingdom Hearts Re: Chain of Memories'', every card is randomly valued between 0 and 9 and the same rules that apply to the playing of [[Attack Cards]] apply to the playing of '''Magic Cards''' while in battle with the 0 numbered card given the ability to card break an opponent's card(s).
 
Additionally, where Attack [[Sleights]] and can be performed by stocking up multiple attack cards, '''Magic Cards''' can be made more powerful in the same manner.
 
==Types of Magic Cards==
===Normal Magic===
*[[Fire|Fire]]
*[[Blizzard|Blizzard]]
*[[Thunder|Thunder]]
*[[Cure|Cure]]
*[[Gravity|Gravity]]
*[[Stop|Stop]]
*[[Aero|Aero]]
 
===Summon Cards===
*[[Simba]]
 
*[[Cloud]]
 
*[[Bambi]]
 
*[[Mushu]]
 
*[[Genie]]
 
*[[Dumbo]]
 
*[[Tinker Bell]]
 
===Enemy cards===
Are based off of enemies or bosses. Can temporarily give Sora or Riku better offensive or defensive capabilities
 
List of enemy cards:
==Normal Enemy Cards==
{| border="0" cellpadding="0" cellspacing="10" align="center" width="100%"
| valign="top" width="50%"|
===[[Shadow]]===
[[Image:Shadow-Card.png]]
 
'''Effect''': Incremeter<br />
'''Description''': Increase the value of all cards by 1.<br />
'''Duration''': 2 reloads.
|
===[[Soldier]]===
[[Image:Soldier.bmp]]
 
'''Effect''': Combo Plus<br />
'''Description''': Add an extra hit to normal combos.<br />
'''Duration''': 3 reloads.
|-
|
===[[Large Body]]===
[[Image:LargeBody-Card.png]]
 
'''Effect''': Guard<br />
'''Description''': Deflect frontal physical attacks and completely nullify damage.<br />
'''Duration''':  1 reload.
|
===[[Red Nocturne]]===
[[Image:RedNocture-Card.png]]
 
'''Effect''': Fire Boost<br />
'''Description''': Increase the strength of Fire abilities.<br />
'''Duration''': 1 reload.
|-
|
===[[Blue Rhapsody]]===
[[Image:BlueRhapsody-Card.png]]
 
'''Effect''': Blizard Boost<br />
'''Description''': Increase the strength of Blizzard abilities.<br />
'''Duration''': 1 reload.
|
===[[Yellow Opera]]===
[[Image:YellowOpera-Card.png]]
 
'''Effect''': Thunder Boost<br />
'''Description''': Increase the strength of Thunder abilities.<br />
'''Duration''': 1 reload.
|-
|
===[[Green Requiem]]===
[[Image:GreenRequiem-Card.png]]
 
'''Effect''': Cure Boost<br />
'''Description''': Increase the strength of Cure abilities.<br />
'''Duration''': 1 reload.
|
===[[Powerwild]]===
[[Image:PowerWild-Card.png]]
 
'''Effect''': Retrograde<br />
'''Description''': Reverse the value of all cards. 1 becomes 9, 2 becomes 8 etc.<br />
'''Duration''': 1 reload.
|-
|
===[[Bouncywild]]===
[[Image:Bouncywild-Card.png]]
 
'''Effect''': Draw<br />
'''Description''': Attract fallen cards and items for easy retrieval.<br />
'''Duration''': 5 reloads
|
 
===[[Air Soldier]]===
[[Image:0.bmp]]
 
'''Effect''':Reload Kinesis<br />
'''Description''': Reload while in motion.<br />
'''Duration''': 3 reloads.
|-
|
===[[Bandit]]===
 
'''Effect''':Combo Finish<br />
'''Description''': Make any normal attack as strong as a finishing blow.<br />
'''Duration''': 1 reloads.
|
===[[Fat Bandit]]===
[[Image:FatBandit-Card.png]]
 
'''Effect''': Back Attack<br />
'''Description''': Increase attack damage when striking enemy from behind.<br />
'''Duration''': 2 reloads.
|-
|
===[[Barrel Spider]]===
[[Image:BarrelSpider-Card.png]]
 
'''Effect''': Quickload<br />
'''Description''': Reload cards instantly<br />
'''Duration''': 3 reloads.
|
===[[Search Ghost]]===
[[Image:SearchGhost-Card.png]]
 
'''Effect''': Drain<br />
'''Description''': Absorb enemy's HP while striking with attack cards, but enemy drop lesser items.<br />
'''Duration''': 1 reload.
|-
|
===[[Sea Neon]]===
[[Image:SeaNeon-Card.png]]
 
'''Effect''': Random Values<br />
'''Description''': Randomize the value of the cards you use.<br />
'''Duration''': 1 reload.
|
===[[Screwdiver]]===
[[Image:Screwdiver-Enemy Card.png]]
 
'''Effect''': Decrementor<br />
'''Description''': Decrease the values of all cards by 1.<br />
'''Duration''': 1 reload.
|-
|
===[[Aquatank]]===
 
'''Effect''': Auto-Reload<br />
'''Description''': Automatically reload cards when they run out.<br />
'''Duration''': One reload.
|
===[[Wight Knight]]===
[[Image:WightKnight-Card.png]]
 
'''Effect''': Float<br />
'''Description''': Alter gravity to increase jumping ability.<br />
'''Duration''': 3 reloads.
|-
|
===[[Gargoyle]]===
[[Image:Gargoyle-Card.png]]
 
'''Effect''': Vanish<br />
'''Description''': Becomes invisible and reduce your chances of being hit.<br />
'''Duration''': 1 reload.
|
===[[Pirate]]===
[[Image:Pirate-Card.png]]
 
'''Effect''': All Zeros<br />
'''Description''': Changes the value of all cards to zero.<br />
'''Duration''': 1 reload.
|-
|
===[[Air Pirate]]===
[[Image:AirPirate-Card.png]]
 
'''Effect''':Item Bracer<br />
'''Description''': Stop enemies from breaking the Item Cards you use.<br />
'''Duration''': 3 reloads.
|
===[[Darkball]]===
[[Image:Darkball-Card.png]]
 
'''Effect''': Card Blind<br />
'''Description''': Hide the cards you hold from hostile eyes.<br />
'''Duration''': 3 reloads.
|-
|
===[[Defender]]===
[[Image:Defender-Card.png]]
 
