Editing Kingdom Hearts Re:Chain of Memories

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==Development==
==Development==
[[File:Traverse Town 01 KHRECOM.png|thumb|left|An example of a scene redone in 3D.]]
[[File:Traverse Town 01 KHRECOM.png|thumb|left|An example of a scene redone in 3D.]]
Due to the original Game Boy Advance release being on a different platform than the other mainline games and selling worse that the first game, many ''Kingdom Hearts'' fans skipped that entry and waited until ''Kingdom Hearts II''. This caused issues with the coherency of this next game, as playing ''Chain of Memories'' was crucial to understand the plot. The opening movie of ''Kingdom Hearts II'' offered a very brief recap of the previous two games, but many were still met with confusion over the plot of the game. Due to these complaints, a remake of this game was decided to be made for PlayStation 2 so the entire series would be on one system.{{fact}}
''Kingdom Hearts Re:Chain of Memories'' was given total redesign of the game to be a three-dimensional computer-rendered game for the PlayStation 2, in the same style as the other released entries in the series, ''Kingdom Hearts'' and ''Kingdom Hearts II''. This revamp included changing the battle arenas from two dimensional screens without "height" into full three-dimensional arenas, allowing enemies to rise out of the player's range.
 
''Kingdom Hearts Re:Chain of Memories'' was a total redesign of the game into a three-dimensional computer-rendered game for the PlayStation 2, in the same style as the other released entries in the series, ''Kingdom Hearts'' and ''Kingdom Hearts II''. This revamp included changing the battle arenas from two dimensional screens without "height" into full three-dimensional arenas, allowing enemies to rise out of the player's range.


Additionally, these arenas can be aesthetically varied, even within the same world, while in the original game there was only one arena design per world. The "Duel" system was added to Riku's battle mechanics, and the [[Reaction Command]] system of ''[[Kingdom Hearts II]]'' was incorporated into both Sora and Riku's battle mechanics, generally to replace instances where the player would press the "A" button to continue a combo attack.
Additionally, these arenas can be aesthetically varied, even within the same world, while in the original game there was only one arena design per world. The "Duel" system was added to Riku's battle mechanics, and the [[Reaction Command]] system of ''[[Kingdom Hearts II]]'' was incorporated into both Sora and Riku's battle mechanics, generally to replace instances where the player would press the "A" button to continue a combo attack.
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***In ''HD 1.5 Remix'', the first four of the Keyblades listed above were replaced with [[Maverick Flare]], [[Midnight Roar]], [[Total Eclipse]], and [[Two Become One]], respectively.
***In ''HD 1.5 Remix'', the first four of the Keyblades listed above were replaced with [[Maverick Flare]], [[Midnight Roar]], [[Total Eclipse]], and [[Two Become One]], respectively.
**Enemy: [[Zexion]], [[Demyx]], [[Roxas]], [[Luxord]], [[Xemnas]], [[Xigbar]], and [[Xaldin]].
**Enemy: [[Zexion]], [[Demyx]], [[Roxas]], [[Luxord]], [[Xemnas]], [[Xigbar]], and [[Xaldin]].
***Sora can no longer obtain the [[Darkball]] Enemy Card.
**Friend: [[Pluto]]
**Friend: [[Pluto]]
**Map: [[Bottomless Darkness]], [[Roulette Room]], and [[Random Joker]]
**Map: [[Bottomless Darkness]], [[Roulette Room]], and [[Random Joker]]
***Riku can now obtain the [[Black Room]] Map Card.
**Special: [[Gold Card]] and [[Platinum Card]].
**Special: [[Gold Card]] and [[Platinum Card]].
*The Journal now keeps track of minigame scores.
*The Journal now keeps track of minigame scores.
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*Jiminy's Journal and the D-Report now includes journal entries on world cards. In addition, the D-Report also now includes entries on Map and Item cards.
*Jiminy's Journal and the D-Report now includes journal entries on world cards. In addition, the D-Report also now includes entries on Map and Item cards.
*Riku's decks have been altered.
*Riku's decks have been altered.
*Riku cannot level up his DP before he acquires Dark Mode from [[Ansem, Seeker of Darkness|Ansem]] (unless he has obtained all HP bonuses).
*Riku can now level up his DP when he acquires Dark Mode from [[Ansem, Seeker of Darkness|Ansem]].
*The music is updated to utilize the PlayStation 2's synthesizer, and three new tracks have been added: "[[Dash-A-Long]]", "[[March-A-Long]]", and "[[Lord of the Castle]]".
<!--*Updated music, including new songs. Specify!-->
*The enemies that appear in the overworld are now more various.
*The music is updated to utilize the PlayStation 2's synthesiser, and a new track, [[Lord of the Castle]], has been added for the final phase of [[Marluxia]].
<!--overworld battle sprite changes - now world-specific-->


