Kingdom Hearts II Final Mix

Magic Phantom: Difference between revisions

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{{game|FM2|HD2}}
{{game|FM2}}
{{Enemy
{{Character
  |name=Magic Phantom
  |name=Magic Phantom
  |katakana=マジックファントム
  |katakana=マジックファントム
  |romaji=Majikkufantomu
  |romaji=Majikku Fantomu
  |fr=Spectre Magique
  |fr=Fantôme vice-versa
  |de=Magisches Phantom
  |de=Magiephantom
  |image=[[File:Magic Phantom KHIIFM.png|250px]]
  |image=[[File:Magic Phantom KHIIFM.png|250px]]
  |game1=Kingdom Hearts II Final Mix
  |game1=Kingdom Hearts II Final Mix
  |type=Emblem Heartless
  |type=Emblem Heartless
  |spec=Heartless
  |spec=Heartless
  |s1=Trick Ghost
  |s1=Trick Ghost (KHII)
  |journalKH2=A Heartless with two faces. When it's in the air, the Keyblade will have no effect. Reflect its magic to lure it out of the sky. Once it's on the ground, it's time to strike.
  |journalKH2=A Heartless with two faces. When it's in the air, the Keyblade will have no effect.<br><br>Reflect its magic to lure it out of the sky. Once it's on the ground, it's time to strike.
|KH2HP=1.6
|KH2EXP=1.5
  |KH2loc1=Radiant Garden
  |KH2loc1=Radiant Garden
  |KH2LVL1=35
  |KH2enc1=Cavern of Remembrance
  |KH2HP1=122
  |KH2LV1=35
|KH2EXP1=255
  |KH2phys=×1.0
|KH2STR1=34
  |KH2fire=×0
|KH2DEF1=19
  |KH2bliz=×1.0
  |KH2weapon=x1.0
  |KH2thun=×1.0
  |KH2fire=x0
  |KH2dark=×1.0
  |KH2bliz=x1.0
  |KH2neut=×1.0
  |KH2thun=x1.0
  |KH2reward=Munny (10) ×2<br>Remembrance Stone (10%), Serenity Stone (4%)
  |KH2dark=x1.0
  |KH2other=x1.0
  |KH2reward=(5) Munny x 2<br>Remembrance Stone (10%), Serenity Stone (4%)
  |KH2world=Radiant Garden
  |KH2world=Radiant Garden
|FM2ex=*
}}
}}
The {{nihongo|'''Magic Phantom'''|マジックファントム|Majikkufantomu}} is a variation of the [[Trick Ghost]] [[Heartless]] and only appears in ''[[Kingdom Hearts II Final Mix]]''.
The '''Magic Phantom''' is a variation of the {{c|Trick Ghost|KHII}} [[Heartless]] and only appears in ''[[Kingdom Hearts II Final Mix]]''.


==Design==
==Design==
Line 35: Line 35:


==Strategy==
==Strategy==
Magic Phantoms have the same abilities as their original, however quite stronger. What makes this Heartless notable is that it is immune to physical damage while floating, and can only be killed with magic, or magic-based attacks, such as Explosion, Magnet Splash, and Wisdom Shoot. Alternatively, deflecting the Magic Phantom's attacks will kill it. While it is on the ground, magic does not affect it, but physical attacks will.
Magic Phantoms have the same abilities as their original, however quite stronger. Magic Phantoms are immune to physical damage while floating, and can only be defeated with magic, or magic-based attacks, such as Explosion, Magnet Splash, and Wisdom Shot. Alternatively, deflecting the Magic Phantom's attacks will kill it. While it is on the ground, magic does not affect it, but physical attacks will.
{{Atk-o|KH2}}
{{Atk|{{nihongo|'''Shot'''|ショット|<br>Shotto}}|Dark|—|x1.5|O|Shoots a dark orb from its mouth.}}
{{Atk|{{nihongo|'''Candle Attack'''|ロウソク攻撃|<br>Rousoku Kougeki}}|Fire|—|x1.5|O|Lashes out with a lit candle.}}
{{Atk|{{nihongo|'''Whip Attack'''|ムチ攻撃|<br>Muchi Kougeki}}|Physical|—|Hit 1: x0.65<br>Hit 2: x0.25|O|Swings its head-string like a whip, striking opponents in range.}}
{{Atk-c}}


==Gallery==
<gallery>
Magic Phantom (Portrait) KHIIFM.png|Magic Phantom's journal portrait in ''Kingdom Hearts II Final Mix''.
Magic Phantom (Portrait) KHIIHD.png|Magic Phantom's journal portrait in ''Kingdom Hearts HD 2.5 ReMIX''.
</gallery>
{{HeartlessDirectory}}
{{HeartlessDirectory}}
{{FM2}}
[[Category:Kingdom Hearts II Final Mix enemies]]
[[Category:Kingdom Hearts II Final Mix enemies]]

Revision as of 10:16, 6 May 2023

Magic Phantom

Magic Phantom KHIIFM.png

Japanese マジックファントム
Rōmaji Majikku Fantomu

Type Emblem Heartless
Game Kingdom Hearts II Final Mix
Variations
Trick Ghost (KHII)
Magic Phantom

Kingdom Hearts II
A Heartless with two faces. When it's in the air, the Keyblade will have no effect.

Reflect its magic to lure it out of the sky. Once it's on the ground, it's time to strike.
Location HP Strength Defense EXP
Radiant Garden
Cavern of Remembrance
122 34 19 255
Physical Fire Blizzard
×1.0 ×0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
Munny (10) ×2
Remembrance Stone (10%), Serenity Stone (4%)
World(s)
Radiant Garden

The Magic Phantom is a variation of the Trick Ghost Heartless and only appears in Kingdom Hearts II Final Mix.

Design

A Magic Phantom can be viewed right side-up or upside-down. Regardless of which half of the Heartless is on top, it has long, violet arms with three short, yellow fingers on each one. Its body is predominantly violet with some pink sections, and it has four yellow eyes—two for each face. Its mouth is jagged red on the inside, and has what seem to be stitches on its corners. When right side-up, the Magic Phantom's mouth seems to be frowning, and its head is tipped with a long, curled antenna. This antenna is decorated by horizontal stripes of blue, yellow, and white. Its Heartless emblem is on the lower half of its body, between the eyes of the second face. When upside-down, the Magic Phantom seems to be smiling, its head sports two short spikes, and the antenna on the normal face is now a tail of sorts. It carries a lit, yellow candle in a white candle holder.

The former part of the Magic Phantom's name refers to the fact that the Heartless can only be defeated by magic-based attacks. The latter part of its name references its resemblance to a stereotypical ghost.

Strategy

Magic Phantoms have the same abilities as their original, however quite stronger. Magic Phantoms are immune to physical damage while floating, and can only be defeated with magic, or magic-based attacks, such as Explosion, Magnet Splash, and Wisdom Shot. Alternatively, deflecting the Magic Phantom's attacks will kill it. While it is on the ground, magic does not affect it, but physical attacks will.

Technique Element Power Guard?
Shot (ショット
Shotto
?)
Dark x1.5 O
Shoots a dark orb from its mouth.
Candle Attack (ロウソク攻撃
Rousoku Kougeki
?)
Fire x1.5 O
Lashes out with a lit candle.
Whip Attack (ムチ攻撃
Muchi Kougeki
?)
Physical Hit 1: x0.65
Hit 2: x0.25
O
Swings its head-string like a whip, striking opponents in range.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Gallery