'''Effect''': Protect<br />
'''Description''': Decrease physical damage inflicted by enemies. Magical attacks inflict normal damage.<br />
'''Duration''': 1 reload.
|
===[[Wyvern]]===
[[Image:Wyvern-Card.png]]
 
'''Effect''': Reload Lock<br />
'''Description''': Reload cards without increasing the reload counter.<br />
'''Duration''': 3 reloads.
|-
|
===[[Wizard]]===
 
'''Effect''': Magic Boost<br />
'''Description''': Forfeit summon card use to power  magic cards.<br />
'''Duration''': 1 reload.
|
===[[Neoshadow]]===
[[Image:NeoShadow-Card.png]]
 
'''Effect''': Bio<br />
'''Description''': Causes enemy(s)'s HP to drop gradually.<br />
'''Duration''': 1 reload.
|-
|
===[[White Mushroom]]===
 
'''Effect''': Hyper Healing<br />
'''Description''': Restore some HP every time you use a friend card.<br />
'''Duration''': 3 reloads.
|
===[[Black Fungus]]===
[[Image:BlackFungus-Card.png]]
 
'''Effect''': Random Flush<br />
'''Description''': Activate a random card effect.<br />
'''Duration''': 1 reload.
|-
|
===[[Creeper Plant]]===
 
'''Effect''': Leaf Bracer<br />
'''Description''': Stop enemies from breaking Cure abilities you use.<br />
'''Duration''': 1 reload.
|
===[[Tornado Step]]===
[[Image:TornadoStep-Card.png]]
 
'''Effect''': Reload Haste<br />
'''Description''': Subtract two digits from the reload counter.<br />
'''Duration''': 1 reload.
|-
|
===[[Crescendo]]===
 
'''Effect''': Summon Boost<br />
'''Description''': Forfeit magic card use to power up summon cards.<br />
'''Duration''': 1 reload.
|}
 
==Boss Enemy Cards==
{| border="0" cellpadding="0" cellspacing="10" align="center" width="100%"
| valign="top" width="50%"|
===[[Guard Armor]]===
[[Image:GuardArmour-Card.png]]
 
'''Effect''': Wide Attack<br />
'''Description''': Slightly increase the range of attack cards.<br />
'''Duration''': 30 attacks.
|
===[[Parasite Cage]]===
[[Image:ParasiteCage-Card.png]]
 
'''Effect''': Dispel<br />
'''Description''': Breaks an opponent's card without fail. Nothing happens if your opponent has no cards in play.
|-
|
===[[Trickmaster]]===
[[Image:Trickmaster-Card.png]]
 
'''Effect''': Value Break<br />
'''Description''': When you lose a card break, reduce the value of the enemy's card by the value of your broken card.<br />
'''Duration''': 10 breaks.
|
===[[Darkside]]===
[[Image:Darkside-Card.png]]
 
'''Effect''': Mimic<br />
'''Description''': Copy the cards your opponent is using. Nothing happens if your opponent has no card in play.
|-
|
 
===[[Card Soldier]]===
[[Image:CardSoldier-Card.png]]
 
'''Effect''': Attack Haste<br />
'''Description''': Increase the swing speed of attack cards.<br />
'''Duration''': 30 attacks
|
===[[Hades]]===
[[Image:Hades-Card.png]]
 
'''Effect''': Berserk<br />
'''Description''': Boost the power of attack cards when low on HP (when the gauge is flashing red).<br />
'''Duration''': 30 attacks<br />
'''Other Information''': Immune to fire; stunned by Ice element.
|-
|
 
===[[Jafar]]===
[[Image:Jafar-Card.png]]
 
'''Effect''': Attack Bracer<br />
'''Description''': Stop enemies from breaking the attack cards you use.<br />
'''Duration''': 20 attacks.
|
===[[Oogie Boogie]]===
[[Image:OogieBoogie-Card.png]]
 
'''Effect''': Regen<br />
'''Description''': Gradually restore HP. HP returns more quickly when low.<br />
'''Duration''': 10 uses<br />
|-
|
===[[Ursula]]===
[[Image:Ursula-Card.png]]
 
'''Effect''': Shell<br />
'''Description''': Halves the Magical attacks from the enemy. Summon Magic deals normal damage.<br />
'''Duration''': 5 hits taken.
|
===[[Hook]]===
[[Image:Hook-Card.png]]
 
'''Effect''': Second Chance<br />
'''Description''': Retain 1 HP after receiving a critical hit, provided that you have two or more HP left.<br />
'''Duration''': 3 uses.<br />
'''Other Information''': Resistant to Lightning; Stunned by Fire element.
|-
|
===[[Maleficent|Dragon Maleficent]]===
[[Image:DragonMaleficient-Card.png]]
 
'''Effect''': Overdrive<br />
'''Description''': Sacrifice reload speed to power up attack cards.<br />
'''Duration''': 30 attacks.
|
===[[Riku|Riku Replica]]===
[[Image:RikuReplica-Card.png]]
 
'''Effect''': Sleight Lock<br />
'''Description''': Keep cards used in sleights available for reloading.<br />
'''Duration''': 5 sleights<br />
'''Other Information''': Resistant to Fire, Ice, and Lightning element.<br />
|-
|
 
===[[Axel]]===
[[Image:Axel-Card.png]]
 
'''Effect''': Quick Recovery<br />
'''Description''': Use cards even while staggering from damage.<br />
'''Duration''': 10 hits taken<br />
'''Other Information''': Immune to fire element; stunned by Ice elemental.
|
===[[Larxene]]===
[[Image:Larxene-Card.png]]
 
'''Effect''': Dash<br />
'''Description''': Increase running speed<br />
'''Duration''':15 cards<br />
'''Other Information''': Immune to Lightning; Weak to special attacks.
|-
|
===[[Vexen]]===
[[Image:Vexen-Card.png]]
 
'''Effect''': Auto-Life<br />
'''Description''': Revive automatically when your HP reaches 0. Only a small amount of HP is restored.<br />
'''Duration''': 1 use<br />
'''Other Information''': Immune to Ice; Stunned by fire.<br />
|
===[[Marluxia]]===
[[Image:Marluxia-Card.png]]
 
'''Effect''': Double Sleight<br />
'''Description''': Use stocked cards and sleights twice in a row, however, during versus battle it bumps up the reload counter.<br />
'''Duration''': 3 sleights<br />
'''Other Information''': Resistant to Fire, Ice, and Lighting element and special attacks.
|-
|
===[[Lexaeus]]===
[[Image:Lexaeus-Card.png]]
 