====Gameplay====
====Gameplay====
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*Many new props feature throughout the field, such as flowers in Wonderland which block doors and projectile-firing obstacles.{{Fact}}
*Many new props feature throughout the field, such as flowers in Wonderland which block doors and projectile-firing obstacles.{{Fact}}
<!--oblivion bells, etc. - environment changes-->
<!--oblivion bells, etc. - environment changes-->
*[[Zantetsuken]] and [[Sonic Blade]] are now available to learn at levels 22 and 27 respectively (the reverse was true previously). [[Ars Arcanum]], [[Tornado]], [[Holy]], [[Ragnarok]], and [[Mega Flare]] are now available to learn at 5 levels higher than before at levels 37, 42, 47, 52, and 57, respectively, due to the new sleight [[Lethal Frame]] being learned at level 32.
*[[Zantetsuken]], [[Sonic Blade]], [[Tornado]], [[Holy]], [[Ars Arcanum]], [[Ragnarok]], and [[Mega Flare]] are now available to learn at levels 22, 27, 42, 47, 37, 52, and 57.
*Riku's battle mechanics now include the [[Duel]] system and its Sleights, and now have the [[Holy Burst]] and [[Inverse Burst]] Friend Sleights.
*Riku's battle mechanics now include the [[Duel]] system and its Sleights, and now have the [[Holy Burst]] and [[Inverse Burst]] Friend Sleights.
*Due to the removal of Link Mode, the effect of the [[Darkball]] and Ansem, Seek of Darkness Enemy Cards have been modified. In addition, as the former is now designed to work with Riku's Duel system, it is no longer available in Sora's Story, and has been added to Riku's deck as a secondary regular Enemy Card for the Atlantica floor other than Sea Neon.
*Due to the removal of Link Mode, the effect of the [[Darkball]] and Ansem, Seek of Darkness Enemy Cards have been modified. In addition, as the former is now designed to work with Riku's Duel system, it is no longer available in Sora's Story, and has been added to Riku's deck as a secondary regular Enemy Card for the Atlantica floor other than Sea Neon.
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====Battle====
====Battle====
*While battling the [[Parasite Cage]], the stomach acid will not inflict damage if Sora is reloading his deck.
*While battling the [[Parasite Cage]], the stomach acid will not inflict damage if Sora is reloading his deck.
*Several bosses that use sleights have new and/or removed sleights.
*Other than Axel, Cloud, and Hades, all sleight using bosses have new sleights and some removed sleights.
*The final Marluxia battle has been split into two sub-battles. The first is generally the same as the original final battle, albeit on a standard circular arena instead of in a sub-space-esque field, while the second is set entirely on top of Marluxia's Specter, and features him as much more aggressive, with several powerful Sleights.
*The final Marluxia battle has been split into two sub-battles. The first is generally the same as the original final battle, albeit on a standard circular arena instead of in a sub-space-esque field, while the second is set entirely on top of Marluxia's Specter, and features him as much more aggressive, with several powerful Sleights.
*Lexaeus can enter a temporary state of invulnerability and increased strength.
*Lexaeus can enter a temporary state of invulnerability and increased strength.

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