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|katakana=ダーカーザンダーカー | |katakana=ダーカーザンダーカー | ||
|romaji=Dākā Zan Dākā | |romaji=Dākā Zan Dākā | ||
| | |jpname=Darker Than Darker | ||
|desc=A weapon that offers high Magic and combo reach. | |desc=A weapon that offers high Magic and combo reach. | ||
|str=+75 | |str=+75 | ||
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|bonus=+10 | |bonus=+10 | ||
|bonusunit=+1 | |bonusunit=+1 | ||
|appgrd=1.18 | |||
|ability1={{c|Magic Bracer|358}} | |ability1={{c|Magic Bracer|358}} | ||
|ability2=[[Vitality Barrier]] | |ability2=[[Vitality Barrier]] | ||
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|katakana=ダーカーザンダーカー+ | |katakana=ダーカーザンダーカー+ | ||
|romaji=Dākā Zan Dākā+ | |romaji=Dākā Zan Dākā+ | ||
| | |jpname=Darker Than Darker+ | ||
|image=Darker Than Dark | |||
|image=Darker Than Dark | |||
|desc=An upgraded Darker Than Dark.<br>Offers high Magic and combo reach. | |desc=An upgraded Darker Than Dark.<br>Offers high Magic and combo reach. | ||
|str=+100 | |str=+100 | ||
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|bonus=+12 | |bonus=+12 | ||
|bonusunit=+1 | |bonusunit=+1 | ||
|appgrd=1.18 | |||
|ability1=[[Fire Finish]] | |ability1=[[Fire Finish]] | ||
|ability2=[[Thunder Finish]] | |ability2=[[Thunder Finish]] | ||
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==Design== | ==Design== | ||
The Darker Than Dark has a pink handle and a rectangular, lilac guard with long spikes on each of its corners. The long shaft is dark purple, has concave edges, is decorated by two indigo diamonds, and ends in a spike resembling those on the Nobody symbol. The lilac-colored teeth are shaped like a large arrowhead. The [[Keychain]] token is a diamond resembling the | The Darker Than Dark has a pink handle and a rectangular, lilac guard with long spikes on each of its corners. The long shaft is dark purple, has concave edges, is decorated by two indigo diamonds, and ends in a spike resembling those on the Nobody symbol. The lilac-colored teeth are shaped like a large arrowhead. The [[Keychain]] token is a diamond resembling the Keyblade's teeth. | ||
==Gameplay== | ==Gameplay== | ||
The ground combo | The ground combo consists of three moves, The first is a vertical upward slash from the left leg, followed by a long rush forward with a diagonal spinning slash, and ends with a lightning-fast array of two horizontal slashes, first to the left then to the right, a upward swing, and a vertical downward slash. A Y-combo can be started after the second move, which intiates the same four-hit finisher as before but with the opportunity to use a second Y input to replace the latter two hits with an aerial spinning slash. The aerial combo is a horizontal slash to the left, then a horizontal slash to the right, it repeats those two movement once each, and ends with a spinning slash. You can also end it after the initial two horizontal slashes and it will end with a diagonal vertical slash from the right shoulder. | ||
{{Keychains}} | {{Keychains}} | ||
{{KeybladeR}} | {{KeybladeR}} |