'''Effect''': Warp Break<br />
'''Description''': Obliterate enemies with the finishing blow of a combo with a high success rate. During versus battles you can stun your opponent.<br />
'''Duration''': 50 attacks<br />
'''Other Information''': Immune to Ice; Resistant to physical attacks; Weak against special attacks.
|
===[[Xehanort's Heartless|Ansem]]===
[[Image:Ansem-Card.png]]
 
'''Effect''': Sleight Blind<br />
'''Description''': Conceal your stocked cards from your opponents.<br />
'''Duration''':  10 sleights<br />
'''Other Information''': Resistant to Fire, Ice, and Lightning element.
|-
|
 
 
 
 
 
 
 
 
 
 
==''Kingdom Hearts II Final Mix+'' Exclusive==
Note: All of the cards listed below (with the exception of Zexion) cannot be unlocked until [[Kingdom Hearts II: Final Mix]] is completed. They can then be acquired in Sora Mode in Key to Rewards rooms as [[Kingdom Hearts II]] clear bonuses.
|-
|
===[[Zexion]]===
 
'''Effect''': Confuse Strike<br />
'''Description''': Chance to confuse enemy as you attack.<br />
'''Duration''': 50 attacks<br />
'''Other Information''': Resistant to Fire, Ice, Lightning element and special attacks.
|
===[[Xemnas]]===
 
'''Effect''': Quick Barrier<br />
'''Description''': Guard the 2nd hit and on of a combo attack.<br />
'''Duration''': 3 reloads<br />
'''Other Information''': Resistant to Fire, Ice, and Lighting element and special attacks.
|-
|
===[[Xigbar]]===
 
'''Effect''': Shot Charge<br />
'''Description''': Power up projectile attacks like Strike Raid, Fire...etc.<br />
'''Duration''': 2 reloads<br />
'''Other Information''': Resistant to Fire, Ice, and Lighting element and special attacks.<br />
|
===[[Xaldin]]===
 
'''Effect''': Aero Guard<br />
'''Description''': Aero remains in effect for a short period.<br />
'''Duration''': 3 attacks<br />
'''Other Information''': Resistant to Fire, Ice, and Lighting element and special attacks.
|-
|
===[[Saix]]===
 
'''Effect''': Combo Boost<br />
'''Description''': Attack cards are powered up.<br />
'''Duration''': 20 attacks<br />
'''Other Information''': Resistant to Fire, Ice, and Lighting element and special attacks.<br />
|
===[[Demyx]]===
 
'''Effect''': Water Charge<br />
'''Description''': Power up water attacks like Aqua Splash, Blizzard...etc.<br />
'''Duration''': 2 reloads<br />
'''Other Information''': Resistant to Lighting element and special attacks.
|-
|
===[[Luxord]]===
 
'''Effect''': All-Break<br />
'''Description''': Always Card Break regardless enemy's Card Numbers.<br />
'''Duration''': 15 cards<br />
'''Other Information''': Resistant to Fire, Ice, and Lighting element and special attacks.<br />
|
===[[Roxas]]===
 
'''Effect''': Double Hit<br />
'''Description''': One Attack Card can inflict twice as much damage.<br />
'''Duration''': 20 attacks<br />
|}
 
 
 
[[Category:Cards]]
 
 
===Cards Combination And Effects(Sleight)===
Sleight is the term used to refer to certain three-card combinations in Kingdom Hearts Re: Chain of Memories. They are learned by either Riku or Sora. Sleights may be learned upon level-up, or they may be acquired through story events (as in the case of Trinity Limit). More powerful than single-card attacks, magic, or summons, sleights are often used in boss battles. Each sleight has a specific value it must equal, or have certain cards used to activate it. Also, the first card of a sleight will be unavailible to use for the remainder of the battle unless an Elixir or Megalixir is used, meaning that constant sleights will reduce the size of a deck. A player can activate a 2 card sleight on one condition. Instead of selecting a third card, selecting the reload card will activate the sleight, regardless of the number of cards. However, most sleights will not activate this way, as a sleight will often call for exactly 3 cards. Thereby, this will result in the 2 cards being used for their original use, although the number total is still combined (making this a good tool for Reverse/Rebirth, in which a low card deck could still activate Dark mode).
 
Here is the list:
 
== Attack Sleights ==
Attack sleights are formed by combining 3 [[Attack Card]]s.
 
{|class="wikitable" width="100%"
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Ability'''
|width="45%" style="text-align:center"|'''Description'''
|width="10%" style="text-align:center"|'''Obtained'''
|width="25%" style="text-align:center"|'''Stock'''
|width="5%" style="text-align:center"|'''Value'''
|- bgcolor="#E6E6FA"
|'''Sliding Dash||Slide toward distant targets for a close range attack.||Level 2||3 [[Attack Card]]s of the same type||10-15
|- bgcolor="#E6E6FA"
|'''Stun Impact'''||Stun surrounding enemies with a single attack.||Level 7||3 attack cards of the same type||20-30
|- bgcolor="#E6E6FA"
|'''[[Strike Raid]]'''||Hurl the [[Keyblade]] forward, stunning and dealing damage.||Level 12||Any 3 attack cards||24 to 26
|- bgcolor="#E6E6FA"
|'''Blitz'''||Unleash a powerful 3-hit combo upon the enemy.||Level 17||3 attack cards of differing types||10-15
|- bgcolor="#E6E6FA"
|'''[[Sonic Blade]]'''||Rocket across the field, striking down any enemies in the way. Press the A button (Triangle in ''[[Kingdom Hearts: re-Chain of Memories|re-CoM]]'') for up to six additional attacks.||Level 22||3 differing types of attack cards||20 to 23
|- bgcolor="#E6E6FA"
|'''Zantetsuken'''||Break a card and render it unreloadable until the end of the battle.||Level 27||3 attack cards||0 or 27
|- bgcolor="#E6E6FA"
|'''[[Ars Arcanum]]'''||Rain a flurry of blows upon the enemy.||Level 37||Any 3 attack cards||1 to 6
|- bgcolor="#E6E6FA"
|'''[[Ragnarok]]'''||Leap into the air and fire a stream of rays in front of you.||Level 47||3 [[Attack Card]]s||7-9
|}
 
== Magic Sleights ==
Magic sleights are formed from 2-3 [[Magic Card]]s.<br />''See the [[Magic]] page for information regarding naming conventions and spell levels.''
 
