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|bonusunit=+5 | |bonusunit=+5 | ||
|ability1=[[Combo-Jump]] | |ability1=[[Combo-Jump]] | ||
|ability2= | |ability2={{c|Magic Bracer|358}} | ||
|ability3=[[Vitality Barrier]] | |ability3=[[Vitality Barrier]] | ||
|get=[[Pandora's Gear ⑤]] (Demyx) | |get=[[Pandora's Gear ⑤]] (Demyx) | ||
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|bonusunit=+1 | |bonusunit=+1 | ||
|ability1=[[Combo-Jump]] | |ability1=[[Combo-Jump]] | ||
|ability2= | |ability2={{c|Magic Bracer|358}} | ||
|ability3=[[Vitality Barrier]] | |ability3=[[Vitality Barrier]] | ||
|get=[[Pandora's Gear+ ⑤]] (Demyx) | |get=[[Pandora's Gear+ ⑤]] (Demyx) | ||
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==Gameplay== | ==Gameplay== | ||
Sanctuary's normal ground combo starts with Demyx performing a 360° spinning diagonal slash with the tip of the sitar, followed by a swing of | Sanctuary's normal ground combo starts with Demyx performing a 360° spinning diagonal slash with the tip of the sitar, followed by a swing of the sitar by the neck diagonally upward in a baseball bat-like fashion, and ends with a powerful attack where Demyx lifts the weapon by the neck above his head and slams it downward in a pickaxe-like fashion. The {{button|dsy}}-Combo can be activated after the second attack, and consists of four quick blasts of yellow shockwaves in an outward direction. | ||
The aerial combo consists of a series of very fast airborne spinning attacks, followed by followed by a blast of three yellow shockwaves forwards, and ends with four quick blasts of yellow shockwaves in an outward direction. | The aerial combo consists of a series of very fast airborne spinning attacks, followed by followed by a blast of three yellow shockwaves forwards, and ends with four quick blasts of yellow shockwaves in an outward direction. |