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Final Strike: Difference between revisions

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==Mechanics==
==Mechanics==
In ''Kingdom Hearts II'', Final Strike is an [[action ability]] exclusive to [[Final Form]]. At the end of an aerial combo, Sora rotates in a circle, while telekinetically spinning both of his Keyblades on either side of him. Afterwards, Sora performs a rolling jump higher into the air before lunging down onto the ground.
In ''Kingdom Hearts II'', Final Strike is an [[action ability]] exclusive to [[Final Form]]. It activates as an aerial combo finisher against a single target. Sora slowly rotates as his Keyblades begin rapidly oscillating up and down beside him, dealing rapid damage. He then performs two backflips while rising higher into the air, his Keyblades attached to his feet, before diving straight down with the Keyblades also pointed downward. If Finishing Plus is equipped, Sora may cancel the second half of the move with the next finisher.


==Learning Final Strike==
==Learning Final Strike==

Revision as of 10:45, 27 October 2018

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Final Strike (ファイナルオーバー Fainaru Ōbā?, lit. "Final Over") is a technique that appears in Kingdom Hearts II. It allows the user to unleash a powerful finishing combo move on a single target while in midair.

Mechanics

In Kingdom Hearts II, Final Strike is an action ability exclusive to Final Form. It activates as an aerial combo finisher against a single target. Sora slowly rotates as his Keyblades begin rapidly oscillating up and down beside him, dealing rapid damage. He then performs two backflips while rising higher into the air, his Keyblades attached to his feet, before diving straight down with the Keyblades also pointed downward. If Finishing Plus is equipped, Sora may cancel the second half of the move with the next finisher.

Learning Final Strike

Kingdom Hearts II

  • Final Form has Final Strike as a default ability.