{|class="wikitable" width="100%"
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Ability'''
|width="45%" style="text-align:center"|'''Description'''
|width="10%" style="text-align:center"|'''Obtained'''
|width="30%" style="text-align:center"|'''Requirements'''
|- bgcolor="#E6E6FA"
|'''Fira'''||Sizzle the opposition with powerful fire magic.||Received card after beating [[Axel]].||Stock 2 Fire cards.
|- bgcolor="#E6E6FA"
|'''Firaga'''||Scorch the opposition with supreme fire magic.||Received card after beating Axel.||Stock 3 Fire cards.
|- bgcolor="#E6E6FA"
|'''Blizzara'''||Chill the opposition with powerful ice magic.||Received card from the beginning.||Stock 2 Blizzard cards
|- bgcolor="#E6E6FA"
|'''Blizzaga'''||Freeze the opponent with supreme ice magic.||Received card from the beginning.||Stock 3 Blizzard cards.
|- bgcolor="#E6E6FA"
|'''Thundara'''||Shock the opposition with powerful lightning magic.||Received card after beating [[Larxene]].||Stock 2 Thunder cards.
|- bgcolor="#E6E6FA"
|'''Thundaga'''||Fry the opposition with powerful lightning magic.||Received card after beating Larxene||Stock 3 Thunder cards.
|- bgcolor="#E6E6FA"
|'''Cura'''||Restore a lot of HP.||Received card from the beginning.||Stock 2 Cure cards.
|- bgcolor="#E6E6FA"
|'''Curaga'''||Restore a very large amount of HP.||Received card from the beginning.||Stock 3 Cure cards.
|- bgcolor="#E6E6FA"
|'''Gravira'''||Deal damage relative to the enemy's remaining HP.||Card randomly found in a chest in [[Agrabah]].||Stock 2 Gravity cards.
|- bgcolor="#E6E6FA"
|'''Graviga'''||Deal damage relative to the enemy's remaining HP.||Card randomly found in a chest in Agrabah.||Stock 3 Gravity cards.
|- bgcolor="#E6E6FA"
|'''Stopra'''||Halt enemy movement for a long period of time.||Card randomly found in a chest in [[Wonderland]].||Stock 2 Stop cards.
|- bgcolor="#E6E6FA"
|'''Stopga'''||Halt enemy movement for a long period of time.||Card randomly found in a chest in Wonderland.||Stock 3 Stop cards.
|- bgcolor="#E6E6FA"
|'''Aerora'''||Blow away surrounding enemies and inflict damage.||Received card from defeating [[Riku]] on 7th Floor.||Stock 2 Aero cards.
|- bgcolor="#E6E6FA"
|'''Aeroga'''||Blow away all enemies in a large radius and inflict damage.||Received card from defeating Riku on 7th Floor.||Stock 3 Aero cards.
|- bgcolor="#E6E6FA"
|'''Fire Raid'''||Hurl the keyblade and inflict fire damage.||Randomly found in a chest in [[Monstro]].||Stock 1 Fire card plus 2 Attack cards.
|- bgcolor="#E6E6FA"
|'''Blizzard Raid'''||Hurl the keybade and inflict blizzard damage.||Randomly found in a chest in [[Olympus Coliseum]].||Stock 1 Blizzard card plus 2 Attack cards.
|- bgcolor="#E6E6FA"
|'''Thunder Raid'''||Throw your keyblade and deal thunder damage.||Key to Rewards - [[Neverland]].||Stock 1 Thunder card plus 2 Attack cards.
|- bgcolor="#E6E6FA"
|'''Stop Raid'''||Throw your keyblade and cast stop upon impact. In Re:CoM, instead, Sora casts a massive Stop wave then unleashes a combo on the nearest enemy. The target will be temporarily left wide open due to taking the hits dealt while Stopped.||Key to Rewards - [[Wonderland]]||Stock 1 Stop card plus 2 Attack cards.
|- bgcolor="#E6E6FA"
|'''Judgement'''||Hurl the Keyblade toward the enemy for multiple attacks .||Randomly found in a chest in [[Destiny Islands]].||Stock 1 Aero plus 2 Attack Cards.
|- bgcolor="#E6E6FA"
|'''Reflect Raid'''||Hurl the Keyblade and make it ricochet around to strike many enemies.||Randomly found in a chest in [[Hollow Bastion]].||Stock 1 Cloud plus 2 Attack Cards.
|- bgcolor="#E6E6FA"
|'''Gravity Raid'''||Throw your keyblade and cast gravity upon impact.||Key to Rewards - [[Halloween Town]]||Stock 1 Gravity card plus 2 Attack cards.
|- bgcolor="#E6E6FA"
|'''Homing Fira'''||Cast a Fira spell that sees out the targeted enemy.||Randomly found in a chest in [[Neverland]].||Stock  Aero plus Fire plus any magic card.
|- bgcolor="#E6E6FA"
|'''Firaga Break'''||Inflict fire damage on enemies in front of you with a powerful attack.||Randomly in a chest in [[Twilight Town]].||Stock  Fire plus Mushu plus any attack card.
|- bgcolor="#E6E6FA"
|'''Mega Flare'''||Incinerate all enemies in a wide area.||After Level 52||Stock Mushu plus 2 Fire .
|- bgcolor="#E6E6FA"
|'''Aqua Splash'''||Spray melted ice at enemies over a period of time, inflicting ice damage.||Key to Rewards - [[Monstro]].||Stock 1 Blizzard, 1 Fire and 1 Aero card.
|- bgcolor="E6E6FA"
|'''Homing Blizzara'''||Cast a Blizzara spell that sees out the targeted enemy.||Randomly found in chest in [[Atlantica]].||Stock Aero plus Blizzard plus any magic card.
|- bgcolor="#E6E6FA"
|'''Shock Impact'''||[[Simba]]'s roar sends enemies flying and triggers Stop.||Randomly found in a chest in [[Atlantica]].||Simba plus 2 Attack Cards.
|- bgcolor="#E6E6FA"
|'''Tornado'''||Blow away enemies in a wide area, inflicting damage and stunning them.||After Level 32||Aero plus Gravity plus any summon card.
|- bgcolor="#E6E6FA"
|'''Quake'''||Inflict damage on all ground enemies with a violent tremor.||Key to Rewards - [[Atlantica]]||Gravity plus Simba plus any magic card.
|- bgcolor="#E6E6FA"
|'''Warpinator'''||Eliminate the closest enemy. Not always succesful.||Defeat Riku Replica on 8th Floor.||Stop plus Gravity plus Aero.
|- bgcolor="#E6E6FA"
|'''Bind'''||Hold enemies in place. Enemies can still attack from their positions.||Eeyore - [[100 Acre Wood]]||Stock 1 Gravity card, 1 Stop card plus 1 Magic card.
|- bgcolor="#E6E6FA"
|'''Confuse'''||Temporarily confuse enemies so they attack less often.||Piglet - [[100 Acre Wood]]||Stock 1 Genie card, 1 Tinker Bell card and 1 Summon card.
|- bgcolor="#E6E6FA"
|'''Terror'''||Strike fear in the enemy so they no longer approach.||Received after meeting Jack in [[Halloween Town]].||Stock 2 of any summon cards plus 1 Jack card OR 1 Simba card, 1 Mushu card and 1 Item card.
|- bgcolor="#E6E6FA"
|'''Gifted Miracle'''||Reload cards and reset the counter while restoring HP to friends and foes alike.||Randomly in a chest in [[Halloween Town]].||Stock 1 Summon card, 1 Magic card and 1 Jack card or Stock 1 Bambi card, 1 Blizzard card and 1 Item card.
|- bgcolor="#E6E6FA"
|'''Synchro'''||Set surrounding enemies' HP to that of the target.||Rabbit - [[100 Acre Wood]]||Stock 1 Cure card, 1 Gravity card and 1 Aero card.
|- bgcolor="#E6E6FA"
|'''Teleport'''||Rematerialize behind the targeted enemy, stunning it for a short time.||Randomly found in a chest in [[Neverland]].||Stock 2 of any magic cards plus 1 Peter Pan.
|- bgcolor="#E6E6FA"
|'''Holy'''||Inflict damage on a targeted enemy and all surrounding enemies.||After Level 42.||Stock Mega-ether plus Megalixir plus any item card .
|- bgcolor="#E6E6FA"
 
