Editing Sniperwild
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|KHMP1=20 | |KHMP1=20 | ||
|KHMP2=49 | |KHMP2=49 | ||
|KHEXP1=<ref>1 Tech Point for first Sniperwild defeated, 2 Tech Points for second defeated, etc.</ref> | |KHEXP1=0<ref>1 Tech Point for first Sniperwild defeated, 2 Tech Points for second defeated, etc.</ref> | ||
|KHEXP2=<ref>10 Tech Points for first Sniperwild defeated, 20 Tech Points for second defeated, etc.</ref> | |KHEXP2=0<ref>10 Tech Points for first Sniperwild defeated, 20 Tech Points for second defeated, etc.</ref> | ||
|KHweapon=x1.0 | |KHweapon=x1.0 | ||
|KHfire=x0.49 | |KHfire=x0.49 | ||
|KHbliz=x0.5 | |KHbliz=x0.5 | ||
|KHthun= | |KHthun=x1.0 | ||
|KHgrav=x0.04<ref>x0.03 after rescue</ref> | |KHgrav=x0.04<ref>x0.03 after rescue</ref> | ||
|KHstop=x0.3<ref>x0.2 after rescue.</ref> | |KHstop=x0.3<ref>x0.2 after rescue.</ref> | ||
|KHko=x0.5 | |KHko=x0.5 | ||
|KHother=x0.5 | |KHother=x0.5 | ||
|KHreward=''' | |KHreward='''First to fifth Sniperwilds:''' (1) HP prize x3<br>'''Sixth Sniperwild:''' (1) HP prize x9, (1) Munny x20, Potion (100%), Power Stone (35%)<br>'''Seventh to eleventh Sniperwilds:''' (2) MP prize x3<br>'''Twelfth Sniperwild:''' (2) MP prize x9, Tent (100%), Power Stone (50%)<br>'''Thirteenth to seventeenth Sniperwilds:''' (5) HP prize x1<br>'''Eighteenth Sniperwild:''' (5) HP prize x3, (1) Munny x25, (20) Munny x1, Hi-Potion (100%), Power Stone (60%)<br>'''Nineteenth to twenty-third Sniperwilds:''' (15) MP prize x1<br>'''Twenty-fourth Sniperwild:''' (15) MP prize x3, (1) Munny x25, (20) Munny x2, Camping Set (100%), Power Stone (100%)<br>'''Twenty-fifth to twenty-ninth Sniperwilds:''' (1) Munny x5<br>'''Thirtieth Sniperwild:''' (1) Munny x35, (20) Munny x3, Power Stone (100%), Power Stone (60%) | ||
|KHworld=Traverse Town | |KHworld=Traverse Town | ||
}} | }} | ||
The '''Sniperwild''' is an [[Emblem Heartless]] that is found in ''[[Kingdom Hearts Final Mix]]''. The Sniperwild only appears as a special encounter in the | The '''Sniperwild''' is an [[Emblem Heartless]] that is found in ''[[Kingdom Hearts Final Mix]]''. The Sniperwild only appears as a special encounter in the [[Second District]]. | ||
==Design== | ==Design== | ||
Line 50: | Line 50: | ||
In order to avoid this, Sora can either attempt to ambush a Sniperwild from behind and slay it before it can put out an alarm, or use a [[Stop]] spell to the same effect. As more Sniperwilds are defeated, the experience gained for each one will increase from 10, to 20, to 30, and so on, and they will be more likely to drop a [[Power Stone]]. | In order to avoid this, Sora can either attempt to ambush a Sniperwild from behind and slay it before it can put out an alarm, or use a [[Stop]] spell to the same effect. As more Sniperwilds are defeated, the experience gained for each one will increase from 10, to 20, to 30, and so on, and they will be more likely to drop a [[Power Stone]]. | ||
Another solid strategy is to increase your [[MP]] and [[summon]] power with the necessary equipment as much as possible, and make use of the [[Mushu]] summon. Mushu's Fire Breath at a high enough MP level is able to shred through a single target one by one so long as Sora alternates properly between targets while keeping enough distance. Should Mushu's time be used up, Sora can just head to a safe place far away, run back in close enough and re-summon Mushu to repeat the process. | |||
Another solid strategy is to | |||
==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist}} | ||
{{FM1}} | {{FM1}} | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} | ||
[[Category:Kingdom Hearts Final Mix enemies]] | [[Category:Kingdom Hearts Final Mix enemies]] |