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Sniperwild: Difference between revisions

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{{game|FM1}}
{{game|FM1}}
{{Heartless/KH
{{Enemy
|name=Sniper Wild
|name=Sniper Wild
|image=[[Image:KH-Sniper_Wild.jpg|200px]]
|katakana=スナイパーワイルド
|game=Kingdom Hearts Final Mix
|romaji=Sunaipā Wairudo
|type=Emblem Heartless
|fr=Sniper Wild
|HP1=28
|de=Sniper Wild
|HP2=90
|image=[[Image:KH-Sniper_Wild.jpg|200px]]
|ATK1=15
|game1=Kingdom Hearts Final Mix
|ATK2=35
|type=Emblem Heartless
|DEF1=13
|spec=Heartless
|DEF2=27
|s1=Bouncywild
|MP1=20
|s2=Powerwild
|MP2=49
|journalKH=A Heartless in the form of a monkey. It's usually seen playing around aimlessly, but on some occasions it stays alarm as to look for an enemy.<br>When this Heartless spots Sora, it will call for allies to shoot him with slingshots.
|EXP1=0<ref>1 Tech Point for first Sniper Wild defeated, 2 Tech Points for second defeated, etc.</ref>
|KHHP1=28
|EXP2=0<ref>10 Tech Points for first Sniper Wild defeated, 20 Tech Points for second defeated, etc.</ref>
|KHHP2=90
|weapon=x1.0
|KHATK1=15
|fire=x0.49
|KHATK2=35
|bliz=x0.5
|KHDEF1=13
|thun=x1.0
|KHDEF2=27
|grav=x0.04<ref>x0.03 after rescue</ref>
|KHMP1=20
|stop=x0.3<ref>x0.2 after rescue.</ref>
|KHMP2=49
|ko=x0.5
|KHEXP1=0<ref>1 Tech Point for first Sniper Wild defeated, 2 Tech Points for second defeated, etc.</ref>
|other=x0.5
|KHEXP2=0<ref>10 Tech Points for first Sniper Wild defeated, 20 Tech Points for second defeated, etc.</ref>
|reward='''First to fifth Sniper Wilds:''' (1) HP ball x 3<br>'''Sixth Sniper Wild:''' (1) HP ball x 9, (1) Munny x 20, Potion (100%), Power Stone (35%)<br>'''Seventh to eleventh Sniper Wilds:''' (2) MP ball x 3<br>'''Twelfth Sniper Wild:''' (2) MP ball x 9, Tent (100%), Power Stone (50%)<br>'''Thirteenth to seventeenth Sniper Wilds:''' (5) HP ball x 1<br>'''Eighteenth Sniper Wild:''' (5) HP ball x 3, (1) Munny x 25, (20) Munny x 1, Hi-Potion (100%), Power Stone (60%)<br>'''Nineteenth to twenty-third Sniper Wilds:''' (15) MP ball x 1<br>'''Twenty-fourth Sniper Wild:''' (15) MP ball x 3, (1) Munny x 25, (20) Munny x 2, Cottage (100%), Power Stone (100%)<br>'''Twenty-fifth to twenty-ninth Sniper Wilds:''' (1) Munny x 5<br>'''Thirtieth Sniper Wild:''' (1) Munny x 35, (20) Munny x 3, Power Stone (100%), Power Stone (60%)
|KHweapon=x1.0
|KHfire=x0.49
|KHbliz=x0.5
|KHthun=x1.0
|KHgrav=x0.04<ref>x0.03 after rescue</ref>
|KHstop=x0.3<ref>x0.2 after rescue.</ref>
|KHko=x0.5
|KHother=x0.5
|KHreward='''First to fifth Sniper Wilds:''' (1) HP ball x 3<br>'''Sixth Sniper Wild:''' (1) HP ball x 9, (1) Munny x 20, Potion (100%), Power Stone (35%)<br>'''Seventh to eleventh Sniper Wilds:''' (2) MP ball x 3<br>'''Twelfth Sniper Wild:''' (2) MP ball x 9, Tent (100%), Power Stone (50%)<br>'''Thirteenth to seventeenth Sniper Wilds:''' (5) HP ball x 1<br>'''Eighteenth Sniper Wild:''' (5) HP ball x 3, (1) Munny x 25, (20) Munny x 1, Hi-Potion (100%), Power Stone (60%)<br>'''Nineteenth to twenty-third Sniper Wilds:''' (15) MP ball x 1<br>'''Twenty-fourth Sniper Wild:''' (15) MP ball x 3, (1) Munny x 25, (20) Munny x 2, Cottage (100%), Power Stone (100%)<br>'''Twenty-fifth to twenty-ninth Sniper Wilds:''' (1) Munny x 5<br>'''Thirtieth Sniper Wild:''' (1) Munny x 35, (20) Munny x 3, Power Stone (100%), Power Stone (60%)
|KHworld=Traverse Town
}}
}}


