Editing Sniperwild
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{{game|FM1}} | {{game|FM1|HD1}} | ||
{{ | {{Enemy | ||
|name=Sniperwild | |name=Sniperwild | ||
|katakana=スナイパーワイルド | |katakana=スナイパーワイルド | ||
Line 12: | Line 12: | ||
|s1=Bouncywild | |s1=Bouncywild | ||
|s2=Powerwild | |s2=Powerwild | ||
|journalKH=A Heartless resembling a monkey. It roams as it pleases, rarely paying attention to its surroundings.<br><br>If Sora is spotted, it will call forth numerous allies, all armed with slingshots. | |journalKH=A Heartless resembling a monkey. It roams as it pleases, rarely paying attention to its surroundings.<br><br>If Sora is spotted, it will call forth numerous allies, all armed with slingshots. | ||
|KHHP1=28 | |KHHP1=28 | ||
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|KHMP1=20 | |KHMP1=20 | ||
|KHMP2=49 | |KHMP2=49 | ||
|KHEXP1=<ref>1 Tech Point for first Sniperwild defeated, 2 Tech Points for second defeated, etc.</ref> | |KHEXP1=0<ref>1 Tech Point for first Sniperwild defeated, 2 Tech Points for second defeated, etc.</ref> | ||
|KHEXP2=<ref>10 Tech Points for first Sniperwild defeated, 20 Tech Points for second defeated, etc.</ref> | |KHEXP2=0<ref>10 Tech Points for first Sniperwild defeated, 20 Tech Points for second defeated, etc.</ref> | ||
|KHweapon=x1.0 | |KHweapon=x1.0 | ||
|KHfire=x0.49 | |KHfire=x0.49 | ||
|KHbliz=x0.5 | |KHbliz=x0.5 | ||
|KHthun= | |KHthun=x1.0 | ||
|KHgrav=x0.04<ref>x0.03 after rescue</ref> | |KHgrav=x0.04<ref>x0.03 after rescue</ref> | ||
|KHstop=x0.3<ref>x0.2 after rescue.</ref> | |KHstop=x0.3<ref>x0.2 after rescue.</ref> | ||
|KHko=x0.5 | |KHko=x0.5 | ||
|KHother=x0.5 | |KHother=x0.5 | ||
|KHreward=''' | |KHreward='''First to fifth Sniperwilds:''' (1) HP ball x3<br>'''Sixth Sniperwild:''' (1) HP ball x9, (1) Munny x20, Potion (100%), Power Stone (35%)<br>'''Seventh to eleventh Sniperwilds:''' (2) MP ball x3<br>'''Twelfth Sniperwild:''' (2) MP ball x9, Tent (100%), Power Stone (50%)<br>'''Thirteenth to seventeenth Sniperwilds:''' (5) HP ball x1<br>'''Eighteenth Sniperwild:''' (5) HP ball x3, (1) Munny x25, (20) Munny x1, Hi-Potion (100%), Power Stone (60%)<br>'''Nineteenth to twenty-third Sniperwilds:''' (15) MP ball x1<br>'''Twenty-fourth Sniperwild:''' (15) MP ball x3, (1) Munny x25, (20) Munny x2, Camping Set (100%), Power Stone (100%)<br>'''Twenty-fifth to twenty-ninth Sniperwilds:''' (1) Munny x5<br>'''Thirtieth Sniperwild:''' (1) Munny x35, (20) Munny x3, Power Stone (100%), Power Stone (60%) | ||
|KHworld=Traverse Town | |KHworld=Traverse Town | ||
}} | }} | ||
The '''Sniperwild''' is an [[ | The '''Sniperwild''' is an Emblem [[Heartless]] that is found in ''[[Kingdom Hearts Final Mix]]''. The Sniperwild only appears as a special encounter in the [[Second District]]. | ||
==Design== | ==Design== | ||
A Sniperwild is a feminine, monkey-like | A Sniperwild is a feminine, monkey-like Heartless with predominantly magenta fur. Its fur is covered by white stripes, the fur on its torso is brown, and the fur on its hands and feet is black. It wears brown and tan bracelets and armlets, a gold choker, two gold hoop earrings, and a violet bow. Its face is pitch-black and its eyes are glowing yellow. The Sniperwild carries a small slingshot as a weapon and its Heartless emblem is emblazoned on its chest. | ||
The former part of the Sniperwild's name highlights its weapon, a slingshot capable of hitting enemies from a distance. Other Heartless of its family share the latter part of the name, signifying that they are of the same species. It also refers to the Heartless's wild, monkey-like appearance. | The former part of the Sniperwild's name highlights its weapon, a slingshot capable of hitting enemies from a distance. Other Heartless of its family share the latter part of the name, signifying that they are of the same species. It also refers to the Heartless's wild, monkey-like appearance. | ||
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Sniperwilds appear in waves, starting with one Sniperwild, then two, then three, and then starting over again at one. This continues until five cycles have been completed, or reinforcements are called in. | Sniperwilds appear in waves, starting with one Sniperwild, then two, then three, and then starting over again at one. This continues until five cycles have been completed, or reinforcements are called in. | ||
Sniperwilds will hop around the room, searching for | Sniperwilds will hop around the room, searching for Sora with their glowing eyes. If he is spotted, the Sniperwild will start raising the alarm, and if allowed to finish, an endless stream of Sniperwilds will begin appearing and hitting the party with unblockable shots. Although the Sniperwilds can still be slain at this point, they will no longer drop items or experience and are very likely to knock out the entire party, so Sora should just leave the area and start over. | ||
In order to avoid this, Sora can either attempt to ambush a Sniperwild from behind and slay it before it can put out an alarm, or use a [[Stop]] spell to the same effect. As more Sniperwilds are defeated, the experience gained for each one will increase from 10, to 20, to 30, and so on, and they will be more likely to drop a [[Power Stone]]. | In order to avoid this, Sora can either attempt to ambush a Sniperwild from behind and slay it before it can put out an alarm, or use a [[Stop]] spell to the same effect. As more Sniperwilds are defeated, the experience gained for each one will increase from 10, to 20, to 30, and so on, and they will be more likely to drop a [[Power Stone]]. | ||
==References== | |||
{{reflist|1}} | |||
{{-}} | |||
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{{FM1}} | {{FM1}} | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} | ||