Sheltering Zone: Difference between revisions

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(→‎top: replaced: MP → MP (2), {{Enemy → {{Character)
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  |s1=Sea Neon
  |s1=Sea Neon
  |journalKH=Heartless resembling a jellyfish.  You receive damage just from colliding with it. They move slow, but break up into many Sea Neons if struck. They fling their tentacles away to keep their enemies away.
  |journalKH=Heartless resembling a jellyfish.  You receive damage just from colliding with it. They move slow, but break up into many Sea Neons if struck. They fling their tentacles away to keep their enemies away.
  |KHHP1=90
  |KHHP1=60
  |KHHP2=240
|FMHP1=90
  |KHATK1=22
  |KHHP2=300
  |KHATK2=35
|FMHP2=240
  |KHDEF1=19
  |KHATK1=20
  |KHDEF2=27
|FMATK1=22
  |KHMP1=31
  |KHATK2=31
  |KHMP2=47
|FMATK2=35
  |KHEXP1=20
  |KHDEF1=18
  |KHEXP2=150
|FMDEF1=19
  |KHDEF2=20
|FMDEF2=27
  |KHMP1=29
|FMMP1=31
  |KHMP2=48
|FMMP2=47
  |KHEXP1=24
|FMEXP1=20
  |KHEXP2=180
|FMEXP2=150
  |KHweapon=x1.0
  |KHweapon=x1.0
  |KHfire=x1.0
  |KHfire=x1.0
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  |KHthun=x1.0
  |KHthun=x1.0
  |KHgrav=x1.0
  |KHgrav=x1.0
|FMgrav=x1.0<ref>x0.8 after rescuing Kairi.</ref>
  |KHstop=x1.0
  |KHstop=x1.0
|FMstop=x1.0<ref>x0.6 after rescuing Kairi.</ref>
  |KHko=x1.0
  |KHko=x1.0
  |KHother=x1.0
  |KHother=x1.0
  |KHreward=(2) MP Ball x5, (15) MP Ball x5<br>(1) Munny x2, (5) Munny x3, (20) Munny x1<br>Ether (4%), Frost Gem (8%), Blizzaga Ring (1%)
  |KHreward=(2) MP Ball x5, (15) MP Ball x5<br>(1) Munny x2, (5) Munny x3, (20) Munny x1<br>Ether (4%), Frost Gem (10%), Blizzaga Ring (1%)
|FMreward=(2) MP Ball x5, (15) MP Ball x5<br>(1) Munny x2, (5) Munny x3, (20) Munny x1<br>Ether (4%), Frost Gem (8%), Blizzaga Ring (1%)
  |KHworld=Atlantica
  |KHworld=Atlantica
|FMtab=*
}}
}}
The '''Sheltering Zone''' is an [[Emblem Heartless]] that appears in ''{{c|Kingdom Hearts|game}}''. It is a large [[Sea Neon]], and will split into three Sea Neons if defeated without magic or a [[critical hit]].
The '''Sheltering Zone''' is an [[Emblem Heartless]] that appears in ''{{c|Kingdom Hearts|game}}''. It is a large [[Sea Neon]], and will split into three Sea Neons if defeated without magic or a [[critical hit]].
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A Sheltering Zone, very much like an [[Aquatank]], is docile in battle unless disturbed. Sheltering Zones attack by swiping their tentacles at [[Sora]] and his party. They are also the only enemy that Sora takes damage from just touching it. If a Sheltering Zone is destroyed by a weapon as opposed to magic, it will split into three Sea Neons.
A Sheltering Zone, very much like an [[Aquatank]], is docile in battle unless disturbed. Sheltering Zones attack by swiping their tentacles at [[Sora]] and his party. They are also the only enemy that Sora takes damage from just touching it. If a Sheltering Zone is destroyed by a weapon as opposed to magic, it will split into three Sea Neons.


==Notes and references==
{{reflist}}
{{-}}
{{HeartlessDirectory}}
{{HeartlessDirectory}}