{{nihongo|'''Sniper Wild'''|スナイパーワイルド|Sunaipā Wairudo}} is an Emblem [[Heartless]] that is found in ''[[Kingdom Hearts Final Mix]]''. It bears a distinct physical similarity to the [[Bouncywild]], albeit with a different fur color. The Sniper Wild is, however, more powerful, and appears only in the Second District of [[Traverse Town]]. It appears to be female, like the Bouncywild.
{{nihongo|'''Sniper Wild'''|スナイパーワイルド|Sunaipā Wairudo}} is an Emblem [[Heartless]] that is found in ''[[Kingdom Hearts Final Mix]]''. It bears a distinct physical similarity to the [[Bouncywild]], albeit with a different fur color. The Sniper Wild is, however, more powerful, and appears only in the Second District of [[Traverse Town]]. It appears to be female, like the Bouncywild.
==Journal Entry==
''Sniper Wild<br />''
''A Heartless in the form of a monkey. It's usually seen playing around aimlessly, but on some occasions it stays alarm as to look for an enemy.<br />''
''When this Heartless spots Sora, it will call for allies to shoot him with slingshots.''
==Locations==
* [[Traverse Town]]


==Strategy==
==Strategy==
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==References==
==References==
<references/>
<references/>
==See also==
* [[Bouncywild]]
* [[Powerwild]]
{{FM1}}
{{FM1}}
{{HeartlessDirectory}}
{{HeartlessDirectory}}
{{enemy-stub}}
{{enemy-stub}}
[[fr:Sniper Wild]]
[[Category: Traverse Town]]
[[Category: Traverse Town]]
[[Category:Kingdom Hearts Final Mix enemies]]
[[Category:Kingdom Hearts Final Mix enemies]]

Revision as of 12:08, 21 May 2010

Template:Enemy

Sniper Wild (スナイパーワイルド Sunaipā Wairudo?) is an Emblem Heartless that is found in Kingdom Hearts Final Mix. It bears a distinct physical similarity to the Bouncywild, albeit with a different fur color. The Sniper Wild is, however, more powerful, and appears only in the Second District of Traverse Town. It appears to be female, like the Bouncywild.

Strategy

The amount of experience points it yields depends on how many have been defeated in a row, which is then factored by 10, meaning the first will yield 10 experience points, the next 20, then 30, and so on. Each defeated Sniper Wild also increases the chance of one of them dropping a Power Drop. However, this is given that you are not spotted by the Sniper Wild. As soon as one is spotted, it will call for backup and new Sniper Wilds will spawn all over the Second District, in which case, they will no longer yield experience nor items.

The most common way to avoid being seen, is to stay out of sight and cast Stop as soon as one is close enough to lock on to the Sniper Wild. One should then attack it a few times and run into hiding before the effect of Stop wears off. When one Sniper Wild is defeated, two new will spawn, when they are defeated, three new will spawn, and when these are defeated, it goes back to one.

This spawning loop will stop after 6 batches(6 sniperwilds per batch) of sniperwilds are defeated. There is 20% chance of a power stone and 40 % of dropping a potion in the first batch, 30%, and 50% potion in the second, 50% and 50% potion in the third, 50% and 50% potion in the fourth, 60% and 70% potion in the fifth and 100% for both prize in the last batch.

References