Music Stage: Difference between revisions

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{{Game|MOM}}
{{Game|MOM}}
{{nihongo|'''Music Stages'''|ステージ|Sutēji|lit. "Stage"}} are the main gameplay mode in ''[[Kingdom Hearts Melody of Memory]]''.
{{nihongo|'''Music Stages'''|ステージ|Sutēji|lit. "Stage"}} are the main gameplay mode in ''[[Kingdom Hearts Melody of Memory]]''. In a Music Stage, the player presses buttons to the beat of the music to earn a high score.


==Music Stage types==
==Music Stage types==
===Field Battle===
===Field Battle===
In '''Field Battles''', the party runs down a music sheet, defeating enemies to the beat of the music. They can press {{button|x}}, {{button|l1}}, and/or {{button|r1}} to defeat enemies. Some enemies require pressing {{button|circle}} to jump, whether to attack an enemy in the air or dodge an attack. Certain green notes require holding {{button|circle}} to [[glide]]. Ability crystals also appear on the track, activated with {{button|triangle}} to unleash powerful abilities.
In '''Field Battles''', the [[party]] runs down a musical staff, defeating enemies to the beat of the music. The team leader and party members use the same set of buttons to attack, with simultaneous enemies necessitating two or three simultaneous button presses. A set of arrows will indicate when the team leader needs to jump, whether to attack an enemy in the air or dodge an attack. Glide targets require holding the jump button to [[glide]]. Ability crystals also appear on the track, and activating them will unleash powerful abilities
 
If an enemy or target is hit in time, points will be added to the score. Special star targets will award extra points when hit. If an enemy is missed or an oncoming attack is not dodged quickly enough, the player will lose [[HP]], and losing all HP ends the Field Battle. Some stages also have boxes and barrels, which will add to the score on a successful hit but will not penalize the player for a mistimed attack.
 
Certain enemies require multiple attacks to be defeated, with the number of attacks being displayed as a number above their timing guide. Sometimes, a successful hit will [[stun]] the enemy, determined by the party's [[strength]]; stunned multi-attack enemies will not damage the player if subsequent attacks are missed.
 
On certain stages, guest characters will temporarily join the party by replacing one of the side party members. While the guest character is present, some enemies will be replaced by friend orbs, which give bonus [[Rhythm Point]]s for hitting on time. Using a [[Summoning Star]] will add [[King Mickey]] as a temporary fourth party member, replacing some enemies with royal targets, which likewise provide a Rhythm Point bonus.
 
;Controls
*{{button|x}}, {{button|l1}}, and {{button|r1}}: Attack
*{{button|triangle}}: Activate ability crystals
*{{button|circle}}: Jump (hold to glide)
*{{button|stickl}}: Move left and right while gliding
 
===Memory Dive===
===Memory Dive===
In '''Memory Dives''', the party glides down a music sheet as cutscenes from across the series play. Instead of defeating enemies, the player has to land on the correct notes, using {{button|x}}, {{button|l1}}, and/or {{button|r1}}. For hold notes, the player needs to hold at least one of the buttons.
In '''Memory Dives''', the party glides down a music sheet as cutscenes from across the series play. Instead of defeating enemies, the player has to land on the correct notes, using {{button|x}}, {{button|l1}}, and/or {{button|r1}}. For hold notes, the player needs to hold at least one of the buttons.
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'''Boss Battles''' pit the party against a boss. Gameplay is mostly identical to Memory Dives, though with the addition of ability crystals from Field Battles. During a Boss Battle, the track my sometimes enter a '''Dark Zone'''. When a Dark Zone is cleared, the boss will perform a powerful attack that the party will defend against or evade; the player's performance affects the party's defense against the attack.
'''Boss Battles''' pit the party against a boss. Gameplay is mostly identical to Memory Dives, though with the addition of ability crystals from Field Battles. During a Boss Battle, the track my sometimes enter a '''Dark Zone'''. When a Dark Zone is cleared, the boss will perform a powerful attack that the party will defend against or evade; the player's performance affects the party's defense against the attack.


==Special Music Stages==
==Styles==
===Basic===
The Basic style is the default, standard gameplay. All mechanics function normally.
 
===One Button===
One Button style is a significantly easier mode of play.
<pre>
Notes:
- Horizontal movement and team members' attacks are automatic
- Scores recorded separately
- Many records unavailable
</pre>
 
===Performer===
The Performer style is a more challenging mode that adds additional performer targets.
<pre>
Notes:
- Additional performer targets ({{button|square}}, {{button|l2}}, {{button|r2}} (no penalty for missing, hit consecutively for performer combo)
</pre>
 
==Special modes==
===Co-Op mode===
===Co-Op mode===
Co-op mode places two players against each other in a select few Field Battles. The first player plays as Sora while the second plays as Riku.
Co-op mode places two players against each other in a select few Field Battles. The first player plays as Sora while the second plays as Riku.
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==Mechanics==
==Mechanics==
===Scoring===
===Scoring===
In all stages, each note is worth a score that varies depending on timing. The score has four different ranks: "Miss" (which does not add any points), "Good", and either a gold or rainbow "Excellent".
In all stages, each note is worth a score that varies depending on timing; for higher scores, hit the note when the outer circle of the timing guide aligns with the inner circle: The score has four different ranks: "Miss" (which does not add any points), "Good", and either a gold or rainbow "Excellent".
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[[Category:Kingdom Hearts Melody of Memory Memory Dives| ]]
[[Category:Kingdom Hearts Melody of Memory Memory Dives| ]]
[[Category:Kingdom Hearts Melody of Memory Field Battles| ]]
[[Category:Kingdom Hearts Melody of Memory Field Battles| ]]
[[Category:Kingdom Hearts Melody of Memory Boss Battles| ]]-->
[[Category:Kingdom Hearts Melody of Memory Boss Battles| ]]
[[Category:Kingdom Hearts Melody of Memory Co-Op Field Battles| ]]-->
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