Editing Kingdom Hearts Re:Chain of Memories
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==Development== | ==Development== | ||
[[File:Traverse Town 01 KHRECOM.png|thumb|left|An example of a scene redone in 3D.]] | [[File:Traverse Town 01 KHRECOM.png|thumb|left|An example of a scene redone in 3D.]] | ||
''Kingdom Hearts Re:Chain of Memories'' was given total redesign of the game to be a three-dimensional computer-rendered game for the PlayStation 2, in the same style as the other released entries in the series, ''Kingdom Hearts'' and ''Kingdom Hearts II''. This revamp included changing the battle arenas from two dimensional screens without "height" into full three-dimensional arenas, allowing enemies to rise out of the player's range. | |||
''Kingdom Hearts Re:Chain of Memories'' was | |||
Additionally, these arenas can be aesthetically varied, even within the same world, while in the original game there was only one arena design per world. The "Duel" system was added to Riku's battle mechanics, and the [[Reaction Command]] system of ''[[Kingdom Hearts II]]'' was incorporated into both Sora and Riku's battle mechanics, generally to replace instances where the player would press the "A" button to continue a combo attack. | Additionally, these arenas can be aesthetically varied, even within the same world, while in the original game there was only one arena design per world. The "Duel" system was added to Riku's battle mechanics, and the [[Reaction Command]] system of ''[[Kingdom Hearts II]]'' was incorporated into both Sora and Riku's battle mechanics, generally to replace instances where the player would press the "A" button to continue a combo attack. | ||
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***In ''HD 1.5 Remix'', the first four of the Keyblades listed above were replaced with [[Maverick Flare]], [[Midnight Roar]], [[Total Eclipse]], and [[Two Become One]], respectively. | ***In ''HD 1.5 Remix'', the first four of the Keyblades listed above were replaced with [[Maverick Flare]], [[Midnight Roar]], [[Total Eclipse]], and [[Two Become One]], respectively. | ||
**Enemy: [[Zexion]], [[Demyx]], [[Roxas]], [[Luxord]], [[Xemnas]], [[Xigbar]], and [[Xaldin]]. | **Enemy: [[Zexion]], [[Demyx]], [[Roxas]], [[Luxord]], [[Xemnas]], [[Xigbar]], and [[Xaldin]]. | ||
**Friend: [[Pluto]] | **Friend: [[Pluto]] | ||
**Map: [[Bottomless Darkness]], [[Roulette Room]], and [[Random Joker]] | **Map: [[Bottomless Darkness]], [[Roulette Room]], and [[Random Joker]] | ||
**Special: [[Gold Card]] and [[Platinum Card]]. | **Special: [[Gold Card]] and [[Platinum Card]]. | ||
*The Journal now keeps track of minigame scores. | *The Journal now keeps track of minigame scores. | ||
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*Jiminy's Journal and the D-Report now includes journal entries on world cards. In addition, the D-Report also now includes entries on Map and Item cards. | *Jiminy's Journal and the D-Report now includes journal entries on world cards. In addition, the D-Report also now includes entries on Map and Item cards. | ||
*Riku's decks have been altered. | *Riku's decks have been altered. | ||
*Riku | *Riku can now level up his DP when he acquires Dark Mode from [[Ansem, Seeker of Darkness|Ansem]]. | ||
*The music is updated to utilize the PlayStation 2's | <!--*Updated music, including new songs. Specify!--> | ||
*The music is updated to utilize the PlayStation 2's synthesiser, and a new track, [[Lord of the Castle]], has been added for the final phase of [[Marluxia]]. | |||
<!--overworld battle sprite changes - now world-specific--> | |||
====Gameplay==== | ====Gameplay==== | ||
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====Battle==== | ====Battle==== | ||
*While battling the [[Parasite Cage]], the stomach acid will not inflict damage if Sora is reloading his deck. | *While battling the [[Parasite Cage]], the stomach acid will not inflict damage if Sora is reloading his deck. | ||
* | *Other than Axel, Cloud, and Hades, all sleight using bosses have new sleights and some removed sleights. | ||
*The final Marluxia battle has been split into two sub-battles. The first is generally the same as the original final battle, albeit on a standard circular arena instead of in a sub-space-esque field, while the second is set entirely on top of Marluxia's Specter, and features him as much more aggressive, with several powerful Sleights. | *The final Marluxia battle has been split into two sub-battles. The first is generally the same as the original final battle, albeit on a standard circular arena instead of in a sub-space-esque field, while the second is set entirely on top of Marluxia's Specter, and features him as much more aggressive, with several powerful Sleights. | ||
*Lexaeus can enter a temporary state of invulnerability and increased strength. | *Lexaeus can enter a temporary state of invulnerability and increased strength. |