Editing Kingdom Hearts III
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Shortcuts return which function like in ''Kingdom Hearts II''. The player can now arrange commands in three separate configurations, similar to the Deck System with the {{c|Cards|com}} from ''[[Kingdom Hearts Chain of Memories]]'', and the [[Panel System]] from ''[[Kingdom Hearts 358/2 Days]]''. | Shortcuts return which function like in ''Kingdom Hearts II''. The player can now arrange commands in three separate configurations, similar to the Deck System with the {{c|Cards|com}} from ''[[Kingdom Hearts Chain of Memories]]'', and the [[Panel System]] from ''[[Kingdom Hearts 358/2 Days]]''. | ||
[[Formchange]] | [[Formchange]], a mechanic that allows Sora to change his [[abilities]] or the form of his Keyblade. Sora's Keyblade can transform into various items such as a double bow gun or a chariot to attack enemies. Each Keyblade have at least two transformations, with the second activating if Sora connects enough combos, similar to [[Command Style]]s or Situation Commands. After activating a Keyblade transformation, said transformation will be saved when switching out. To enter a Formchange, Sora must use a Keyblade transformation by using the Situation Command, although [[Second Form]], [[Rage Form]], and [[Ultimate Form]] are labeled exactly by their names. | ||
Sora can now switch between three [[Keychains]] on the fly by pressing the Left or Right Directional Buttons while the cursor in on the [[Attack]] Command. This means the player can use up to three different Formchanges in active combat apart from Rage Mode. | |||
The character images on the HUD are more expressive, no longer being fixed for the teammates: like Sora, they smile when they're on the overworld, appear angry when fighting, have a pained expression when they take damage and look tired when their HP are low. If a teammate has lost all their HP, they have their eyes closed and their image is darkened. | The character images on the HUD are more expressive, no longer being fixed for the teammates: like Sora, they smile when they're on the overworld, appear angry when fighting, have a pained expression when they take damage and look tired when their HP are low. If a teammate has lost all their HP, they have their eyes closed and their image is darkened. | ||
Keychains can now [[level]] up to become stronger through the upgrading them with materials in the [[Keyblade Forge]]. | Keychains can now [[level]] up to become stronger through the upgrading them with materials in the [[Keyblade Forge]]. | ||
[[Attractions]], a type of Situation Command, are a new feature which lets the [[party]] execute skills based on theme park attractions. An attraction sequence can easily be skipped by pressing {{button|square}} or | [[Attractions]], a type of Situation Command, are a new feature which lets the [[party]] execute skills based on theme park attractions. An attraction sequence can easily be skipped by pressing {{button|square}} or X button or turned off completely from the Options menu. | ||
Similar to ''0.2'', magic affects the surrounding environment—for example, [[Blizzard]] will create a sheet of ice to slide on and [[Aero]] will move and shape the grass. If Sora uses enough [[magic]], he can use more powerful magic. For example, using [[Fire]] repeatedly can allow him to use Fira as a Situation Command. | Similar to ''0.2'', magic affects the surrounding environment—for example, [[Blizzard]] will create a sheet of ice to slide on and [[Aero]] will move and shape the grass. If Sora uses enough [[magic]], he can use more powerful magic. For example, using [[Fire]] repeatedly can allow him to use Fira as a Situation Command. | ||
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Characters join Sora's team as temporary party members. Now the limit of party members has been expanded from 3 to 5, so Donald and Goofy no longer need to be replaced. The AI has been improved, so allies can invite Sora into special techniques (similar to the [[Limit]] attacks from ''Kingdom Hearts II''). However, enemies are also able to work together. Some enemies also have "armor" mode where their [[HP]] bar becomes blue and they can use powerful attacks until enough damage is dealt to end it. | Characters join Sora's team as temporary party members. Now the limit of party members has been expanded from 3 to 5, so Donald and Goofy no longer need to be replaced. The AI has been improved, so allies can invite Sora into special techniques (similar to the [[Limit]] attacks from ''Kingdom Hearts II''). However, enemies are also able to work together. Some enemies also have "armor" mode where their [[HP]] bar becomes blue and they can use powerful attacks until enough damage is dealt to end it. | ||
The [[Summon]] system operates very differently from in ''Kingdom Hearts'' and ''Kingdom Hearts II''. Summons are now called [[Link]]s with Ariel's "Lagoon Showtime", Ralph's "8 Bit Blast", Simba's "Kingsflare", Meow Wow's "Wonder Balloon", and Stitch's "Plasma Encounter". A summon sequence can easily be skipped by pressing {{button|square}} or | The [[Summon]] system operates very differently from in ''Kingdom Hearts'' and ''Kingdom Hearts II''. Summons are now called [[Link]]s with Ariel's "Lagoon Showtime", Ralph's "8 Bit Blast", Simba's "Kingsflare", Meow Wow's "Wonder Balloon", and Stitch's "Plasma Encounter". A summon sequence can easily be skipped by pressing {{button|square}} or X button or turned off completely from the Options menu. | ||
=== Exploration === | === Exploration === |