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Combo Master: Difference between revisions

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{{reflist}}
{{reflist}}


[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts coded abilities]]
[[Category:Kingdom Hearts coded abilities]]
[[Category:Kingdom Hearts 3D abilities]]
[[Category:Kingdom Hearts 3D abilities]]

Revision as of 04:16, 1 October 2013

Combo Master (コンボマスター Konbo Masutā?) is an ability introduced in Kingdom Hearts II Final Mix. It allows the user to continue with an attack combo even if a hit does not strike the enemy.

Mechanics

In Kingdom Hearts Final Mix, Combo Master is a Combat Ability that costs 2 AP to equip.

In Kingdom Hearts II Final Mix, Combo Master is a Support Ability that costs 4 AP to equip.

In Kingdom Hearts Re:coded, Combo Master is a Stat Matrix Ability that has 1 panel.

In Kingdom Hearts 3D: Dream Drop Distance, Combo Master is a Support Ability with 4 available slots that can be used by both Sora and Riku.

Learning Combo Master

Kingdom Hearts Final Mix

Kingdom Hearts II Final Mix

Kingdom Hearts Re:coded

Kingdom Hearts 3D: Dream Drop Distance

  • Sora and Riku can purchase Combo Master from the Lord Kyroo Ability Link for 300 Link Points.
  • Sora and Riku can purchase Combo Master from the Ryu Dragon Ability Link for 300 Link Points.

Other appearances

Kingdom Hearts 1.5 HD ReMIX

Combo Master has been added into the Kingdom Hearts Final Mix portion of Kingdom Hearts 1.5 HD ReMIX.[2]

Notes and references