Editing Kingdom Hearts Birth by Sleep
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The game serves as a prequel to [[Kingdom Hearts (game)|the first game]], taking place ten years before. The story focuses primarily on [[Terra]], [[Aqua]] and [[Ventus]], three young Keybearers from before [[Sora]]'s generation, although the game also gives focus to the origins of Sora and [[Xehanort]], delving deep into the mysteries of Xehanort's bleak past and forgotten memories as well as how Sora and [[Riku]] came to wield the Keyblade in the first place. | The game serves as a prequel to [[Kingdom Hearts (game)|the first game]], taking place ten years before. The story focuses primarily on [[Terra]], [[Aqua]] and [[Ventus]], three young Keybearers from before [[Sora]]'s generation, although the game also gives focus to the origins of Sora and [[Xehanort]], delving deep into the mysteries of Xehanort's bleak past and forgotten memories as well as how Sora and [[Riku]] came to wield the Keyblade in the first place. | ||
Like ''Kingdom Hearts'' and ''Kingdom Hearts Chain of Memories'', the main theme song for the game is "[[Simple and Clean]]", performed by {{w|Utada Hikaru}}. The Western releases include a number of new features, including the [[Sticker Album]], a new boss, new Keyblades, abilities, mini-game maps and songs, and the addition of Critical Mode.<ref>'''''Game Informer'' 207'''; '''Bryan Vore''': "The North American version of Kingdom Hearts games have traditionally included several extras. What kind of bonuses can we expect?" / '''Tetsuya Nomura''': "There are a variety of new elements, including Critical mode, which takes the difficulty level beyond Proud mode; Keyblades, abilities, mini-game maps, and songs. We're also unleashing a mystery enemy for North American fans, so hopefully everyone will enjoy the challenge."</ref> | Like ''Kingdom Hearts'' and ''Kingdom Hearts: Chain of Memories'', the main theme song for the game is "[[Simple and Clean]]", performed by {{w|Utada Hikaru}}. The Western releases include a number of new features, including the [[Sticker Album]], a new boss, new Keyblades, abilities, mini-game maps and songs, and the addition of Critical Mode.<ref>'''''Game Informer'' 207'''; '''Bryan Vore''': "The North American version of Kingdom Hearts games have traditionally included several extras. What kind of bonuses can we expect?" / '''Tetsuya Nomura''': "There are a variety of new elements, including Critical mode, which takes the difficulty level beyond Proud mode; Keyblades, abilities, mini-game maps, and songs. We're also unleashing a mystery enemy for North American fans, so hopefully everyone will enjoy the challenge."</ref> | ||
Chronologically, it is the fourth game in the timeline after ''[[Kingdom Hearts χ]]'', ''[[Kingdom Hearts χ Back Cover]]'' and ''[[Kingdom Hearts Dark Road]]'', taking place before ''{{c|Kingdom Hearts|game}}'', as well as partially overlapping with ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]''. | Chronologically, it is the fourth game in the timeline after ''[[Kingdom Hearts χ]]'', ''[[Kingdom Hearts χ Back Cover]]'' and ''[[Kingdom Hearts Dark Road]]'', taking place before ''{{c|Kingdom Hearts|game}}'', as well as partially overlapping with ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]''. |