Editing Status effect
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
|
|
READ BEFORE EDITING:
|
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 369: | Line 369: | ||
In ''Kingdom Hearts Chain of Memories'', specific [[enemy card]]s will make the player vulnerable to being stunned by certain types of attacks as a trade-off for their enhancements. Causing preemptive strikes will stun enemies at the start of the battle and the stun effect can be enhanced with the [[Lasting Daze]] map card. Riku, while in Dark Mode, can also stun enemies with the second strike of his combo, so long as Riku's {{AP|2}} is high enough. | In ''Kingdom Hearts Chain of Memories'', specific [[enemy card]]s will make the player vulnerable to being stunned by certain types of attacks as a trade-off for their enhancements. Causing preemptive strikes will stun enemies at the start of the battle and the stun effect can be enhanced with the [[Lasting Daze]] map card. Riku, while in Dark Mode, can also stun enemies with the second strike of his combo, so long as Riku's {{AP|2}} is high enough. | ||
In ''Kingdom Hearts Birth by Sleep'', failing to complete [[Surprise! | In ''Kingdom Hearts Birth by Sleep'', failing to complete [[Surprise!]] and Surprise! 2 successfully results in the user becoming stunned. | ||
In ''Kingdom Hearts 3D: Dream Drop Distance'', having Riku bring the [[Armored Ventus Nightmare]]'s HP to 1 with [[Nightmare Clash]] results in the enemy getting stunned. | In ''Kingdom Hearts 3D: Dream Drop Distance'', having Riku bring the [[Armored Ventus Nightmare]]'s HP to 1 with [[Nightmare Clash]] results in the enemy getting stunned. |