Editing Music Stage

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===Rewards===
===Rewards===
At the end of a Music Stage, [[Rhythm Point]]s are awarded based on score and various other performance criteria. Music Stages will also drop several types of items upon a successful clear: [[Collector's Card]]s, [[synthesis]] materials, and consumable items. The number of materials earned can be increased by upgrading the Key Art Collector's Level bonus or equipping an {{c|Item Boost|item}}.
At the end of a Music Stage, [[Rhythm Point]]s are awarded based on score and various other performance criteria. Music Stages will also drop several types of items upon a successful clear: [[Collector's Card]]s, consumable items, and [[synthesis]] materials. The number of materials earned can be increased by upgrading the Key Art Collector's Level bonus or equipping an {{c|Item Boost|item}}.


The Collector's Cards dropped by a given Music Stage are determined by the Collector's Card pack the stage belongs to. There are 37 different packs, each with a different set of Character, Enemy, and Keyblade Collector's Cards. There is also a random chance that a [[Treasure Chest]] will spawn at the end of a Music Stage, granting a random Key Art Collector's Card.
The Collector's Cards dropped by a given Music Stage are determined by the Collector's Card pack the stage belongs to. There are 37 different packs, each with a different set of Character, Enemy, and Keyblade Collector's Cards. There is also a random chance that a [[Treasure Chest]] will spawn at the end of a Music Stage, granting a random Key Art Collector's Card.


Nearly every Music Stage can drop three types of synthesis materials, but the advanced Crystal materials will only drop once they have been unlocked by reaching the appropriate [[Moogle Level]]. The number of synthesis materials earned is also dependent on score, with higher scores awarding up to 12 extra materials. Certain common material types are associated with a specific group of stages based on the origin of the songs: [[Pulsing]] materials are dropped by ''{{c|Kingdom Hearts|game}}'' and ''[[Kingdom Hearts Re:Chain of Memories]]'' songs; [[Writhing]] materials are dropped by ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts 358/2 Days]]'', and ''[[Kingdom Hearts Re:coded]]'' songs; [[Betwixt]] materials are dropped by ''[[Kingdom Hearts Birth by Sleep]]'' songs; [[Twilight]] materials are dropped by ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' songs; and [[Mythril]] materials are dropped by ''[[Kingdom Hearts III]]'' songs and the bonus songs in [[World Tour]].
The five consumable items are dropped at a fixed rate that is the same for every Music Stage.


The five consumable items are dropped at a fixed rate that is the same for every Music Stage:
Nearly every Music Stage can drop three types of synthesis materials, but the advanced Crystal materials will only drop once they have been unlocked by reaching the appropriate [[Moogle Level]]. Each material type is associated with a specific group of stages based on the origin of the songs. The number of synthesis materials earned is also dependent on score, with higher scores awarding up to 12 extra materials.
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|-style="{{style|mom|a}}"
!style="width:55%"|Item
!style="width:45%"|Drop rate
|-
![[File:Potion KHIII.png|30px]]<br>[[Potion]]
|30%
|-
![[File:Mega-Potion KHIII.png|30px]]<br>[[Mega-Potion]]
|20%
|-
![[File:Item Boost KHMOM.png|30px]]<br>{{c|Item Boost|item}}
|20%
|-
![[File:EXP Boost KHMOM.png|30px]]<br>{{c|EXP Boost|item}}
|20%
|-
![[File:Summoning Star KHMOM.png|30px]]<br>[[Summoning Star]]
|10%
|-
|}


{{MOM}}
{{MOM}}

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