|-
|}
 
== Friend Sleights ==
 
{|class="wikitable" width="100%"
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Ability'''
|width="45%" style="text-align:center"|'''Description'''
|width="10%" style="text-align:center"|'''Obtained'''
|width="30%" style="text-align:center"|'''Requirements'''
|- bgcolor="#E6E6FA"
|'''[[Trinity Limit]]'''||Inflict heavy damage on all enemies in sight.||[[Castle Oblivion]]||Any combination of an attack card, [[Donald]], and [[Goofy]] (although in re-Com, the combination of Goofy, Donald, Attack in that order is dedicated to another sleight) will form Trinity Limit.
|- bgcolor="#E6E6FA"
|'''Goofy Charge'''||Goofy rushes at enemies, bashing and stunning them with his shield.||Available from the beginning.||Stock 2 Goofy cards.
|- bgcolor="#E6E6FA"
|'''Goofy Tornado'''||[[Goofy]] whirls his shield around, bashing enemies on a wide area.||Available from the beginning.||Stock 3 Goofy cards.
|- bgcolor="#E6E6FA"
|'''Magic'''||[[Donald]] double-casts [[Fira]], [[Blizzara]], [[Thundara]], or Cura (-ga level when using 3 cards).||Available from the beginning.||Stock 2 or 3 Donald cards.
|- bgcolor="#E6E6FA"
|'''Blazing Donald'''||Donald flubs a fire spell...||Key to Rewards - [[Agrabah]].||Stock 1 Fire, 1 Donald, and 1 other Magic card.
|- bgcolor="E6E6FA"
|'''Sandstorm'''||[[Aladdin]] runs around while swinging his sword||Aladdin joins the party.||Stock 2 or 3 Aladdin cards.
|- bgcolor="#E6E6FA"
|'''Cross-slash'''||[[Cloud]] assaults the enemy with a three-hit combo.||Complete [[Olympus Coliseum]].||Stock 2 Cloud cards.
|- bgcolor="#E6E6FA"
|'''Omnislash'''||Cloud swoops down from the skies, attacking enemies in a wide area.||Complete [[Olympus Coliseum]].||Stock 3 Cloud cards.
|- bgcolor="#E6E6FA"
|'''Crossslash+'''||Cloud swoops down from the skies attacking one enemy.||Randomly found in a chest in [[Hollow Bastion]]||Stock 1 Cloud, 1 Stop, and 1 Attack card.
|- bgcolor="#E6E6FA"
|'''Proud Roar'''||Simba's roar stuns and deals damage to enemies on front of him||2 Simba cards in possession||Stock 2 or 3 Simba cards.
|- bgcolor="#E6E6FA"
|'''Showtime'''||[[Genie]] randomly casts two spells chosen from [[Gravira]], [[Thundara]], and [[Stopra]].||Complete [[Agrabah]].||Stock 2 or 3 Genie cards.
|- bgcolor="#E6E6FA"
|'''Splash'''||[[Dumbo]] douses enemies over a set time period, dealing ice damage.||Defeat the [[Heartless]] Challenge in [[Monstro]].||Stock 2 or 3 Dumbo cards.
|- bgcolor="#E6E6FA"
|'''Flare Breath'''||[[Mushu]] breathes fire at enemies in a wide area, inflicting fire damage.||Key to Rewards - [[Hollow Bastion]]||Stock 2 or 3 Mushu cards.
|- bgcolor="#E6E6FA"
|'''Paradise'''||[[Bambi]] bounds around and drops HP recovery items.||Complete [[100 Acre Wood]].||Stock 2 or 3 Bambi cards.
|- bgcolor="#E6E6FA"
|'''Idyll Romp'''||Bambi zigzags around the battlefield, confusing the enemy.||Tigger - [[100 Acre Wood]]||Stock 1 Bambi card plus 2 Attack cards.
|- bgcolor="#E6E6FA"
|'''Twinkle'''||[[Tinker Bell]] restores a lot of HP over a set time period.||Complete [[Neverland]].||Stock 2 or 3 Tinker Bell cards.
|- bgcolor="E6E6FA"
|'''Surprise!'''||Jack double-casts Fira, Blizzara, Thundara, or Gravira OR triple-casts Firaga, Blizzaga, Thundaga, or Graviga.||Meet [[Jack Skellington]] in [[Halloween Town]].||Stock 2 or 3 Jack cards.
|- bgcolor="E6E6FA"
|'''Ferocious Lunge'''||[[Beast]] charges in a straight line, scattering the opposition.||Beast joins the party.||Stock 2 or 3 Beast cards.
|- bgcolor="E6E6FA"
|'''Hummingbird'''||[[Peter Pan]] soars around, striking enemies in a wide area.||Peter Pan joins the party.||Stock 2 or 3 Peter Pan cards.
|- bgcolor="E6E6FA"
|'''Spiral Wave'''||[[Ariel]] whirls back and forth, stiking many enemies.||Ariel joins the party.||Stock 2 or 3 Ariel cards.
|- bgcolor="E6E6FA"
|'''Wild Crusher'''||With [[Donald]]'s help, Sora uses [[Goofy]] as a battering ram and charges at nearby enemies.||Available from the beginning.||Stock 1 Goofy card first, then 1 Donald card, then finally, 1 Attack card.
|-
|}
 
== Riku's Sleights ==
[[Riku]] does not learn sleights upon reaching a certain level. Rather, he has access to four sleights throughout the entire game, unless Dark Mode has not been activated or he does not have access to a [[King Mickey]] Friend Card. As a result, MM Miracle is the only sleight Riku can activate outside of Dark Mode.
 
{|class="wikitable" width="100%"
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Ability'''
|width="55%" style="text-align:center"|'''Description'''
|width="30%" style="text-align:center"|'''Requirements'''
|- bgcolor="#E6E6FA"
|'''Dark Break'''||During this Sleight, Riku leaps into the air and attacks his enemies from above 6 times. Each time, he lands sword first on an enemy and then leaps into the air again. It hits random enemies.||Activated by 3 Soul Eater cards totaling a ranged value of 5-15
|- bgcolor="#E6E6FA"
|'''Dark Firaga'''||Riku shoots a dark fireball from his hand, which, despite its name, deals ''non-elemental'' damage. This means that it cannot be absorbed by [[Red Nocturne]], but also that it doesn't deal extra damage against [[Blue Rhapsody]].||Activated by 3 Soul Eater cards totaling a ranged value of 16-25.
|- bgcolor="#E6E6FA"
|'''Dark Aura'''||Riku flies across the screen several times, damaging every enemy he touches, and at the end stabs his Soul Eater into the ground, causing radial damage to each enemy caught within the range of the attack.||Activated by 3 Soul Eater cards totaling 27.
|- bgcolor="#E6E6FA"
|'''MM Miracle'''||King Mickey appears and pulls out a card, which flashes a bright light that stuns all enemies, heals Riku, and reloads his deck||Riku may use this sleight as long as he has access to at least 2 King Mickey cards, which must be placed next to each other in the sleight.
|}
 
=== ''Re-Chain of Memories'' ===
{|class="wikitable" width="100%"
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Ability'''
|width="55%" style="text-align:center"|'''Description'''
|width="30%" style="text-align:center"|'''Requirements'''
|- bgcolor="#E6E6FA"
|'''Light Storm'''||Riku calls forth Mickey with their backs together, they spin around shooting balls of light at surrounding enemies||1 Mickey card followed by two Soul Eater cards
|- bgcolor="#E6E6FA"
|'''Twilight Storm'''||Similar to Light Storm but in this case, while Mickey fires light balls, Riku, using the power of his Dark Form, fires balls of darkness.||In Dark Mode only, 1 Mickey card followed by 2 Soul Eater cards.
|}


====Storyline====
<!--cleanup and organize chronologically!-->
*Flashbacks from the first ''Kingdom Hearts'' are included in cutscenes.
*The scene from ''[[Kingdom Hearts Final Mix]]'' that involves [[Sora]] fighting [[Xemnas]] as the Unknown is put into the opening cutscene.
*[[Axel]] finishes off Vexen by immolating him with a snap of his fingers.
*Goofy throws his shield at [[Larxene]] to temporarily distract her when she attacks Sora.
*When Sora was attacked by Larxene, Donald uses Curaga to heal him.
*On Floor 12, the Riku Replica is standing up and a Reaction Command triggers a cutscene and boss battle.
*During the climax of Sora's story, when Axel attempt to execute Marluxia for his betrayal, they have a brief fight before Marluxia uses Naminé as a shield. Marluxia also never leaves the room until the end of the fight.
*Riku is defeated and about to be destroyed by [[Lexaeus]], using his final strength, only to be possessed by [[Ansem, Seeker of Darkness]] and defeat him.
*When Zexion's disguise as Sora is revealed, he directly battles Riku but is defeated and, fearful for his life, teleports away.
*After the Riku Replica's final defeat against Riku, he is swallowed by darkness.
*An extended scene of [[Roxas]] is shown along with [[Hayner]], [[Pence]], and [[Olette]] at the ending of the game.
*At the ending to the game, a scene of the Organization's unseen members is shown.
*When Axel first introduces himself to Sora, he says "Got it memorized?" as opposed to "Commit it to memory."
*Axel no longer says, "...give me a hell of a show!", as he did in ''[[Kingdom Hearts Chain of Memories]]''. Instead, he says, "Try and make it enjoyable, Sora."
*In Larxene's first encounter with Sora, her "through" is misspelled as "though". This line is later fixed in the remake.


===Changes in worlds===
<!--Add in new Room of Reward cards-->
*All worlds have additional rewards unlocked by completing ''[[Kingdom Hearts II Final Mix]]'' in the original Japanese release, completing both Sora and Riku's stories in the international release, or finishing the ''[[Kingdom Hearts 358/2 Days]]'' movie in ''[[Kingdom Hearts HD 1.5 ReMIX]]''.
*[[Traverse Town]] changes:
**New Bounty available as a reward containing either [[Hidden Dragon]] or [[Maverick Flare]]{{KHHD}}.
**[[Saïx]]'s Enemy Card is available in the Room of Rewards.
*[[Olympus Coliseum]] Changes:
**[[Monochrome]] or [[Total Eclipse]]{{KHHD}} is available in the Room of Rewards.
*[[Agrabah]] changes:
**[[Warp]] is now available in the Agrabah Room of Rewards instead of [[Blazing Donald]].
**[[Luxord]]'s Enemy Card is available in the Room of Rewards.
*[[Wonderland]] changes:
**[[Synchro]] is now available in the Wonderland Room of Rewards instead of [[Stop Raid]].
**[[Xemnas]]'s Enemy Card is available in the Room of Rewards.
*[[Monstro]] changes:
**[[High Jump]] is now learned upon reaching the Room of Beginnings.
**The final battle in [[Monstro]] is now recorded within the Journal as a minigame and the Shadows defeated during it drop EXP.
**[[Xaldin]]'s Enemy Card is available in the Room of Rewards.
*[[Halloween Town]] changes:
**[[Jack Skellington]]'s Friend Card is now available from the first battle in Halloween Town.
**[[Bind]] is now available in the Halloween Town Room of Rewards instead of [[Gravity Raid]].
**[[Bond of Flame]] is available in the Room of Rewards.
**Sora, Donald and Goofy now wear their Halloween costumes while within [[Halloween Town]]. Riku and Mickey are also darkened and Mickey's card loses his smile.
*[[Atlantica]] changes:
**[[Demyx]]'s Enemy Card is available in the Room of Rewards.
**[[Darkball]] has been added as a second Enemy Card for Riku.
*[[Neverland]] changes:
**[[Glide]] is now learned upon entering.
**[[Teleport]] is now the world's sole Bounty.
**[[Follow the Wind]] or [[Midnight Roar]]{{KHHD}} is available in the Room of Rewards.
*[[Hollow Bastion]] changes:
**[[Reflect Raid]] is now the world's sole Bounty.
**[[Xaldin]]'s Enemy Card is available in the Room of Rewards.
*[[100 Acre Wood]] changes:
**100 Acre Wood has been modified to be a minigame world.
**[[Idyll Romp]] is now available as a reward for clearing [[Tigger's Jump-a-Thon]].
**[[Cross-slash+]] is now available as a reward for clearing [[Veggie Panic]].
**[[Mega-Ether]] is now available as a reward for clearing [[Whirlwind Plunge]].
**[[Elixir]] is now available as a reward for clearing [[Bumble-Rumble]]
**The new sleight [[Firaga Burst]] is now available as a reward for clearing [[Balloon Glider]]
**[[Spellbinder]] is now found in a chest in Tigger's Playground.
*[[Twilight Town]] changes:
**[[Warpinator]] is now a Twilight Town Bounty instead of [[Firaga Break]].
**The new sleight [[Stardust Blitz]] replaces Warp in the Room of Rewards.
**[[Roxas]]'s Enemy Card is available in the Room of Rewards.
**The [[Ansem, Seeker of Darkness]] card is now a Twilight Town Bounty instead of a Castle Oblivion one, becoming available after defeating Marluxia once and clearing Reverse/Rebirth.
*[[Destiny Islands]] changes:
**[[Zexion]]'s Enemy Card is now available as a second Bounty after defeating Marluxia once and clearing Reverse/Rebirth.
**[[Photon Debugger]] or [[Two Become One]]{{KHHD}} is available in the Room of Rewards.
*[[Castle Oblivion]] changes:
**The new sleight [[Raging Storm]] is available as the world's first Bounty.
**A Room of Rewards has been added containing [[Super Glide]].
**[[Star Seeker]] is available in the Room of Rewards.
*Other changes:
**Defeating Riku-Replica in the [[8F Exit Hall]] yields the new sleight [[Magnet Spiral]] instead of [[Warpinator]].
**Defeating Vexen in the [[10F Exit Hall]] yields the new sleight {{c|Freeze|ability}} instead of the [[Mega-Ether]].


==External links==
*[http://na.square-enix.com/khrecom/ Official NA Site]
*[http://www.square-enix.co.jp/kingdom2fm/ Official JP site]


{{COM}}
{{KHHD1.5}}
{{KH series}}
{{KH series}}
[[fr:Kingdom Hearts: Re:Chain of Memories]]
[[de:Kingdom Hearts Re:Chain of Memories]]
[[Category:Games]]
[[Category:Games]]
[[Category:Kingdom Hearts: Chain of Memories]]
[[Category:Kingdom Hearts Re:Chain of Memories| ]]

Revision as of 02:04, 5 March 2024

Oh no! The water! I'm in big trouble if I don't fetch it!
Fantasia Mickey B 6★ KHUX.png
This article requires cleanup or improvement.

Please help out by editing this page. Please see the Manual of Style and editing help before getting started.

Issues: See Kingdom Hearts Final Mix#Changes

Kingdom Hearts Re:Chain of Memories
Kingdom Hearts ReChain of Memories Logo KHRECOM.png
キングダム ハーツ Re:チェイン オブ メモリーズ
Kingudamu Hātsu Re: Chein obu Memorīzu
Developer(s) Square Enix
Publisher(s) Square Enix
Release date(s) Japan March 29, 2007
United States/Canada December 2, 2008
Genre Action role-playing game
Game modes Single player
Ratings CERO:A
ESRB: E10+
Platform(s) PlayStation 2
"Memory is the key."
—Tagline

Kingdom Hearts Re:Chain of Memories is a full remake of Kingdom Hearts Chain of Memories, released on the PlayStation 2. In Japan, it is part of the Kingdom Hearts II Final Mix+ compilation and has connectivity features with Kingdom Hearts II Final Mix. As there were no plans to release Kingdom Hearts II Final Mix internationally, these features were modified for the North American release.

The game was remastered in high definition and released as part of Kingdom Hearts HD 1.5 ReMIX for PlayStation 3 on March 14, 2013. It was available in Europe and Australia for the very first time as part of the collection. This edition of the game further alters the previous connectivity bonuses by instead allowing additional content from watching the collection's scenes from Kingdom Hearts 358/2 Days. It was later released on PlayStation 4 as part of Kingdom Hearts HD 1.5 + 2.5 ReMIX.

Development

An example of a scene redone in 3D.

Due to the original Game Boy Advance release being on a different platform than the other mainline games and selling worse that the first game, many Kingdom Hearts fans skipped that entry and waited until Kingdom Hearts II. This caused issues with the coherency of this next game, as playing Chain of Memories was crucial to understand the plot. The opening movie of Kingdom Hearts II offered a very brief recap of the previous two games, but many were still met with confusion over the plot of the game. Due to these complaints, a remake of this game was decided to be made for PlayStation 2 so the entire series would be on one system.[citation needed]

Kingdom Hearts Re:Chain of Memories was a total redesign of the game into a three-dimensional computer-rendered game for the PlayStation 2, in the same style as the other released entries in the series, Kingdom Hearts and Kingdom Hearts II. This revamp included changing the battle arenas from two dimensional screens without "height" into full three-dimensional arenas, allowing enemies to rise out of the player's range.

Additionally, these arenas can be aesthetically varied, even within the same world, while in the original game there was only one arena design per world. The "Duel" system was added to Riku's battle mechanics, and the Reaction Command system of Kingdom Hearts II was incorporated into both Sora and Riku's battle mechanics, generally to replace instances where the player would press the "A" button to continue a combo attack.

The game now has fully voice-acted full motion videos and the use of voice-acting within gameplay. While the dialogue for the game was recorded using the voice actors used in Kingdom Hearts II, the voicing and sound effects within gameplay relied largely on existing clips. In some cases, such as the Sora's invocation of the Stop spell, these clips were only available using the Kingdom Hearts voice-actors. As the scenes were now fully rendered, rather than being acted out with sprites, the violence within the game was more apparent, and the game's rating was raised from E to E10+, for Fantasy Violence.

The game's card system and overall plot remained the same as the original Kingdom Hearts Chain of Memories, and "Simple and Clean" is the game's theme song. However, there were many small tweaks to the storyline, as well as the addition of new Cards, Sleights, bosses, and a Theater Mode to re-watch the game's full-motion videos.

Quick Save option and Link Mode had been removed.

Changes

New features

Features

Gameplay

Sora fighting Heartless.
  • In the Japanese version, having a cleared Kingdom Hearts II Final Mix save file on the memory card will allow Sora to obtain a second set of treasures from the Room of Rewards on each floor, plus some extra Bounties on some floors.
    • In the North American release, these were unlocked upon clearing Reverse/Rebirth.
    • In HD 1.5 Remix, these were unlocked upon watching the collection's scenes from Kingdom Hearts 358/2 Days.
  • The High Jump, Glide, and Superglide support abilities are available for Sora.
  • Items can now only be collected once in each room unless, a new room has been created (or the rooms for the entrance and exit of that world have been reset). As such, Barrels and Barrel Spiders no longer reappear if Sora or Riku reenters a room.
  • The Swing Speed stat for Sora's Attack Cards have been removed.
  • The effects of several Sleights were modified such as Cloud's Omnislash, several of Sora's Keyblade Sleights (Blitz, Sonic Blade, Ars Arcanum), and several Friend Card sleights (Ariel, Peter Pan, Beast) to where the Reaction Command are now used with them in order to function.
  • Many new props feature throughout the field, such as flowers in Wonderland which block doors and projectile-firing obstacles.[citation needed]
  • Zantetsuken and Sonic Blade are now available to learn at levels 22 and 27 respectively (the reverse was true previously). Ars Arcanum, Tornado, Holy, Ragnarok, and Mega Flare are now available to learn at 5 levels higher than before at levels 37, 42, 47, 52, and 57, respectively, due to the new sleight Lethal Frame being learned at level 32.
  • Riku's battle mechanics now include the Duel system and its Sleights, and now have the Holy Burst and Inverse Burst Friend Sleights.
  • Due to the removal of Link Mode, the effect of the Darkball and Ansem, Seek of Darkness Enemy Cards have been modified. In addition, as the former is now designed to work with Riku's Duel system, it is no longer available in Sora's Story, and has been added to Riku's deck as a secondary regular Enemy Card for the Atlantica floor other than Sea Neon.
  • The effectiveness of Riku's strength is slightly amplified from the original game.
  • Riku can use The King card in Destiny Islands and Twilight Town after the battle against Lexaeus.
  • The Hidden Chamber which is accessed with the Key to Rewards card has been renamed as the Room of Rewards. In addition when viewed on the map, it is now counted as a special room instead of a regular room.
  • A Room of Rewards has been added for the Castle Oblivion floor, unlike the original, which was the only floor that did not have a Hidden Chamber.
  • The special rooms when viewed on the map now glow white to identify which one to open, making it easier to know which one to go to in worlds that use multiple Keycards. Also, when Sora has a Key to Rewards card in his possession, the Room of Rewards location is revealed by a blue glow.
  • The attack and magic cards played by Axel, Larxene, Vexen, Marluxia, Lexaeus, Zexion, Captain Hook, Hades, Cloud, Ansem, and the Riku Replica depict different facial expressions, depending on their effect.
  • During his final battles with both Sora and Riku, the Riku Replica's left hand is immersed in an orb of darkness.
  • When transforming into Dark Mode, Riku now says "Darkness" instead of simply screaming.
  • The health bar the enemies use has been altered to resemble the one from Kingdom Hearts II.
  • The piece "The 13th Floor", played outside of Worlds, is melodically different. Instead of handbells playing an ascending interval, chimes now play a descending interval.

Battle

  • While battling the Parasite Cage, the stomach acid will not inflict damage if Sora is reloading his deck.
  • Several bosses that use sleights have new and/or removed sleights.
  • The final Marluxia battle has been split into two sub-battles. The first is generally the same as the original final battle, albeit on a standard circular arena instead of in a sub-space-esque field, while the second is set entirely on top of Marluxia's Specter, and features him as much more aggressive, with several powerful Sleights.
  • Lexaeus can enter a temporary state of invulnerability and increased strength.
  • Ansem's first battle has been converted into a tutorial of Riku's new abilities (Rapid Break and Duel Sleights).
  • Riku confronts Zexion is now a boss battle. During this battle, Zexion can steal Riku's cards, though Riku remains within Dark Mode for the duration of the fight.

Storyline

  • Flashbacks from the first Kingdom Hearts are included in cutscenes.
  • The scene from Kingdom Hearts Final Mix that involves Sora fighting Xemnas as the Unknown is put into the opening cutscene.
  • Axel finishes off Vexen by immolating him with a snap of his fingers.
  • Goofy throws his shield at Larxene to temporarily distract her when she attacks Sora.
  • When Sora was attacked by Larxene, Donald uses Curaga to heal him.
  • On Floor 12, the Riku Replica is standing up and a Reaction Command triggers a cutscene and boss battle.
  • During the climax of Sora's story, when Axel attempt to execute Marluxia for his betrayal, they have a brief fight before Marluxia uses Naminé as a shield. Marluxia also never leaves the room until the end of the fight.
  • Riku is defeated and about to be destroyed by Lexaeus, using his final strength, only to be possessed by Ansem, Seeker of Darkness and defeat him.
  • When Zexion's disguise as Sora is revealed, he directly battles Riku but is defeated and, fearful for his life, teleports away.
  • After the Riku Replica's final defeat against Riku, he is swallowed by darkness.
  • An extended scene of Roxas is shown along with Hayner, Pence, and Olette at the ending of the game.
  • At the ending to the game, a scene of the Organization's unseen members is shown.
  • When Axel first introduces himself to Sora, he says "Got it memorized?" as opposed to "Commit it to memory."
  • Axel no longer says, "...give me a hell of a show!", as he did in Kingdom Hearts Chain of Memories. Instead, he says, "Try and make it enjoyable, Sora."
  • In Larxene's first encounter with Sora, her "through" is misspelled as "though". This line is later fixed in the remake.

Changes in worlds

External links